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Novice/Baby/3rd job rings


Kami675

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I'm looking for something similar to the vendor/falcon ring but with this when you wear the accessory you will turn into a baby or novice or 3rd job! Does anyone have the db script for this?

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Do you want to only change the appearance or the class ?

 

Appearance :

changebase Job_Novice; // Changes player to Novice sprite.

Class :

jobchange Job_Novice; // Changes player to Novice
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Moved to Script Support ---->

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Do you want to only change the appearance or the class ?

 

Appearance :

changebase Job_Novice; // Changes player to Novice sprite.

Class :

jobchange Job_Novice; // Changes player to Novice

So it would be something like this?

 

19501,Novice_Clip,Novice Clip,5,5,1,100,,1,,1,0xFFFFFFFE,7,2,8,,1,0,What Should I Put Here For Normal Clip?,{},{changebase Job_Novice; },{}

What should I put for the line thats bolded? Do I just put the id for a normal Clip for the viewid and also for the final {} should I put { changebase Class; } for them to turn normal after unequipping it?

 

thanks once again,

- Kris

Edited by Kami675
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Do I just put the id for a normal Clip for the viewid and also for the

final {} should I put { changebase Class; } for them to turn normal

after unequipping it?

Exactly. Put the view id of the clip for a clip and changebase Class; when he unequip.

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Do I just put the id for a normal Clip for the viewid and also for the

final {} should I put { changebase Class; } for them to turn normal

after unequipping it?

Exactly. Put the view id of the clip for a clip and changebase Class; when he unequip.

Ok and this seems kinda like a given but i'll ask anyways xD to change to baby would it be { changebase Job_Baby }? Also, what would I put for  changing to a 3rd job skin? Sorry for the awful amount of questions lol.

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The const name of the class are in db/const.txt

db/const.txt#L17

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The const name of the class are in db/const.txt

db/const.txt#L17

OH! ok thank you very much for all the help ^_^

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