Obiwan Posted October 30, 2014 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 88 Reputation: 0 Joined: 08/25/12 Last Seen: November 2, 2021 Share Posted October 30, 2014 Hi can someone help with this script i want the slot machine prizes to set to a random prizes Slot Machine Thread : http://rathena.org/board/topic/98001-quests-games-slot-machine/ Slot Machine Script this is the original script : /* ============================================================= /* Slot Machine - Triple Slot Machine /* ============================================================= /* Version: v0.7 /* v0.1 - Original Script Created. /* v0.2 - Added Option for Triple Slot Machine with animations. /* v0.3 - Added support for item pricing &/or zeny pricing. /* v0.4 - Cleaned up script variables for easy editing. /* v0.5 - Tested out some new scripting methods with IF(THEN). /* v0.6 - Added option to change slot machine modes ingame. /* v0.7 - Added optional sound effects to slot machines. - NOTE /* ============================================================= /* Description /* ============================================================= /* This script will allow users to spend zeny &/or an item for a /* chance to win a prize from the slot machine. Currently there /* are 2 versions. First is a Single Slot Machine, where only 1 /* slot is rolled. Second is the Triple Slot machine, where 3 /* slots are rolled. For either version, SUCCESS must be the /* only thing displayed in order to win. /* ============================================================= /* NOTE - If using soundeffects you must add the ".wav" files /* provided in the ".rar" file to your: data/wav folder located /* in either your: ( Ragnarok folder ) OR ( .grf file ) /* ============================================================= /* Created By: GmOcean /* ===========================================================*/ prontera,165,140,4 script SlotMachine::1slot 563,{ if( getgmlevel() == 99 ) { mes "Welcome Administrator.","What would you like to do?"; menu "Play Game",-,"Change Slot Machine Mode",iMode; next; } switch( getd(".mode"+strnpcinfo(3)+"") ){ case 0: // Single Slot machine mode. mes "Do you want to play a game?"; if( !.payment ) { mes "It costs: "+ .ssm_payment_message$[0] +" to play."; } else if ( .payment == 1 ) { mes "It costs: "+ .ssm_payment_message$[1] +" to play."; } else if ( .payment == 2 ) { mes "It costs: "+ .ssm_payment_message$[0] +" & "+ .payment_message$[1] +" to play."; } if( select("YES:NO") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ close; } while( @menu == 1 ){ if( !.payment || .payment == 2 ) { Zeny -= .ssm_payment[0]; } if( .payment ) { delitem( .ssm_payment[1], .ssm_payment[2] ); } if( .soundeffects ) { soundeffect "se_cash_provider.wav",0; } .@a = rand(1,100); if( .@a < atoi(.ssm_animate$[0]) ){ .@a = 1; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.ssm_animate$[.@a]) ) { cutin .ssm_animate$[3] + .@b,4; sleep2 ( ( atoi(.ssm_animate$[4]) * 1000 ) / atoi(.ssm_animate$[.@a]) ); .@b++; } if( .@a == 1 ){ cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4; dispbottom "Failed"; } else { cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4; if( !.prize || .prize == 2 ) { Zeny += .ssm_prize[0]; } if( .prize ) { getitem .ssm_prize[1], .ssm_prize[2]; } if( .soundeffects ){ soundeffect "rog_steal coin.wav",0; } } if( select("Another Round:I'm done") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ cutin "",255; close; } } end; case 1: // Triple Slot machine mode. mes "Do you want to play a game?"; if( !.payment ) { mes "It costs: "+ .tsm_payment_message$[0] +" to play."; } else if ( .payment == 1 ) { mes "It costs: "+ .tsm_payment_message$[1] +" to play."; } else if ( .payment == 2 ) { mes "It costs: "+ .tsm_payment_message$[0] +" & "+ .tsm_payment_message$[1] +" to play."; } if( select("YES:NO") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ close; } while( @menu == 1 ){ if( !.payment || .payment == 2 ) { Zeny -= .tsm_payment[0]; } if( .payment ) { delitem( .tsm_payment[1], .tsm_payment[2] ); } if( .soundeffects ) { soundeffect "se_cash_provider.wav",0; } // Slot 1 = 100% Chance for success. (Because I didn't make a fail animation for it. .@2 = rand(1,100); //Rolls dice for Slot 2 .@3 = rand(1,100); //Rolls dice for Slot 3 if( .@2 <= atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ .@a = 8; } else if( .@2 <= atoi(.tsm_animate$[0]) && .@3 > atoi(.tsm_animate$[1]) ){ .@a = 6; } else if( .@2 > atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ .@a = 4; } else { .@a = 2; } .@b = 1; while( .@b < atoi(.tsm_animate$[.@a+1]) ) { cutin .tsm_animate$[.@a] + .@b,4; sleep2 ( ( atoi(.tsm_animate$[10]) * 1000 ) / atoi(.tsm_animate$[.@a+1]) ); .@b++; } cutin .tsm_animate$[.@a] + atoi(.tsm_animate$[.@a+1]),4; if( .