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Warcraft 3 monsters Import to RO


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Posted

I never tried converting them, but It shouldn't be too hard with milkshape/3ds max (They can read .mdx files and export them)

 

You need wc3Viewer (Freeware) to extract models and texture from wc3.mpq file.

 

The harder part is their animations I think.

Posted

You should try to PM Orlox. If anybody can do it he probably can.

 

Peopleperson49

Yes I can, and I can export the animations too. I've made it before... I'm also offering animation from scratch on rigged or static models btw (basic for now, I've just begun on it at school) Oh also, this recalls me that currently I'm looking for a source mod to manage the models by script commands. So it would be possible to call the animations by specific circunstances on the map.

Back on the topic as I said to this guy in skype, I'm flooded of work atm. Rly, I'm a human, I can't work at everything at the same time. So I ofered him a lapse of 7 days before taking this work.

But seems he didn't like the idea to wait :o

Posted

Ohhh I thought Olrox was an 8-handed octopus who can do multiple tasks simultaneously xD

I was going to say something so fun that involves tentacles related things LOLz but I realized that this is not the best forum to say such things XD

  • Upvote 1
Posted

 

You should try to PM Orlox. If anybody can do it he probably can.

 

Peopleperson49

Yes I can, and I can export the animations too. I've made it before... I'm also offering animation from scratch on rigged or static models btw (basic for now, I've just begun on it at school) Oh also, this recalls me that currently I'm looking for a source mod to manage the models by script commands. So it would be possible to call the animations by specific circunstances on the map.

Back on the topic as I said to this guy in skype, I'm flooded of work atm. Rly, I'm a human, I can't work at everything at the same time. So I ofered him a lapse of 7 days before taking this work.

But seems he didn't like the idea to wait :o

 

we did just have a deal.

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