ProtoMan Posted December 23, 2014 Posted December 23, 2014 Hi;I've a problem, when I add a new custom weapon/shield also if they've the sprite, when are equipped the sprites isn't viewed; how I can make they visible in game?Thanks in advice!P.S. : Sorry for my orrible english.. . Quote
ProtoMan Posted January 9, 2015 Author Posted January 9, 2015 Victory! I did a bit of testing and we are able, thanks a lot. Quote
ProtoMan Posted December 24, 2014 Author Posted December 24, 2014 How I can see it? You mean the SVN version? Quote
Sasuke Uchiha Posted December 24, 2014 Posted December 24, 2014 (edited) He mean the Custom.grf from Client Edited December 24, 2014 by Sasuke Uchiha Quote
ProtoMan Posted December 25, 2014 Author Posted December 25, 2014 (edited) Hmm, sorry for my ignorance, you mean the my "nameserver.grf" ? I don't know it, where I can see the version? So after I tell you it Edited December 25, 2014 by ProtoMan Quote
Conflicts Posted December 29, 2014 Posted December 29, 2014 Adding a custom weapon can be tricky. You need to make sure your custom weapon; 1) Uses a valid (and free) ID range for it's weapon type. 2) Has it's VIEW ID (database) and ClassNum (client-side) set as the weapon type, this topic may help you if you're using clients newer than 2012-04-10 Let us know if you got it working. Quote
ProtoMan Posted December 29, 2014 Author Posted December 29, 2014 Adding a custom weapon can be tricky. You need to make sure your custom weapon; 1) Uses a valid (and free) ID range for it's weapon type. 2) Has it's VIEW ID (database) and ClassNum (client-side) set as the weapon type, this topic may help you if you're using clients newer than 2012-04-10 Let us know if you got it working. Okay I understand a little, so, what mean whit ClassNum? Because I've done all the things of the topic that you link, but in my case, the character hasn't nothing in the hand; thanks anyway so much for the reply and help.. Quote
ProtoMan Posted January 4, 2015 Author Posted January 4, 2015 (edited) That is my weapontable.lua; I wrote anything? : Weapon_IDs = { WEAPONTYPE_Eternal_Blade = 98, WeaponNameTable = { [Weapon_IDs.WEAPONTYPE_Eternal_Blade] = "_20935" (<-- ID of my TwoHandSword in my item_db2) Expansion_Weapon_IDs = { [Weapon_IDs.WEAPONTYPE_Eternal_Blade] = Weapon_IDs.WEAPONTYPE_TWOHANDSWORD item_db2: 20935,20935,Eternal Blade,4,60000,,2200,90,,1,4,0x00004082,7,2,34,3,33,1,98,{},{},{} thanks so much if anyone can help me! Edited January 4, 2015 by ProtoMan Quote
ProtoMan Posted January 8, 2015 Author Posted January 8, 2015 No one can help me about this thing? Quote
Conflicts Posted January 9, 2015 Posted January 9, 2015 ProtoMan, try this entry on your item_db.txt Try moving your Eternal Blade to item ID 21015. Then make it's item_db.txt entry like this; 21015,Eternal_Blade,Eternal Blade,4,60000,,2200,90,,1,4,0x00004082,7,2,34,3,33,1,3,{},{},{} I'll move this to client-side support. Please let us know if this worked for you. 1 Quote
ProtoMan Posted January 9, 2015 Author Posted January 9, 2015 (edited) Wait, I before now don't put nothing in sprite folder about the "Atk Sprite" now I have it: data/sprite/Àΰ£Á·/±â»ç/±â»ç_¿©_1198.act and ±â»ç_¿©_1198.spr It's a Two-Handed Sword for Lord Knights;is that correct? Because my client read only this type of symbols, anyway the sprite doesen't view in game... I must change other?Thanks again, Conflicts Edited January 9, 2015 by ProtoMan Quote
Conflicts Posted January 9, 2015 Posted January 9, 2015 Yes, though I assumed you already have followed those steps. Add the sprites accordingly (following the format you've shown us above). And make sure you have it for both male and female. Then test it in-game before proceeding with my suggestion, if it still didn't work. 1 Quote
wengbenedict93 Posted May 24, 2015 Posted May 24, 2015 (edited) Hello guys, I am having trouble when I attack with my custom weapon the client automatically crashes. but it has no problem on drop,inventory and when i use a skill that displays the weapon (meteor assault) item_db2 { Id: 30007 AegisName: "Catpaw" Name: "Catpaw" Type: 4 Buy: 500000 Sell: 100000 Weight: 100 WeaponLv: 4 Atk: 120 Slots: 4 Loc: 2 View: 100 Script: <" "> }, itemInfo.lub [30007] = { unidentifiedDisplayName = "Catpaw", unidentifiedResourceName = "_Catpaw", unidentifiedDescriptionName = { "Unknown Item, can be identified by ^6A5ACDMagnifier^000000." }, identifiedDisplayName = "Catpaw", identifiedResourceName = "_Catpaw", identifiedDescriptionName = { "Atk +120.", "Class :^777777 Katar^000000", "Attack: ^777777120^000000", "Weight: ^77777750^000000", "Weapon Level: ^7777774^000000", "Required Level: ^7777772^000000", "Applicable Job :^777777 Assassin^000000", }, slotCount = 4, ClassNum = 100 }, weapontable.lub WEAPONTYPE_Catpaw = 100 [Weapon_IDs.WEAPONTYPE_Catpaw] = "_Catpaw" [Weapon_IDs.WEAPONTYPE_Catpaw] = Weapon_IDs.WEAPONTYPE_KATAR File name on: ¾ÆÀÌÅÛ : _Catpaw.act _Catpaw.spr Àΰ£Á· ---> ¾î¼¼½Å : ¾î¼¼½Å_³²_Catpaw.act ¾î¼¼½Å_³²_Catpaw.spr ¾î¼¼½Å_³²_Catpaw_°Ë±¤.spr ¾î¼¼½Å_³²_Catpaw_°Ë±¤.act Edited May 25, 2015 by wengbenedict93 Quote
Question
ProtoMan
Hi;
I've a problem, when I add a new custom weapon/shield also if they've the sprite, when are equipped the sprites isn't viewed; how I can make they visible in game?
Thanks in advice!
P.S. : Sorry for my orrible english.. .
15 answers to this question
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