Lord Ganja Posted November 29, 2013 Posted November 29, 2013 (edited) is there a npc script which is like 'npctalk' ? wherein it functions like npctalk but the one that will talk is the character that clicked it.. Maybe like this **I CONVERTED NPCTALK TO CHARTALK** prontera,150,150,0 script test 57,{ chartalk "Hello world!"; end; } any alternatives with this script will do.. Thanks in advance! Edited November 30, 2013 by Lord Ganja Quote
Emistry Posted November 30, 2013 Posted November 30, 2013 prontera,155,181,5 script Sample 757,{ unittalk getcharid(3),"I clicked on NPC Sample."; end; } use unittalk Quote
Veiler Posted November 29, 2013 Posted November 29, 2013 (edited) is there a npc script which is like 'npctalk' ? wherein it functions like npctalk but the one that will talk is the character that clicked it.. Maybe like this **I CONVERTED NPCTALK TO CHARTALK** prontera,150,150,0 script test 57,{ chartalk "Hello world!"; end; } any alternatives with this script will do.. Thanks in advance! Hello!! ^___^ I just made this for you.. prontera,160,200,5 script test_npc 859,{ mes "May I Shout Your name?"; next; switch(select("SURE!:")){ case 1: { atcommand "@kami "+ strcharinfo(0) + ": HELOOOOOOOOOO ALL!!!!"; close2; end; } } } ----------------------------------- " + strcharinfo(0) + " (----> it automatically says the player's name ^___^) ------------------------------------ I put it on "codes" box so it won't be messy xD... Edited November 30, 2013 by Veiler Quote
PewN Posted November 30, 2013 Posted November 30, 2013 is there a npc script which is like 'npctalk' ? wherein it functions like npctalk but the one that will talk is the character that clicked it.. Maybe like this **I CONVERTED NPCTALK TO CHARTALK** prontera,150,150,0 script test 57,{ chartalk "Hello world!"; end; } any alternatives with this script will do.. Thanks in advance! Hello!! ^___^ I just made this for you.. prontera,160,200,5 script test_npc 859,{ mes "May I Shout Your name?"; next; switch(select("SURE!:")){ case 1: { atcommand "@kami "+ strcharinfo(0) + ": HELOOOOOOOOOO ALL!!!!"; close2; end; } } } ----------------------------------- " + strcharinfo(0) + " (----> it automatically says the player's name ^___^) ------------------------------------ I put it on "codes" box so it won't be messy xD... ... he say's like an npctalk not a broadcast. Quote
Veiler Posted November 30, 2013 Posted November 30, 2013 (edited) is there a npc script which is like 'npctalk' ? wherein it functions like npctalk but the one that will talk is the character that clicked it.. Maybe like this **I CONVERTED NPCTALK TO CHARTALK** prontera,150,150,0 script test 57,{ chartalk "Hello world!"; end; } any alternatives with this script will do.. Thanks in advance! Hello!! ^___^ I just made this for you.. prontera,160,200,5 script test_npc 859,{ mes "May I Shout Your name?"; next; switch(select("SURE!:")){ case 1: { atcommand "@me HELOOOOOOOOOO ALL!!!!"; close2; end; } } } ----------------------------------- " + strcharinfo(0) + " (----> it automatically says the player's name ^___^) ------------------------------------ I put it on "codes" box so it won't be messy xD... ... he say's like an npctalk not a broadcast. ah... then change @kami to @me xD ---edited above Edited November 30, 2013 by Veiler Quote
Yoga Posted November 30, 2013 Posted November 30, 2013 (edited) Like @me? OR npctalk "Omg "+strcharinfo(0)+" just click Me "; Edited November 30, 2013 by Yoga Quote
nanakiwurtz Posted November 30, 2013 Posted November 30, 2013 prontera,150,150,0 script test 57,{ unittalk 0,"My name is "+strcharinfo(0)+"!"; end; } Quote
Lord Ganja Posted November 30, 2013 Author Posted November 30, 2013 (edited) @Veils and @Yoga Thanks for your replies but I think you didn't get my post.. But gave me an idea to make it possible @nanakiwurtz Thanks, but it didn't work. Anyway, I figured it out now, I just edited the @me in map_msg.conf then use @me for the chartalk thing.. Thanks to all of you Edited November 30, 2013 by Lord Ganja Quote
Lord Ganja Posted November 30, 2013 Author Posted November 30, 2013 prontera,155,181,5 script Sample 757,{ unittalk getcharid(3),"I clicked on NPC Sample."; end; } use unittalk Thanks Emistry! I thought unittalk is not working but it's because I didn't put the getcharid(3).. Quote
Question
Lord Ganja
is there a npc script which is like 'npctalk' ?
wherein it functions like npctalk but the one that will talk is the character that clicked it..
Maybe like this **I CONVERTED NPCTALK TO CHARTALK**
any alternatives with this script will do..
Thanks in advance!
Edited by Lord Ganja8 answers to this question
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