@a == 2 ){ if( !.prize || .prize == 2 ) { Zeny += .tsm_prize[0]; } if( .prize ) { getitem .tsm_prize[1], .tsm_prize[2]; } if( .soundeffects ){ soundeffect "rog_steal_coin.wav",1; } } else { dispbottom "Failed"; } if( select("Another Round:I'm done") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ cutin "",255; close; } } end; } OnSingleSlot: setd ".mode"+strnpcinfo(3)+"",0; end; OnTripleSlot: setd ".mode"+strnpcinfo(3)+"",1; end; iMode: next; mes "Which did you want to do?"; menu "Change THIS machine's mode:Change ALL machine's mode",-; if( @menu == 1 ) { next; mes "What mode would you like this machine to have?"; menu "Single Slot Machine Mode:Triple Slot Machine Mode",-; if( @menu == 1 ) { setd ".mode"+strnpcinfo(3)+"",0; } else { setd ".mode"+strnpcinfo(3)+"",1; } close; } else { next; mes "What mode would you like to change all slot machines to?"; menu "Single Slot Machine Mode:Triple Slot Machine Mode",-; if( @menu == 1 ) { donpcevent "::OnSingleSlot"; } else { donpcevent "::OnTripleSlot"; } close; } OnInit: // 0 = Disabled, 1 = Enabled. .soundeffects = 1; //[ 0 = Single Slot Machine Mode ]_[ 1 = Triple Slot Machine Mode ] setd ".mode"+strnpcinfo(3)+"",0; //[0] = Fail Rate //[1] = Fail (Do not change) //[2] = Success (Do not change) //[3] = File Name (Do not change) //[4] = Animation Time (Do not change, for best results ) setarray .ssm_animate$[0],"50","29","33","slot_","3"; //[0] = Fail Rate "Slot 2" //[1] = Fail Rate "Slot 3" //[2] = SSS (Do not change) //[3] = SSS_Count (Do not change) //[4] = SSF (Do not change) //[5] = SSF_Count (Do not change) //[6] = SFS (Do not change) //[7] = SFS_Count (Do not change) //[8] = SFF (Do not change) //[9] = SFF_Count (Do not change) //[10] = Animation Time (Do not change, for best results ) setarray .tsm_animate$[0],"30","30","SSS_","41","SSF_","37","SFS_","41","SFF_","45","3"; // Prize Settings // Prize Type // 0 = Zeny, 1 = Item, 2 = Zeny&Item .prize = 1; // [0] = Zeny, [1] = Item ID, [2] = Item Amount; setarray .ssm_prize[0],125,25100,1; setarray .tsm_prize[0],450,25100,3; // Payment Settings // Payment Type // 0 = Zeny, 1 = Item, 2 = Zeny&Item .payment = 0; // [0] = Zeny, [1] = Item ID, [2] = Item Amount; setarray .ssm_payment[0],5000000,501,1; // Single Slot Machine Payment Price setarray .tsm_payment[0],3000000,501,1; // Triple Slot Machine Payment Price // DO NOT CHANGE BELOW // Payment Text Syntax setarray .ssm_payment_message$[0],""+ .ssm_payment[0] +" zeny",""+ getitemname(.ssm_payment[1]) +" x"+ .ssm_payment[2] +""; setarray .tsm_payment_message$[0],""+ .tsm_payment[0] +" zeny",""+ getitemname(.tsm_payment[1]) +" x"+ .tsm_payment[2] +""; end; } //Duplicates prontera,165,150,4 duplicate(1slot) SlotMachine#2slot 563 prontera,165,145,4 duplicate(1slot) SlotMachine#3slot 563 Quote Link to comment Share on other sites More sharing options...
Emistry Posted November 7, 2014 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Yesterday at 01:10 PM Share Posted November 7, 2014 getitem F_Rand( 501,502,503,504,505,506,507 ),1; you can replace the getitem with the code above. Quote Link to comment Share on other sites More sharing options...
0 NullHawk Posted April 7 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 4 Reputation: 0 Joined: 04/03/25 Last Seen: Monday at 12:56 PM Share Posted April 7 Sounds like your issue might be related to client-side limitations — especially if some item IDs aren’t rendering correctly. Double-check your itemInfo files and make sure the items in your shop actually exist in your current client setup. Also, try disabling any cash shop preview diffs if you’re using them — they sometimes interfere with pointshop or itemshop displays. Quote Link to comment Share on other sites More sharing options...
Obiwan Posted November 2, 2014 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 88 Reputation: 0 Joined: 08/25/12 Last Seen: November 2, 2021 Author Share Posted November 2, 2014 need help please need help please Quote Link to comment Share on other sites More sharing options...
iraciz Posted November 6, 2014 Group: Members Topic Count: 140 Topics Per Day: 0.03 Content Count: 562 Reputation: 111 Joined: 10/05/12 Last Seen: February 12, 2024 Share Posted November 6, 2014 switch( rand(9) ) { case 0: getitem 4001,1; break; case 1: getitem 4002,1; break; case 2: getitem 4003,1; break; case 3: getitem 4004,1; break; case 4: getitem 4005,1; break; case 5: getitem 4006,1; break; case 6: getitem 4007,1; break; case 7: getitem 4008,1; break; case 8: getitem 4009,1; break; } end; Quote Link to comment Share on other sites More sharing options...
iraciz Posted November 12, 2014 Group: Members Topic Count: 140 Topics Per Day: 0.03 Content Count: 562 Reputation: 111 Joined: 10/05/12 Last Seen: February 12, 2024 Share Posted November 12, 2014 thankyou Quote Link to comment Share on other sites More sharing options...
Question
Obiwan
Hi can someone help with this script i want the slot machine prizes to set to a random prizes
Slot Machine Thread :
http://rathena.org/board/topic/98001-quests-games-slot-machine/
Slot Machine Script this is the original script :
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