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Drop rate capped at 50% (2013-8-7) Whats going on here.


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Posted (edited)

Hey folks, me again.

 

Using the 2013-8-7 client,

My drop.conf folder seems to have some weird effects.

 

With max being 10000 and min being 1,

I set the drop rate from 100 to 2500.

Items with a 3% droprate are now 37%

Items that should be 100% are all at 50%

 

Why does this happen, how do I "fix" it.

 

Link to IRO WIKI DROP SYSTEM

Is this enabled and thus the culprit?

If so where do I disable this. Source files are a maze to me xD.

Edited by sietse11

7 answers to this question

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Posted (edited)

Hey folks, me again.

Using the 2013-8-7 client,

My drop.conf folder seems to have some weird effects.

With max being 10000 and min being 1,

I set the drop rate from 100 to 2500.

Items with a 3% droprate are now 37%

Items that should be 100% are all at 50%

Why does this happen, how do I "fix" it.

Link to IRO WIKI DROP SYSTEM

Is this enabled and thus the culprit?

If so where do I disable this. Source files are a maze to me xD.

Honsetly its a range. Can u specify the problem? There are 3 lines example:

1. Item drop rate:xx(some value usually 1)

Minimum drop rate : 1

Maximum drop rate 10000

The minumum to maximum is just a range. What u have to change is ur minumum drop rate. If u want ur server drop rate to be 5000 then change "item drop rate:" value to 5000 and the minumum drop rate to 5000. This will make the server drop rate as 5k and all 100% drops will be un affected.

Now since u changed 100 to 2500 change the minimum drop rate from 1 to 2500. This should solve the problem.

Edited by Santafe
Posted

 

Honsetly its a range. Can u specify the problem? There are 3 lines example:

1. Item drop rate:xx(some value usually 1)

Minimum drop rate : 1

Maximum drop rate 10000

The minumum to maximum is just a range. What u have to change is ur minumum drop rate. If u want ur server drop rate to be 5000 then change "item drop rate:" value to 5000 and the minumum drop rate to 5000. This will make the server drop rate as 5k and all 100% drops will be un affected.

Now since u changed 100 to 2500 change the minimum drop rate from 1 to 2500. This should solve the problem.

 

 

Ok, in depth example.

Poring Test on a lvl 98 assassin.

Below the regular card drop rate, 100 equals 0.01 %

// The rate at which cards are dropped
item_rate_card: 100
item_rate_card_boss: 100
item_drop_card_min: 1
item_drop_card_max: 10000

So to increase the item drop rate to say 0.5% I'd have to do this.

// The rate at which cards are dropped
item_rate_card: 5000
item_rate_card_boss: 5000
item_drop_card_min: 1
item_drop_card_max: 10000

50*0.01 = 0.5

in game result 0.25%

 

The very same mob has a Jellopy drop chance of 70%

I have increased all drop chances to 2500. 25*70=100%

In game result 50%

I will now check to see what happens if I drop my base level to 1

Card drop rate back to 0.5% Jellopy turned to 100%

 

Please check this link and tell me how to remove the level factor

Since the test proves this is my problem /no1

Posted

disable renewal drop

src/config/renewal.h#L41

 

Thank you!!

I was looking in all the wrong places xD

I am assuming I can alter it as well as disable it in this folder?

 

Anyways you deserved your cup a coffee /pat

If anyone can tell me in which file I can modify the renewal system I can mark this as solved

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