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Posted (edited)

is there a npc script which is like 'npctalk' ?

wherein it functions like npctalk but the one that will talk is the character that clicked it..

Maybe like this **I CONVERTED NPCTALK TO CHARTALK**

prontera,150,150,0 script test 57,{
chartalk "Hello world!";
end;
}

any alternatives with this script will do..

Thanks in advance!  /no1

Edited by Lord Ganja

8 answers to this question

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Posted (edited)

is there a npc script which is like 'npctalk' ?

wherein it functions like npctalk but the one that will talk is the character that clicked it..

Maybe like this **I CONVERTED NPCTALK TO CHARTALK**

prontera,150,150,0 script test 57,{
chartalk "Hello world!";
end;
}

any alternatives with this script will do..

Thanks in advance!  /no1

 

Hello!! ^___^ I just made this for you..

prontera,160,200,5	script	test_npc	859,{
	mes "May I Shout Your name?";
	next;
	switch(select("SURE!:")){

case 1: {
	
	atcommand "@kami "+ strcharinfo(0) + ": HELOOOOOOOOOO ALL!!!!";
	close2;
	end; }
	}
}
-----------------------------------
" + strcharinfo(0) + " (----> it automatically says the player's name ^___^)
------------------------------------
I put it on "codes" box so it won't be messy xD...
Edited by Veiler
Posted

 

is there a npc script which is like 'npctalk' ?

wherein it functions like npctalk but the one that will talk is the character that clicked it..

Maybe like this **I CONVERTED NPCTALK TO CHARTALK**

prontera,150,150,0 script test 57,{
chartalk "Hello world!";
end;
}

any alternatives with this script will do..

Thanks in advance!  /no1

 

Hello!! ^___^ I just made this for you..

prontera,160,200,5	script	test_npc	859,{
	mes "May I Shout Your name?";
	next;
	switch(select("SURE!:")){

case 1: {
	
	atcommand "@kami "+ strcharinfo(0) + ": HELOOOOOOOOOO ALL!!!!";
	close2;
	end; }
	}
}
-----------------------------------
" + strcharinfo(0) + " (----> it automatically says the player's name ^___^)
------------------------------------
I put it on "codes" box so it won't be messy xD...

 

...

he say's like an npctalk not a broadcast.

Posted (edited)

 

 

is there a npc script which is like 'npctalk' ?

wherein it functions like npctalk but the one that will talk is the character that clicked it..

Maybe like this **I CONVERTED NPCTALK TO CHARTALK**

prontera,150,150,0 script test 57,{
chartalk "Hello world!";
end;
}

any alternatives with this script will do..

Thanks in advance!  /no1

 

Hello!! ^___^ I just made this for you..

prontera,160,200,5	script	test_npc	859,{
	mes "May I Shout Your name?";
	next;
	switch(select("SURE!:")){

case 1: {
	
	atcommand "@me HELOOOOOOOOOO ALL!!!!";
	close2;
	end; }
	}
}
-----------------------------------
" + strcharinfo(0) + " (----> it automatically says the player's name ^___^)
------------------------------------
I put it on "codes" box so it won't be messy xD...

 

...

he say's like an npctalk not a broadcast.

 

 

ah... then change @kami to @me xD 

---edited above

Edited by Veiler
Posted (edited)

@Veils and @Yoga

 Thanks for your replies but I think you didn't get my post.. But gave me an idea to make it possible :)

 

@nanakiwurtz

 Thanks, but it didn't work.

 

Anyway, I figured it out now, I just edited the @me in map_msg.conf then use @me for the chartalk thing..

 

Thanks to all of you :)

Edited by Lord Ganja

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