Lilith Posted December 31, 2013 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 407 Reputation: 159 Joined: 11/18/11 Last Seen: November 15, 2014 Share Posted December 31, 2013 Added AEGIS 'CLASS_' enum (dae8122, 8120164) contains updates in item bonuses. Item bonuses 'bAddDefClass' and 'bAddMdefClass' replaced by 'bAddDefMonster' and 'bAddMdefMonster'. Item bonuses 'bIgnoreMdefRate' and 'bIgnoreDefRate' replaced by 'bIgnoreMdefRaceRate' and 'bIgnoreDefRaceRate'. Added new item bonuses: bIgnoreDefClass, bDefRatioAtkClass, bAddClass, bSubClass, bMagicAddClass, bWeaponComaClass, bHpDrainValueClass, bSpDrainValueClass, bIgnoreMdefClassRate. All monsters separated on Class_, like in AEGIS: Class_Normal - all normal monsters Class_Boss - all boss monsters Class_Guardian - all Guardian type monsters (in gvg map) For example, we use now '{ bonus2 bAddClass,Class_Normal,10; }' instead of '{ bonus2 bAddRace,RC_NonBoss,10; }' in item bonus filed. This bonus will not affect on Guardians, only on Normal class. Also was added new constants: RC_ALL (RC_All) - Immediately to indicate all races. CLASS_ALL (Class_All) - Immediately to indicate all classes. ELE_ALL (Ele_All) - Immediately to indicate all elements. SZ_ALL (Size_All) - Immediately to indicate all sizes. For example, { bonus2 bAddSize,Size_All,40; } instead of { bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; } New lines in doc/item_bonus.txt bonus bIgnoreDefClass,n; Disregard DEF against enemies of class n n: Class_Normal, Class_Boss, Class_Guardian bonus bDefRatioAtkClass,n; Does more damage depending on monster Defense against class n (defense disregard) bonus2 bIgnoreDefRaceRate,n,x; Disregard x% of the target's DEF if the target belongs to race n n: RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish, RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_All bonus2 bAddClass,n,x; +x% physical damage against class n n: Class_Normal, Class_Boss, Class_Guardian bonus2 bSubClass,n,x; +x% damage reduction against class n n: Class_Normal, Class_Boss, Class_Guardian bonus2 bMagicAddClass,n,x; +x% magical damage against class n n: Class_Normal, Class_Boss, Class_Guardian bonus2 bWeaponComaClass,n,y; y/100% chance to cause Coma when attacking a monster of class x with a normal attack n: Class_Normal, Class_Boss, Class_Guardian bonus2 bHpDrainValueClass,n,x; Heals +x HP when attacking a monster of class n with normal attack. n: Class_Normal, Class_Boss, Class_Guardian bonus2 bSpDrainValueClass,n,x; Heals +x SP when attacking a monster of class n with normal attack. n: Class_Normal, Class_Boss, Class_Guardian bonus2 bIgnoreMdefClassRate,n,x; Disregard x% of the target's MDEF if the target belongs to class n n: Class_Normal, Class_Boss, Class_Guardian 2 Quote Link to comment Share on other sites More sharing options...
Kido Posted December 31, 2013 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 164 Joined: 08/17/13 Last Seen: July 11, 2019 Share Posted December 31, 2013 woa amazing o:! +1 Quote Link to comment Share on other sites More sharing options...
miczster Posted December 31, 2013 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 275 Reputation: 7 Joined: 10/08/12 Last Seen: May 21, 2016 Share Posted December 31, 2013 WELL DONE esp this!!!! " RC_ALL (RC_All) - Immediately to indicate all races. CLASS_ALL (Class_All) - Immediately to indicate all classes. ELE_ALL (Ele_All) - Immediately to indicate all elements. SZ_ALL (Size_All) - Immediately to indicate all sizes. Quote Link to comment Share on other sites More sharing options...
Cydh Posted January 1, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 748 Joined: 06/16/12 Last Seen: February 21 Share Posted January 1, 2014 nice Quote Link to comment Share on other sites More sharing options...
Tales Posted October 1, 2014 Group: Members Topic Count: 163 Topics Per Day: 0.03 Content Count: 319 Reputation: 8 Joined: 02/05/12 Last Seen: January 11, 2016 Share Posted October 1, 2014 Exceptional work! But are you sure it is working properly? I say this because, when I use the "Turtle General" card with bonus2 baddclass the damage is different from bonus2 bAddRace. bonus2 bAddRace. > bonus2 bAddClass Quote Link to comment Share on other sites More sharing options...
Cydh Posted October 1, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 748 Joined: 06/16/12 Last Seen: February 21 Share Posted October 1, 2014 Exceptional work! But are you sure it is working properly? I say this because, when I use the "Turtle General" card with bonus2 baddclass the damage is different from bonus2 bAddRace. bonus2 bAddRace. > bonus2 bAddClass it should be same, let's see. and, seems I worry about the short type of cardfix short cardfix = 1000, t_class, s_class, s_race2, t_race2; 1 Quote Link to comment Share on other sites More sharing options...
Tales Posted October 1, 2014 Group: Members Topic Count: 163 Topics Per Day: 0.03 Content Count: 319 Reputation: 8 Joined: 02/05/12 Last Seen: January 11, 2016 Share Posted October 1, 2014 So, this probably was a my mistake? Quote Link to comment Share on other sites More sharing options...
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