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Posted

Added AEGIS 'CLASS_' enum (dae8122, 8120164) contains updates in item bonuses.

  • Item bonuses 'bAddDefClass' and 'bAddMdefClass' replaced by 'bAddDefMonster' and 'bAddMdefMonster'.
  • Item bonuses 'bIgnoreMdefRate' and 'bIgnoreDefRate' replaced by 'bIgnoreMdefRaceRate' and 'bIgnoreDefRaceRate'.
  • Added new item bonuses: bIgnoreDefClass, bDefRatioAtkClass, bAddClass, bSubClass, bMagicAddClass, bWeaponComaClass, bHpDrainValueClass, bSpDrainValueClass, bIgnoreMdefClassRate.

 

All monsters separated on Class_, like in AEGIS:

  • Class_Normal - all normal monsters
  • Class_Boss - all boss monsters
  • Class_Guardian - all Guardian type monsters (in gvg map)

 

For example, we use now '{ bonus2 bAddClass,Class_Normal,10; }' instead of '{ bonus2 bAddRace,RC_NonBoss,10; }' in item bonus filed. This bonus will not affect on Guardians, only on Normal class.

Also was added new constants:

  • RC_ALL (RC_All) - Immediately to indicate all races.
  • CLASS_ALL (Class_All) - Immediately to indicate all classes.
  • ELE_ALL (Ele_All) -  Immediately to indicate all elements.
  • SZ_ALL (Size_All) - Immediately to indicate all sizes.

For example,

{ bonus2 bAddSize,Size_All,40; }

instead of

{ bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; }

New lines in doc/item_bonus.txt

bonus bIgnoreDefClass,n;		Disregard DEF against enemies of class n
									n: 	Class_Normal, Class_Boss, Class_Guardian
bonus bDefRatioAtkClass,n;		Does more damage depending on monster Defense against class n (defense disregard)
			
bonus2 bIgnoreDefRaceRate,n,x;	Disregard x% of the target's DEF if the target belongs to race n	
									n: 	RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish, RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_All
bonus2 bAddClass,n,x;			+x% physical damage against class n
									n: 	Class_Normal, Class_Boss, Class_Guardian
bonus2 bSubClass,n,x;			+x% damage reduction against class n
									n: 	Class_Normal, Class_Boss, Class_Guardian
bonus2 bMagicAddClass,n,x;		+x% magical damage against class n
									n: 	Class_Normal, Class_Boss, Class_Guardian
bonus2 bWeaponComaClass,n,y;	y/100% chance to cause Coma when attacking a monster of class x with a normal attack
									n: 	Class_Normal, Class_Boss, Class_Guardian
bonus2 bHpDrainValueClass,n,x;		Heals +x HP when attacking a monster of class n with normal attack.
										n: 	Class_Normal, Class_Boss, Class_Guardian
bonus2 bSpDrainValueClass,n,x;		Heals +x SP when attacking a monster of class n with normal attack.
										n: 	Class_Normal, Class_Boss, Class_Guardian
bonus2 bIgnoreMdefClassRate,n,x;	Disregard x% of the target's MDEF if the target belongs to class n
										n: 	Class_Normal, Class_Boss, Class_Guardian

  • Upvote 2
Posted

WELL DONE esp this!!!!

 

  • RC_ALL (RC_All) - Immediately to indicate all races.
  • CLASS_ALL (Class_All) - Immediately to indicate all classes.
  • ELE_ALL (Ele_All) -  Immediately to indicate all elements.
  • SZ_ALL (Size_All) - Immediately to indicate all sizes.
  • 9 months later...
Posted
Exceptional work! 

 

But are you sure it is working properly? I say this because, when I use the  "Turtle General" card with bonus2 baddclass the damage is different from bonus2 bAddRace.

 

 bonus2 bAddRace. > bonus2 bAddClass

Posted

 

Exceptional work! 
 
But are you sure it is working properly? I say this because, when I use the  "Turtle General" card with bonus2 baddclass the damage is different from bonus2 bAddRace.
 
 bonus2 bAddRace. > bonus2 bAddClass

 

it should be same, let's see.

and, seems I worry about the short type of cardfix

short cardfix = 1000, t_class, s_class, s_race2, t_race2;
  • Upvote 1

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