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how can i fix this ? it seems that the character is teleporting.. =/

http://youtu.be/yNpj0p764Vo

 

all I wanted was a no-delay asura.. 
so i edited skill_cast_db.txt 

here's my current setting: 

//-- CH_SOULCOLLECT
401,2000,0,0,600000,0,0
//-- MO_EXPLOSIONSPIRITS
270,0,0,0,180000,0,0
//-- MO_EXTREMITYFIST
271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0
Edited by Heartbreak
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Hmm i think that's how it works, i mean, no error at all

 

but, if you wish to return it to the normality you may look at this

 

if pre-re

https://github.com/rathena/rathena/blob/master/db/pre-re/skill_cast_db.txt#L411

 

if re

https://github.com/rathena/rathena/blob/master/db/re/skill_cast_db.txt#L408

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As I know, it's caused because you disabled effects (/effect).

 

that's all.

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no.. i mean.. usually for asura.. the character slides from one sell to another.. but for this one, it's as if it's teleporting to the other side.. =/

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no.. i mean.. usually for asura.. the character slides from one sell to another.. but for this one, it's as if it's teleporting to the other side.. =/

 

hmm i don't see the problem, maybe is for the free cast, but, if you think it's a bug you should report it in the bug report section o:

 

http://rathena.org/board/tracker/

 

for me, i see it working good o:

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@Heartbreak: /effects

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I have effects on.. it's just that.. it's not showing that huge sign after you do the asura.. seems like it's skipping that part.. =/
this is what im talking about.. when people asura.. they usually slide and not like teleport on the other side.. 

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That's actually how it works, is doing fine, even the part of the letters, that's only when they cast it D:

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please compare two videos.. 

 

skipping:


sliding:
Edited by Heartbreak
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Hmmm isn't one of renewall and the other from pre-renewall ? i'm not too sure about this, i would wait for core dev., they should know o: 

 

 

so, bump (?)

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im using pre-re.. please help me with this.. my players doesn't want skipping asura T_T

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is there any fix on this ? =/

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hmm sorry honestly i don't know how to fix it, but, since oyu made a change for the skill i can just suggest you to return to your backup file and it should work as always (:

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is it beause im using rathena ? is there any other rathena users who have sliding asura ? :<

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is it beause im using rathena ? is there any other rathena users who have sliding asura ? :<

 

lol no, i mean that the change you did maybe affected the skill, so i'm recommendin you to use default line of text, try it without changes (i'm talking about skill_cast_db)

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i found a perfect explanation of my problem in youtube.. 
though there's still no fix for it.. here.. 

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i found a perfect explanation of my problem in youtube.. 

though there's still no fix for it.. here.. 

 

oh i see o: hmm then, seems like it's a bug, you should report it to the bug report section, but before that, make sure that efectivly it's a bug because in the time maybe they changed it o:

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if want to compare that Asura slide between rA & eA, please try use same client ver, date, files.

believe or not, eA & rA use same behavior, uisng unit_movepos() /hmm

 

EDIT: /heh

except in eA skill_castend_damage_id(), that makes unit walking instead of moving

if(unit_walktoxy(src, dx, dy, 2) && ud) {
//Increase can't walk delay to not alter your walk path
ud->canmove_tick = tick;
speed = status_get_speed(src);
for (i = 0; i < ud->walkpath.path_len; i ++)
{
if(ud->walkpath.path[i]&1)
ud->canmove_tick+=7*speed/5;
else
ud->canmove_tick+=speed;
}
}
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if want to compare that Asura slide between rA & eA, please try use same client ver, date, files.

believe or not, eA & rA use same behavior, uisng unit_movepos() /hmm

 

EDIT: /heh

except in eA skill_castend_damage_id(), that makes unit walking instead of moving

if(unit_walktoxy(src, dx, dy, 2) && ud) {
//Increase can't walk delay to not alter your walk path
ud->canmove_tick = tick;
speed = status_get_speed(src);
for (i = 0; i < ud->walkpath.path_len; i ++)
{
if(ud->walkpath.path[i]&1)
ud->canmove_tick+=7*speed/5;
else
ud->canmove_tick+=speed;
}
}

 

so, what she would need to do to make the asura go as she wants o: ?

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if want to compare that Asura slide between rA & eA, please try use same client ver, date, files.

believe or not, eA & rA use same behavior, uisng unit_movepos() /hmm

 

EDIT: /heh

except in eA skill_castend_damage_id(), that makes unit walking instead of moving

if(unit_walktoxy(src, dx, dy, 2) && ud) {
//Increase can't walk delay to not alter your walk path
ud->canmove_tick = tick;
speed = status_get_speed(src);
for (i = 0; i < ud->walkpath.path_len; i ++)
{
if(ud->walkpath.path[i]&1)
ud->canmove_tick+=7*speed/5;
else
ud->canmove_tick+=speed;
}
}

 

so, what she would need to do to make the asura go as she wants o: ?

 

maybe?

 

I also wondering now, if Body relocation use ultra speed of unit_walktoxy() instead unit_movepos() /heh

I'll try play with this later.

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please help me :(

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up

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let's wait until cydh or other dev. have some time to help in this, sorry for the late repply

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oki.. thanks :< 

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up


is this case hopeless ? please reply.. I need to know if switching to eathena is my only option to get sliding asura.. im losing a lot of players.. =/

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Hmm i don't know if this is how asura should work, if so what's the problem? sadly, you can only "fix" this with the help of a dev. try to contract someone or be patient until someone answers ): 

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