ProtoMan Posted December 23, 2014 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 97 Reputation: 0 Joined: 01/06/13 Last Seen: March 28 Share Posted December 23, 2014 Hi;I've a problem, when I add a new custom weapon/shield also if they've the sprite, when are equipped the sprites isn't viewed; how I can make they visible in game?Thanks in advice!P.S. : Sorry for my orrible english.. . Quote Link to comment Share on other sites More sharing options...
ProtoMan Posted January 9, 2015 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 97 Reputation: 0 Joined: 01/06/13 Last Seen: March 28 Author Share Posted January 9, 2015 Victory! I did a bit of testing and we are able, thanks a lot. Quote Link to comment Share on other sites More sharing options...
Yonko Posted December 24, 2014 Group: Members Topic Count: 166 Topics Per Day: 0.04 Content Count: 789 Reputation: 50 Joined: 04/16/12 Last Seen: July 8, 2022 Share Posted December 24, 2014 what client date do you use? Quote Link to comment Share on other sites More sharing options...
ProtoMan Posted December 24, 2014 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 97 Reputation: 0 Joined: 01/06/13 Last Seen: March 28 Author Share Posted December 24, 2014 How I can see it? You mean the SVN version? Quote Link to comment Share on other sites More sharing options...
Sasuke Uchiha Posted December 24, 2014 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 114 Reputation: 8 Joined: 09/16/14 Last Seen: November 1, 2016 Share Posted December 24, 2014 (edited) He mean the Custom.grf from Client Edited December 24, 2014 by Sasuke Uchiha Quote Link to comment Share on other sites More sharing options...
ProtoMan Posted December 25, 2014 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 97 Reputation: 0 Joined: 01/06/13 Last Seen: March 28 Author Share Posted December 25, 2014 (edited) Hmm, sorry for my ignorance, you mean the my "nameserver.grf" ? I don't know it, where I can see the version? So after I tell you it Edited December 25, 2014 by ProtoMan Quote Link to comment Share on other sites More sharing options...
ProtoMan Posted December 28, 2014 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 97 Reputation: 0 Joined: 01/06/13 Last Seen: March 28 Author Share Posted December 28, 2014 UP! Quote Link to comment Share on other sites More sharing options...
Conflicts Posted December 29, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 317 Reputation: 63 Joined: 11/13/11 Last Seen: March 23 Share Posted December 29, 2014 Adding a custom weapon can be tricky. You need to make sure your custom weapon; 1) Uses a valid (and free) ID range for it's weapon type. 2) Has it's VIEW ID (database) and ClassNum (client-side) set as the weapon type, this topic may help you if you're using clients newer than 2012-04-10 Let us know if you got it working. Quote Link to comment Share on other sites More sharing options...
ProtoMan Posted December 29, 2014 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 97 Reputation: 0 Joined: 01/06/13 Last Seen: March 28 Author Share Posted December 29, 2014 Adding a custom weapon can be tricky. You need to make sure your custom weapon; 1) Uses a valid (and free) ID range for it's weapon type. 2) Has it's VIEW ID (database) and ClassNum (client-side) set as the weapon type, this topic may help you if you're using clients newer than 2012-04-10 Let us know if you got it working. Okay I understand a little, so, what mean whit ClassNum? Because I've done all the things of the topic that you link, but in my case, the character hasn't nothing in the hand; thanks anyway so much for the reply and help.. Quote Link to comment Share on other sites More sharing options...
ProtoMan Posted January 4, 2015 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 97 Reputation: 0 Joined: 01/06/13 Last Seen: March 28 Author Share Posted January 4, 2015 (edited) That is my weapontable.lua; I wrote anything? : Weapon_IDs = { WEAPONTYPE_Eternal_Blade = 98, WeaponNameTable = { [Weapon_IDs.WEAPONTYPE_Eternal_Blade] = "_20935" (<-- ID of my TwoHandSword in my item_db2) Expansion_Weapon_IDs = { [Weapon_IDs.WEAPONTYPE_Eternal_Blade] = Weapon_IDs.WEAPONTYPE_TWOHANDSWORD item_db2: 20935,20935,Eternal Blade,4,60000,,2200,90,,1,4,0x00004082,7,2,34,3,33,1,98,{},{},{} thanks so much if anyone can help me! Edited January 4, 2015 by ProtoMan Quote Link to comment Share on other sites More sharing options...
