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Posted

commit: 32fd3ee, 1ce4dbf
suggestion: Specialty Shops

 

 

conf/misc.conf

// Is item's price at item/point shop discountable?
// 0 = No (Default)
// 1 = Item shops
// 2 = Point shops
// 3 = Item & point shops
discount_item_point_shop: 0

Itemshop
Makes shop NPC sells items with item currency 

-%TAB%itemshop%TAB%<NPC Name>%TAB%<sprite id>,<costitemid>{:<discount>},<itemid>:<price>{,<itemid>:<price>...}

example:

prontera,155,158,4 itemshop ItemShop-Test1 123,501,1201:3,1202:5

(makes the price is affected by discount)

prontera,155,160,4 itemshop ItemShop-Test2 123,502:1,2201:3,2202:5

 
 
Pointshop
Makes shop NPC sells items with character/account variable as cost 

-%TAB%pointshop%TAB%<NPC Name>%TAB%<sprite id>,<costvariable>{:<discount>},<itemid>:<price>{,<itemid>:<price>...}

example:

prontera,155,166,4 pointshop PointShop-Test3 123,#votepoints,678:5,607:5,608:3

(makes the price is affected by discount)

prontera,155,162,4 pointshop PointShop-Test1 123,points:1,501:1,502:2

Posted

hi cydh! can i suggest a stock system in our itemshop and pointshop? for example:

 

-%TAB%pointshop%TAB%<NPC Name>%TAB%<sprite id>,<costvariable>{:<discount>},<itemid>:<price>:<stocks>{,<itemid>:<price>:<stocks>...}

 

if i input 0 = unlimited

 

then if a player purchased an item with 10 or 20 stocks are left, it will show a message like this,

 

the '%s' has '%d' stocks left.

 

thanks!

  • 2 weeks later...
Posted

I was playing with ur suggestion, lol, I got memleak. I broke it somewhere. :o

 

well, since u're the suggesting it, like or not, I force u to test this. /gg

the stock will be shown when u open the buylist.

 

NOTE: I tried to make it 'restockable', but it only helped me to make good cycle.  /panic

newshops-expandwithstock.diff

  • 1 year later...

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