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Release: guildgetitem2 & guildgetitembound2


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guildgetitem2 & guildgetitembound2


This command sends items to the guild storage without the need of server restart.

Example:

prontera,100,100,5	script	guildgetitem2	100,{
	//guildgetitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
	switch ( guildgetitem2(1218, 1, 1, 1, 10, 4305, 0, 0, 0) ) {
		case 1: dispbottom "Item added to your guild storage."; end;
		case 0: dispbottom "Unknown Error."; break;
		case -1: dispbottom "Cannot open both storages."; break;
		case -2: dispbottom "Player doesn't have a guild."; break;
		case -3: dispbottom "Player doesn't have a guild storage."; break;
		case -4: dispbottom "Guild storage being used by someone else."; break;
		case -5: dispbottom "Guild storage is full."; break;
	}
	end;
}
 

Works much like getitem2 and it uses the attached players guildstorage.


 

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  • 4 years later...
  • 4 years later...
Posted (edited)
On 5/12/2023 at 10:31 PM, Skorm said:

@xilence01 Updated! You should @ me next time.

1>D:\rAthena\src\custom\script.inc(3012,31): error C2440: 'initializing': unable to convert from 'std::shared_ptr<datatype>' to 'item_data *'
1>        with
1>        [
1>            datatype=item_data
1>        ]

 

Edited by Pokye

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