Gidz Cross Posted June 7, 2014 Posted June 7, 2014 Hello. I would like to add Tombs for LHZ bosses like Assasin Cross, High Wizard and etc.. I did my search and found this http://rathena.org/board/topic/78995-tomb/ But the bosses arent there. Hmmmmmm. Is there a way for me to add tomb? Quote
Kichi Posted June 7, 2014 Posted June 7, 2014 if you spawn the MVP like this abbey03,0,0,0,0 boss_monster Beelzebub 1873,1,43200000,600000,1 you will see a tomb right after the MVP die Quote
Gidz Cross Posted June 7, 2014 Author Posted June 7, 2014 if you spawn the MVP like this abbey03,0,0,0,0 boss_monster Beelzebub 1873,1,43200000,600000,1 you will see a tomb right after the MVP die I know the boss_monster. How can i make it to spawn with the boss_monster? As i said i cannot found the MVP bosses for npc/mobs/dungeon/lhz_dun Quote
Kichi Posted June 7, 2014 Posted June 7, 2014 the MVP spawned by a scriptnpc/re/mobs/dungeons/lhz_dun.txt lhz_dun03,0,0,0 script mvp_lhz_dun03 -1,{OnTimer6000000: // delay1 = 6000000 ms (100 min) stopnpctimer; sleep rand(0,30)*60000; // 0 to 30 minutesOnInit: // Select Coordinates to summon a random MVP on switch(rand(1,6)) { case 1: set .@x,140; set .@y,232; break; case 2: set .@x,75; set .@y,138; break; case 3: set .@x,140; set .@y,87; break; case 4: set .@x,205; set .@y,140; break; case 5: set .@x,123; set .@y,137; break; case 6: set .@x,175; set .@y,137; break; } set .@mob,rand(1646,1651); monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead"; // Select Coordinates to summon a random 99 on switch(rand(1,6)) { case 1: set .@x2,183; set .@y2,97; break; case 2: set .@x2,97; set .@y2,96; break; case 3: set .@x2,47; set .@y2,139; break; case 4: set .@x2,231; set .@y2,140; break; case 5: set .@x2,139; set .@y2,211; break; case 6: set .@x2,139; set .@y2,259; break; } set .@mob2,rand(1640,1645); monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead"; end;OnMyMVPDead: killmonster "lhz_dun03",strnpcinfo(3)+"::OnMy99Dead"; initnpctimer;OnMy99Dead: end;} Quote
Gidz Cross Posted June 7, 2014 Author Posted June 7, 2014 the MVP spawned by a script npc/re/mobs/dungeons/lhz_dun.txt lhz_dun03,0,0,0 script mvp_lhz_dun03 -1,{ OnTimer6000000: // delay1 = 6000000 ms (100 min) stopnpctimer; sleep rand(0,30)*60000; // 0 to 30 minutes OnInit: // Select Coordinates to summon a random MVP on switch(rand(1,6)) { case 1: set .@x,140; set .@y,232; break; case 2: set .@x,75; set .@y,138; break; case 3: set .@x,140; set .@y,87; break; case 4: set .@x,205; set .@y,140; break; case 5: set .@x,123; set .@y,137; break; case 6: set .@x,175; set .@y,137; break; } set .@mob,rand(1646,1651); boss_monster"lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead"; // Select Coordinates to summon a random 99 on switch(rand(1,6)) { case 1: set .@x2,183; set .@y2,97; break; case 2: set .@x2,97; set .@y2,96; break; case 3: set .@x2,47; set .@y2,139; break; case 4: set .@x2,231; set .@y2,140; break; case 5: set .@x2,139; set .@y2,211; break; case 6: set .@x2,139; set .@y2,259; break; } set .@mob2,rand(1640,1645); boss_monster"lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead"; end; OnMyMVPDead: killmonster "lhz_dun03",strnpcinfo(3)+"::OnMy99Dead"; initnpctimer; OnMy99Dead: end; } So im going to make it like this? Correct me if im wrong. Quote
Kichi Posted June 7, 2014 Posted June 7, 2014 no you don'tthat script is original way to spawn random MVP at LHZ 3spawn the MVP like this lhz_dun03,138,138,36,34 monster --en-- 1640,1,3300000,3000000,1 this will break original way to spawn, but the only quick way to enable tomb after the MVP died Quote
Kichi Posted June 7, 2014 Posted June 7, 2014 paste this //custom mvp spawnlhz_dun03,138,138,36,34 monster custom1 1646,1,6000000,3000000,1lhz_dun03,138,138,36,34 monster custom2 1647,1,6000000,3000000,1lhz_dun03,138,138,36,34 monster custom3 1648,1,6000000,3000000,1lhz_dun03,138,138,36,34 monster custom4 1649,1,6000000,3000000,1lhz_dun03,138,138,36,34 monster custom5 1650,1,6000000,3000000,1lhz_dun03,138,138,36,34 monster custom6 1651,1,6000000,3000000,1 to yournpc/re/mobs/dungeon/lhz_dun.txt Quote
Question
Gidz Cross
Hello. I would like to add Tombs for LHZ bosses like Assasin Cross, High Wizard and etc.. I did my search and found this
http://rathena.org/board/topic/78995-tomb/
But the bosses arent there. Hmmmmmm. Is there a way for me to add tomb?
7 answers to this question
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