Jump to content

Yuka

Members
  • Posts

    333
  • Joined

  • Last visited

Everything posted by Yuka

  1. Hello, I am using Olrox' 3d mobs: https://rathena.org/board/files/file/2813-ragnarok-ii-3d-monsters-pack-1-by-olrox/ Now I have a problem with the hitbox of the mobs. For the flying Puku for example, the hitbox is on the ground and when I hover over the mob, I cannot even attack/ click it. How can I edit hitboxes for (3d) mobs?
  2. permissions: { /* without this basic permissions regular players could not trade or party */ can_trade: true can_party: true } That's all I have. They cannot trade them though, they can just mail it.
  3. Is it just me? How can I fix that? D: Thanks.
  4. Items can be mailed. Is it just me? How to fix this? x_X
  5. Well, a lot of servers are using Harmony. It's not a hacking tool, it's for protection though. And well did the whole structure change increase your points by a noticable amount? I think rAthena was built in a time where you should get a solid structure when you put enough brainstorm into it beforehand. Anyway, I'll just wait for a Harmony update and then patch my rAthena. x_x
  6. Okay, I have fixed it. It is fixed in all rAthena versions newer than 13th March 2014. (but Harmony won't work on the latest rAthena version. ) So what I did is applying the commits manually: https://github.com/rathena/rathena/commit/165609d487f2ca82655c27c166ea16110fe2017d Note that there are two follow ups...
  7. Thanks! I will try that once my Harmony reseller answered. xd It shows me this error whenever closing the client: http://snag.gy/N7h47.jpg Is it because you checked one of these when diffing? Load LUA before LUB Read Data Folder First And Harmony shows "Illegal GRF Modification" now, I'm not sure if it's the client or my Harmony supplier messed something up, trying to contact him.
  8. I just updated my rAthena to the latest version and my Harmony supplier told me Harmony won't work (or at least won't work without rewriting a bunch of code) on the latest version because you changed the structure. Is there any serious reason for screwing up 3rd party tools?
  9. This seems to be correct, thank you. However, am I right that for rebirth it simply adds 52 Stat Points? D: Oh wow, I figured out I just need to "resetstatus" and it automatically calculates the correct status points.
  10. Yuka

    Curious BG bug?

    It won't start if WoE is on and it will end OnAgitStart. But WoE wasn't active nor going to happen when the bug happened. D:
  11. I am looking for the formula which calculates how much Status Points you get on a Level up. I guess yours are those for using status points to increase stats, right? Bump.
  12. Alright, thank you. I'm not too familiar with client diffing, so I'd be thankful for yours.
  13. Any update on this? You should fix it. D:
  14. Never mind, I have taught myself some basic SQL and figured it out.
  15. I will try it out later! Thanks. I guess it works! Awesome! Could you please add Acid Demonstration? Or is this enough to add it?: case AC_DOUBLE: case SM_BASH: case KN_BOWLINGBASH: case NJ_KOUENKA: case NJ_HYOUSENSOU: case WZ_JUPITEL: case CR_ACIDDEMONSTRATION: if (sd->last_skill = skill_id) sd->state.skill_check_double = 1 ; Just quoting so you notice, sorry. D: (Since you don't follow this thread)
  16. Hi, I'm using AnnieRurus BG script commands: http://rathena.org/board/topic/72571-battleground-system-without-waitingroom/ Now I have this BG script and here is a snipet of how people will get their rewards: if (.bluescore > .redscore){ set .winner, .blue; mapannounce "gefg_cas02","The Blue Team has won the Rush Battleground.",0; } if (.redscore > .bluescore){ mapannounce "gefg_cas02","The Red Team has won the Rush Battleground.",0; set .winner, .red; } if (.redscore == .bluescore){ mapannounce "gefg_cas02","The Rush Battleground ended in a draw.",0; set .winner, 0; } getbgusers .red; for ( .@i = 0; .@i < $@arenamembersnum; .@i++ ){ set .@bonus, 0; if (.winner == .red){ set .@bonus, 15; } if (.winner == 0){ set .@bonus, 10; } getitem 19611, 25+.@bonus,$@arenamembers[.@i]; } getbgusers .blue; for ( .@i = 0; .@i < $@arenamembersnum; .@i++ ){ set .@bonus, 0; if (.winner == .blue){ set .@bonus, 15; } if (.winner == 0){ set .@bonus, 10; } getitem 19611, 25+.@bonus,$@arenamembers[.@i]; } Now somehow after a BG run ended, it announced "The Blue Team has won the Rush Battleground.", but somehow only the red team got their rewards. Note that the rewarding system worked fine for the first 10 runs. I have no idea how this could happen, do you? Thanks for any ideas about that. :s
  17. I have tried to diff a 20120410 client, but it tells me "Your game.exe is not on the latest version." Do you have a diffed 20120410 client I could try? D:
  18. Yuka

    Fixed Palettes?

    What folder is for the job class sprites? Can you give me the korean name? D: sprite/인간족/몸통 I have deleted the whole folder and then merged with the given grf, but it still doesn't work.
  19. Yuka

    Fixed Palettes?

    What folder is for the job class sprites? Can you give me the korean name? D:
  20. The way rAthena applies the reduces seems to be broken. I have found out that the formulas are like the iRo damage formulas, but the reduce is applied in a total value, not step by step. So instead of applying demi-human reduce THEN property reduce THEN long-range reduce, it applys (demi-human reduce + property reduce + long-range reduce) all at once. So for example Acid Demonstration will miss on 45% Long Range Reduce, 27% neutral reduce and 29% demi-human reduce. (45+27+29 = 101) Instead the reduces should be applied step by step: 1k AD = 1k*0.65*0.73*0.71 = 336 Bump. Bump. D:
  21. Yuka

    Fixed Palettes?

    Use this http://rathena.org/board/files/file/2447-corrected-classes-head-sprites/ if you want that fixed. I have merged my palettes.grf with this grf, but the face is still coloured.
  22. My palettes show this strange colouring in the face. Is there a free palette that fixed this? I am using this palette: http://rathena.org/board/files/go/17332dd007cad06e8b64f98cb1fef944/553251-old-dyes-palettes-working-all-classes (It was removed D:)
  23. I want to reset stats for a special group of people and set their Status Points to the amount they officially should have. So could someone give me the formula of how it is calculated? D: Thanks!
×
×
  • Create New...