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Item Script Doesn't Work?


Question

Posted
{ bonus bFlee, 15; bonus bFlee2, 6; if (readparam(bDex) >= 400 ) bLongAtkRate, 15; if (readparam(bInt) >= 400 ) { bonus2 bSkillAtk, "MG_COLDBOLT", 15; bonus2 bSkillAtk, "MG_FIREBOLT", 15; bonus2 bSkillAtk, "MG_LIGHTNINGBOLT", 15; }},{},{}

I am using this item script for my custom item but it doesn't work. The desired effect should be:

 

+15 flee +6 perfect dodge, if the wearer has 400 dex bows/music instruments dmg increase by 15% if wearer has 400 int magic bolts dmg increase by 10%

2 answers to this question

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Posted
{ bonus bFlee, 15; bonus bFlee2, 6; if (readparam(bDex) >= 400 ) {bLongAtkRate, 15;} if (readparam(bInt) >= 400 ) { bonus2 bSkillAtk, "MG_COLDBOLT", 15; bonus2 bSkillAtk, "MG_FIREBOLT", 15; bonus2 bSkillAtk, "MG_LIGHTNINGBOLT", 15; }},{},{}

HI, not tested but you can try this :D hahaha

  • Upvote 1
Posted (edited)

+15 flee +6 perfect dodge, if the wearer has 400 dex bows/music instruments dmg increase by 15% if wearer has 400 int magic bolts dmg increase by 10%

 

1. bows/instruments. NOT Long Ranged attacks.

2. 10% bolt increase not 15%.

 

try this.

{ bonus bFlee, 15; bonus bFlee2, 6; if (readparam(bDex) >= 400 ) { bonus2 bWeaponAtkRate,13,15; bonus2 bWeaponAtkRate,11,15; } if (readparam(bInt) >= 400 ) { bonus2 bSkillAtk, "MG_COLDBOLT", 10; bonus2 bSkillAtk, "MG_FIREBOLT", 10; bonus2 bSkillAtk, "MG_LIGHTNINGBOLT", 10; } },{},{}
Edited by LuLu

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