Heartbreak Posted June 12, 2014 Posted June 12, 2014 (edited) how can i fix this ? it seems that the character is teleporting.. =/http://youtu.be/yNpj0p764Vo all I wanted was a no-delay asura.. so i edited skill_cast_db.txt here's my current setting: //-- CH_SOULCOLLECT 401,2000,0,0,600000,0,0//-- MO_EXPLOSIONSPIRITS 270,0,0,0,180000,0,0//-- MO_EXTREMITYFIST 271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0 Edited June 12, 2014 by Heartbreak Quote
0 Kido Posted June 12, 2014 Posted June 12, 2014 Hmm i think that's how it works, i mean, no error at all but, if you wish to return it to the normality you may look at this if pre-re https://github.com/rathena/rathena/blob/master/db/pre-re/skill_cast_db.txt#L411 if re https://github.com/rathena/rathena/blob/master/db/re/skill_cast_db.txt#L408 Quote
0 Winz Posted June 13, 2014 Posted June 13, 2014 As I know, it's caused because you disabled effects (/effect). that's all. Quote
0 Heartbreak Posted June 16, 2014 Author Posted June 16, 2014 no.. i mean.. usually for asura.. the character slides from one sell to another.. but for this one, it's as if it's teleporting to the other side.. =/ Quote
0 Kido Posted June 16, 2014 Posted June 16, 2014 no.. i mean.. usually for asura.. the character slides from one sell to another.. but for this one, it's as if it's teleporting to the other side.. =/ hmm i don't see the problem, maybe is for the free cast, but, if you think it's a bug you should report it in the bug report section o: http://rathena.org/board/tracker/ for me, i see it working good o: Quote
0 Heartbreak Posted June 18, 2014 Author Posted June 18, 2014 (edited) I have effects on.. it's just that.. it's not showing that huge sign after you do the asura.. seems like it's skipping that part.. =/this is what im talking about.. when people asura.. they usually slide and not like teleport on the other side.. Edited June 18, 2014 by Heartbreak Quote
0 Kido Posted June 18, 2014 Posted June 18, 2014 That's actually how it works, is doing fine, even the part of the letters, that's only when they cast it D: Quote
0 Heartbreak Posted June 19, 2014 Author Posted June 19, 2014 (edited) please compare two videos.. skipping: sliding: Edited June 19, 2014 by Heartbreak Quote
0 Kido Posted June 19, 2014 Posted June 19, 2014 Hmmm isn't one of renewall and the other from pre-renewall ? i'm not too sure about this, i would wait for core dev., they should know o: so, bump (?) Quote
0 Heartbreak Posted June 21, 2014 Author Posted June 21, 2014 im using pre-re.. please help me with this.. my players doesn't want skipping asura T_T Quote
0 Kido Posted June 23, 2014 Posted June 23, 2014 hmm sorry honestly i don't know how to fix it, but, since oyu made a change for the skill i can just suggest you to return to your backup file and it should work as always (: Quote
0 Heartbreak Posted June 24, 2014 Author Posted June 24, 2014 is it beause im using rathena ? is there any other rathena users who have sliding asura ? :< Quote
0 Kido Posted June 24, 2014 Posted June 24, 2014 is it beause im using rathena ? is there any other rathena users who have sliding asura ? :< lol no, i mean that the change you did maybe affected the skill, so i'm recommendin you to use default line of text, try it without changes (i'm talking about skill_cast_db) Quote
0 Heartbreak Posted June 28, 2014 Author Posted June 28, 2014 i found a perfect explanation of my problem in youtube.. though there's still no fix for it.. here.. Quote
0 Kido Posted June 28, 2014 Posted June 28, 2014 i found a perfect explanation of my problem in youtube.. though there's still no fix for it.. here.. oh i see o: hmm then, seems like it's a bug, you should report it to the bug report section, but before that, make sure that efectivly it's a bug because in the time maybe they changed it o: Quote
0 Cydh Posted July 6, 2014 Posted July 6, 2014 if want to compare that Asura slide between rA & eA, please try use same client ver, date, files. believe or not, eA & rA use same behavior, uisng unit_movepos() EDIT: except in eA skill_castend_damage_id(), that makes unit walking instead of moving if(unit_walktoxy(src, dx, dy, 2) && ud) { //Increase can't walk delay to not alter your walk path ud->canmove_tick = tick; speed = status_get_speed(src); for (i = 0; i < ud->walkpath.path_len; i ++) { if(ud->walkpath.path[i]&1) ud->canmove_tick+=7*speed/5; else ud->canmove_tick+=speed; } } Quote
0 Kido Posted July 6, 2014 Posted July 6, 2014 if want to compare that Asura slide between rA & eA, please try use same client ver, date, files. believe or not, eA & rA use same behavior, uisng unit_movepos() EDIT: except in eA skill_castend_damage_id(), that makes unit walking instead of moving if(unit_walktoxy(src, dx, dy, 2) && ud) { //Increase can't walk delay to not alter your walk path ud->canmove_tick = tick; speed = status_get_speed(src); for (i = 0; i < ud->walkpath.path_len; i ++) { if(ud->walkpath.path[i]&1) ud->canmove_tick+=7*speed/5; else ud->canmove_tick+=speed; } } so, what she would need to do to make the asura go as she wants o: ? Quote
0 Cydh Posted July 6, 2014 Posted July 6, 2014 if want to compare that Asura slide between rA & eA, please try use same client ver, date, files. believe or not, eA & rA use same behavior, uisng unit_movepos() EDIT: except in eA skill_castend_damage_id(), that makes unit walking instead of moving if(unit_walktoxy(src, dx, dy, 2) && ud) { //Increase can't walk delay to not alter your walk path ud->canmove_tick = tick; speed = status_get_speed(src); for (i = 0; i < ud->walkpath.path_len; i ++) { if(ud->walkpath.path[i]&1) ud->canmove_tick+=7*speed/5; else ud->canmove_tick+=speed; } } so, what she would need to do to make the asura go as she wants o: ? maybe? I also wondering now, if Body relocation use ultra speed of unit_walktoxy() instead unit_movepos() I'll try play with this later. Quote
0 Kido Posted July 11, 2014 Posted July 11, 2014 let's wait until cydh or other dev. have some time to help in this, sorry for the late repply Quote
0 Heartbreak Posted July 21, 2014 Author Posted July 21, 2014 up is this case hopeless ? please reply.. I need to know if switching to eathena is my only option to get sliding asura.. im losing a lot of players.. =/ Quote
0 Kido Posted July 22, 2014 Posted July 22, 2014 Hmm i don't know if this is how asura should work, if so what's the problem? sadly, you can only "fix" this with the help of a dev. try to contract someone or be patient until someone answers ): Quote
Question
Heartbreak
how can i fix this ? it seems that the character is teleporting.. =/
http://youtu.be/yNpj0p764Vo
all I wanted was a no-delay asura..
so i edited skill_cast_db.txt
here's my current setting:
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