ProtoMan Posted January 6, 2015 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 97 Reputation: 0 Joined: 01/06/13 Last Seen: March 28 Author Share Posted January 6, 2015 UP! Quote Link to comment Share on other sites More sharing options...
ProtoMan Posted January 8, 2015 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 97 Reputation: 0 Joined: 01/06/13 Last Seen: March 28 Author Share Posted January 8, 2015 No one can help me about this thing? Quote Link to comment Share on other sites More sharing options...
Conflicts Posted January 9, 2015 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 317 Reputation: 63 Joined: 11/13/11 Last Seen: March 23 Share Posted January 9, 2015 ProtoMan, try this entry on your item_db.txt Try moving your Eternal Blade to item ID 21015. Then make it's item_db.txt entry like this; 21015,Eternal_Blade,Eternal Blade,4,60000,,2200,90,,1,4,0x00004082,7,2,34,3,33,1,3,{},{},{} I'll move this to client-side support. Please let us know if this worked for you. 1 Quote Link to comment Share on other sites More sharing options...
ProtoMan Posted January 9, 2015 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 97 Reputation: 0 Joined: 01/06/13 Last Seen: March 28 Author Share Posted January 9, 2015 (edited) Wait, I before now don't put nothing in sprite folder about the "Atk Sprite" now I have it: data/sprite/Àΰ£Á·/±â»ç/±â»ç_¿©_1198.act and ±â»ç_¿©_1198.spr It's a Two-Handed Sword for Lord Knights;is that correct? Because my client read only this type of symbols, anyway the sprite doesen't view in game... I must change other?Thanks again, Conflicts Edited January 9, 2015 by ProtoMan Quote Link to comment Share on other sites More sharing options...
Conflicts Posted January 9, 2015 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 317 Reputation: 63 Joined: 11/13/11 Last Seen: March 23 Share Posted January 9, 2015 Yes, though I assumed you already have followed those steps. Add the sprites accordingly (following the format you've shown us above). And make sure you have it for both male and female. Then test it in-game before proceeding with my suggestion, if it still didn't work. 1 Quote Link to comment Share on other sites More sharing options...
wengbenedict93 Posted May 24, 2015 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 0 Joined: 04/27/15 Last Seen: March 12, 2017 Share Posted May 24, 2015 (edited) Hello guys, I am having trouble when I attack with my custom weapon the client automatically crashes. but it has no problem on drop,inventory and when i use a skill that displays the weapon (meteor assault) item_db2 { Id: 30007 AegisName: "Catpaw" Name: "Catpaw" Type: 4 Buy: 500000 Sell: 100000 Weight: 100 WeaponLv: 4 Atk: 120 Slots: 4 Loc: 2 View: 100 Script: <" "> }, itemInfo.lub [30007] = { unidentifiedDisplayName = "Catpaw", unidentifiedResourceName = "_Catpaw", unidentifiedDescriptionName = { "Unknown Item, can be identified by ^6A5ACDMagnifier^000000." }, identifiedDisplayName = "Catpaw", identifiedResourceName = "_Catpaw", identifiedDescriptionName = { "Atk +120.", "Class :^777777 Katar^000000", "Attack: ^777777120^000000", "Weight: ^77777750^000000", "Weapon Level: ^7777774^000000", "Required Level: ^7777772^000000", "Applicable Job :^777777 Assassin^000000", }, slotCount = 4, ClassNum = 100 }, weapontable.lub WEAPONTYPE_Catpaw = 100 [Weapon_IDs.WEAPONTYPE_Catpaw] = "_Catpaw" [Weapon_IDs.WEAPONTYPE_Catpaw] = Weapon_IDs.WEAPONTYPE_KATAR File name on: ¾ÆÀÌÅÛ : _Catpaw.act _Catpaw.spr Àΰ£Á· ---> ¾î¼¼½Å : ¾î¼¼½Å_³²_Catpaw.act ¾î¼¼½Å_³²_Catpaw.spr ¾î¼¼½Å_³²_Catpaw_°Ë±¤.spr ¾î¼¼½Å_³²_Catpaw_°Ë±¤.act Edited May 25, 2015 by wengbenedict93 Quote Link to comment Share on other sites More sharing options...
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ProtoMan
Hi;
I've a problem, when I add a new custom weapon/shield also if they've the sprite, when are equipped the sprites isn't viewed; how I can make they visible in game?
Thanks in advice!
P.S. : Sorry for my orrible english.. .
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