Yuka Posted June 2, 2014 Posted June 2, 2014 I tried it with Fire Endow and Crit and the damage is increased by x3 instead of x2. What and where do I need to edit the source code for this? I have never touched any skill source code btw.. Bump. Bump. Quote
Emistry Posted June 2, 2014 Posted June 2, 2014 src/map/battle.c case ELE_FIRE: if( tsc->data[SC_SPIDERWEB]) { tsc->data[SC_SPIDERWEB]->val1 = 0; // free to move now if( tsc->data[SC_SPIDERWEB]->val2-- > 0 ) ratio += 200; // double damage <<--- edit the value here try value of 100 1 Quote
Yuka Posted June 2, 2014 Author Posted June 2, 2014 src/map/battle.c case ELE_FIRE: if( tsc->data[SC_SPIDERWEB]) { tsc->data[SC_SPIDERWEB]->val1 = 0; // free to move now if( tsc->data[SC_SPIDERWEB]->val2-- > 0 ) ratio += 200; // double damage <<--- edit the value here try value of 100 Thanks. I did not change that to 200 btw, so it is x3 for every server running on rAthena? xD Quote
Question
Yuka
I tried it with Fire Endow and Crit and the damage is increased by x3 instead of x2.
What and where do I need to edit the source code for this?
I have never touched any skill source code btw..
Bump.
Bump.
2 answers to this question
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