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NPC Searching


Blue Jem

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the player type the id of item's to npc then the npc find the id who have that...

 

player type the 7227 wait for result please work to eathena

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hello, this was made by capachue, i'm not sure if it will work for eathena, give a try ok (:?

prontera,144,158,6	script	Espia	56,{
	if ( getgmlevel() < 99 ) end;
	mes "Enter an item id or item name. Display a list order by max amount found.";
	input .@tmp$;
	set .@item_id, atoi( .@tmp$ );
	if ( .@item_id == 0 && getstrlen( .@tmp$ ) > 2 ) {// item name, eventually
		set .@count, searchitem( .@tmp_array, .@tmp$ );
		if ( .@count == 0 ) {// none item found
			mes "None item found.";
			close;
		}
		mes "I found the following items: ";
		next;
		while( .@i < .@count ) {
			set .@menu$, .@menu$ + getitemname( .@tmp_array[.@i] ) +" (ID "+ .@tmp_array[.@i] +"):";
			set .@i, .@i +1;
		}
		set .@s, select( .@menu$ ) -1;
		set .@item_id, .@tmp_array[.@s];
	}
	else if ( .@item_id == 0 || getiteminfo( .@item_id,2 ) == -1 ) {
		mes "Wrong item id";
		close;
	}

	set .@search$, "`nameid` = "+ .@item_id +" or `card0` = "+ .@item_id +" or `card1` = "+ .@item_id +" or `card2` = "+ .@item_id +" or `card3` = "+ .@item_id;
	while(1) {
		set .@count, query_sql( "SELECT `char`.`name`, "+
			"( SELECT COALESCE( SUM(`amount`),0 ) FROM `inventory` WHERE `char`.`char_id` = `inventory`.`char_id` and ( "+ .@search$ +" ) ) AS inv, "+
			"( SELECT COALESCE( SUM(`amount`),0 ) FROM `cart_inventory` WHERE `char`.`char_id` = `cart_inventory`.`char_id` and ( "+ .@search$ +" ) ) AS cart, "+
			"( SELECT COALESCE( SUM(`amount`),0 ) FROM `storage` WHERE `storage`.`account_id` = `char`.`account_id` and ( "+ .@search$ +" ) ) AS sto, "+
			"( SELECT COALESCE( SUM(`amount`),0 ) FROM `guild_storage` WHERE `guild_storage`.`guild_id` = `char`.`guild_id` and ( "+ .@search$ +" ) ) AS gsto "+
			"FROM `char` order by ( inv + cart + sto + gsto ) desc limit "+ ( .@page * 100 ) +", 100", .@name$, .@inventory, .@cart, .@storage, .@gstorage );
		if ( .@count == 0 ) break;
		for ( set .@i, 0; .@i < .@count && .@name$[.@i] != ""; set .@i, .@i +20 ) {
			mes "^ff0000<player>^000000 <inv>,^00ff00<cart>,^0000ff<sto>,^006600<gsto>";
			for ( set .@j, 0; .@j < 20 && .@name$[ (.@i+.@j) ] != ""; set .@j, .@j +1 ) {
				set .@tmp, .@i + .@j;
				if ( ( .@inventory[.@tmp] + .@cart[.@tmp] + .@storage[.@tmp] + .@gstorage[.@tmp] ) == 0 ) {
					next;
					goto L_end;// XP!
				}
				set .@num, .@num +1;
				mes .@num +"/ ^ff0000"+ .@name$[.@tmp] +"^000000 : < "+ .@inventory[.@tmp] +", ^00ff00"+ .@cart[.@tmp] +", ^0000ff"+ .@storage[.@tmp] +", ^006600"+ .@gstorage[.@tmp] +"^000000 >";
			}
			next;
		}
		set .@page, .@page +1;
	}
L_end:
	mes "*end of the list*";
	close;
}
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i dont know how can use this...

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You can just go to `inventory` table then type 7227 in the `nameid` field.. Should return all the char ids of those who have that item.

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i dont know how can use this...

 

click the npc and then input the name of an items

 

the npc will search how many players have that item

 

the npc even detects similar items and will give you a list of which item may be

 

the npc window shows you firs the location of where the items are

 

if you need more explanation let me know o; so i can elaborate more this, give a try (:

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