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Need Support on Custom Weapons in 2013-08-07


Yonko

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Hi rathena seems i successfully added custom headgears using the wiki now im a bit confusing in custom weapons because the author there try to put Oriental_Sword he putted this following data btw i use 2013 client (2013-08-07)

Wiki's Reference
 Oriental_Sword name of the Item on the Guide

WEAPONTYPE_Oriental_Sword = 98,
[Weapon_IDs.WEAPONTYPE_Oriental_Sword] = "_Oriental" //why this is become Oriental Only?
[Weapon_IDs.WEAPONTYPE_Oriental_Sword] = Weapon_IDs.WPCLASS_WEAPONTYPE_SWORD


so thats it i follow it now i have problem in appearance of my custom two hand sword so this will be my data
 
Yoru_Sword

inside the weapontable.lub
WEAPONTYPE_Yoru_Sword = 98,
[Weapon_IDs.WEAPONTYPE_Yoru_Sword]
[Weapon_IDs.WEAPONTYPE_Yoru_Sword] = Weapon_IDs.WEAPONTYPE_TWOHANDSWORD


sprite and texture files

sprite folder
¾ÆÀÌÅÛ -> Yoru_Sword (both spr & act)
¾Ç¼¼»ç¸® -> ³²/¿©_Yoru_Sword(both spr & act)
Àΰ£Á·-> under this folder is
±â»ç -> ±â»ç_¿©_1199 & ±â»ç_³²_1199

texture folder
À¯ÀúÀÎÅÍÆäÀ̽º
collection -> Yoru_Sword
item -> Yoru_Sword


my item_db
1199,Yoru_Sword,Yoru,5,20,,1000,450,,1,4,0x00004080,7,2,34,4,48,1,3,{ bonus bUnbreakableWeapon,0; },{},{}


my itemInfo.lub 
 

[1199] = {
unidentifiedDisplayName = "Two-handed Sword",
unidentifiedResourceName = "Yoru_Sword",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by [Magnifier]",
"Weight: ^7777770^000000",
},
identifiedDisplayName = "Yoru",
identifiedResourceName = "Yoru_Sword",
identifiedDescriptionName = {
"Yoru - known as the famous Black Blade.",
"A sword worn by the most powerful swordsman across Grand Line.",
"Increase Resistance against Demi-human by 30%.",
"Nullify all magic spells, including supportive skills.",
"Increase Bowling Bash Damage by 15%.",
"Increase ATK by 10 per refine.",
"Class: ^777777Two Hands Sword^000000",
"Attack: ^777777450^000000",
"Weight: ^7777770^000000",
"Weapon Level: ^7777774^000000",
"Required Level: ^77777750^000000",
"Jobs: ^777777Knight Class^000000"
},
slotCount = 4,
ClassNum = 3
},


Output Image below

post-3976-0-95965600-1407242634_thumb.jpg

Edited by Xii
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Change this

ClassNum = 3

 

to this

ClassNum = 98

 

ClassNum = viewID if headgear/weapon/robes(garment) put 0 if not
for headgear's viewID see accessoryid.lua/lub
for weapon's viewID see weapontable.lua/lub
for garment's viewID see spriterobeid.lua/lub
Edited by Lelouch vi Britannia
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