johnbond Posted November 2, 2014 Posted November 2, 2014 Quick question. Will this command sc_end SC_ALL; debuff every status coming from buffs, foods, pots and everything sc_ related? Thanks. Quote
johnbond Posted November 3, 2014 Author Posted November 3, 2014 yes, it will Including all pots like the +20 foods? Thanks! Quote
Winz Posted November 4, 2014 Posted November 4, 2014 +20 foods? hmm, I suppose you're referring to this as an example? http://ratemyserver.net/index.php?page=re_item_db&item_id=12430 if yes, then YES. sc_end sc_all; will remove the buff as well, since the food has a script of: sc_start SC_COCKTAIL_WARG_BLOOD,300000,20; on OnEquip (OnUse) label wait. how could this be on Database? Quote
johnbond Posted November 4, 2014 Author Posted November 4, 2014 +20 foods? hmm, I suppose you're referring to this as an example? http://ratemyserver.net/index.php?page=re_item_db&item_id=12430 if yes, then YES. sc_end sc_all; will remove the buff as well, since the food has a script of: sc_start SC_COCKTAIL_WARG_BLOOD,300000,20; on OnEquip (OnUse) label wait. how could this be on Database? Yes that's it. Thanks. Quote
Emistry Posted November 7, 2014 Posted November 7, 2014 i believe it also include other SC like SC_JAILED , SC_NOCHAT , SC_PUSHCART ... it is better to create a loop that loop through all possible SC statuses and remove 1 by 1 .. something like this http://upaste.me/r/7863af edit the buff statuses based on your own db/const.txt load it and add in your npc script. callfunc( "remove_buff" ); Quote
Question
johnbond
Quick question.
Will this command sc_end SC_ALL; debuff every status coming from buffs, foods, pots and everything sc_ related?
Thanks.
5 answers to this question
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