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pls give me the correct bonus script for this


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Posted (edited)

can anyone give me the right bonus script for this item bonuses pls.. i studied the item_bonus in db folder but it is very hard for me to understand that. p[ls kindly help me.... im going to make a custom items/equips based on your answers...

 

1. 

  • Decreases after cast delay by (5 + Refine/2)%
  • Ignores (2 + Refine/4)% elemental resistance
  • Chance to put enemy to Sleep when hit. It was (2 + 0.2*Refine)% but has since been reduced and is unknown.
  • Increases Movement Speed by (25 + Refine/2)%
  • Unbreakable
  • Chance to put enemy to Sleep when hit. It was (2 + 0.2*Refine)% but has since been reduced and is unknown.
  • Adds resistance to Freeze by (65 + 5*Refine)%
  • Increases MDEF by (8 + Refine/2)
  • Increases MATK (25 + Refine)%

 

2.

  • Reduce Magic Reflected Damage by (4 + refine/2.5)%
  • Increase MAtk by (3 + Refine/3)%
  • Movement speed (20 + Refine)%
  • Unbreakable
  • Reduce reflected melee damage by (5 + Refine/2)%
  • Reduce After Cast Delay by (10 + Refine)

 

3.

  • Increases Max HP by (3,000 + 300*Refine)
  • Increases INT by (3 + Refine/3)
  • Increases Movement Speed by (15 + Refine)%
  • Increases INT by (5 + Refine)
  • Increases MATK by (10 + Refine)%

 

4.

  • Increase Max HP by (3000 + 300*refine)
  • Increase DEX by (3 + Refine/3)
  • Movement speed increased by (15 + Refine)%
  • Increase DEX by (5 + Refine)
  • Increase Freeze Resistance by (20 + 5*Refine)%
  • Increase DEX by (3 + Refine/3)
  • Increase MDef by (5 + Refine/2)
  • Increases ATK by (10 + Refine)%

 

5.

  • Increases Perfect Dodge by (8 + 0.7 * Refine)%
  • Increases Critical Rate by (10 + Refine)%
  • Increases Movement speed (20 + Refine/2)%
  • Increases Critical Rate by (10 + Refine)%
  • Increases Freeze Resistance by (35 + 5 * refine)%
  • Increases MDef by (6 + Refine/2)
  • Increases Hit by (15 + Refine)
  • Increases ATK by (15 + Refine)%

 

6.

  • Increase Critical by (5 + Refine)
  • Increase Physical damage(also skills) by (3 + (2/3)*Refine)%
  • If Cure is known, allows it to remove Critical Wounds or Deadly Poison.
  • If Heal is known, allows it to be cast as an AoE on Party or Guild members within a 3x3 area around the target.
  • If the refine is 3 or higher, the area increases to 5x5.
  • Does not work properly unless the skill Heal is learned naturally. Acolyte class, Paladins, Super Novices, etc.
  • (5 + Refine)% chance to cast Lex Aeterna and Decrease Agility when hit.
  • Casts Safety Wall of level (2 + Refine/2), 5% of the time when hit.
  • Reduces damage from Critical Attacks by (10 + 2*Refine)%
  • Reduces the chance of any piece of your equipment being broken by 50% + 5% per refine.
  • Has a chance to break the weapon of your attacker. Chance to activate and chance to break are both increased by refine.

 

7.

  • Reduces VIT based Defense by (5 + Refine/2)%
  • Increases Hard Defense by (2 + Refine/5)%
  • Reduces melee reflected damage by (5 + Refine/2)%
  • Increases Movement Speed by (20 + Refine)%
  • Unbreakable
  • Increases Resistance to EarthWindWater and Fire by (15 + Refine/2)%
  • Increases ATK by (50 + Refine*2)%
  • Ignore Defense by (50 + Refine*5)%
  • Adds a chance to Double Attack by (20 + Refine*2)%
  • Causes splash damage, splash damage range increases at +8
  • Unbreakable
  • Add a (5 + 0.5*Refine)% chance to inflict StunSilenceExternal Bleeding or Confusionwhen attacking
  • Increases Perfect Dodge by (10 + Refine)
  • Enables permanent Soul Link as long as it is equipped. Removed when this item is unequipped.

If character is not a Soul Linker:

  • Increase after-cast delay by 10%
  • Increase damage received from all sources by 20%.

 

8.

  • Matk -10%
  • Matk + 2% per refine.
  • Increases magic damage by 15%.
  • Increases Int by 1 Int per 24 base Int.
  • Cannot be stripped

[soul Linker]

  • Ignores 20% of the enemy's MDef
  • Adds 5% chance of auto casting Level 1 Critical Wound when dealing physical damage.
  • Add a chance of auto casting Level 2 Critical Wound when using the skill Mammonite.
  • Add a 5% chance of breaking the enemy's weapon or armor when attacking.
  • Increase damage inflicted on Medium size monster 70%
  • Unstrippable
  • Indestructible
  • Adds 150 Hit if you are Merchant Class
  • Attack Speed +25%
  • Increases Magic Attack by 10%
  • Increases physical and magical damage to all non-Neutral enemies proportional to refine rate.

 

9.

  • Grants the user a chance to cast a random level of Random Attack when attacking.
  • All stats +7

With Rainbow Ring :

  • All Stats +7
  • Resistance to HolyShadowUndeadPoison and Ghost Property Attacks by +7%
  • Note: If 2 Rainbow Rings are worn, you gain the bonus twice, for a total of All stats + 14 and Resistances increased by 14%
  •  

 

10.

  • Increases Movement Speed
  • Max HP and Max SP + 10%
  • After Cast Delay - 10%
  • MDEF + 5
  • ATK and MATK + 5%
  • Critical + 5
  • Hit + 10
  • Increase after-cast delay by 10%
  • Increase damage received from all sources by 20%.
  • Enables the use of level 1 Falconry Mastery
  • Enables the use of level 1 Detecting
  • Increases Attack and Magic Attack by 3%
  • STR + 15
  • DEX + 15
  • Max HP + 15%
  • ATK + 200. Increase ATK by an additional 20per refine.
  • MDEF increased by 1 per refine.
  • Grants the user a chance to cast a random level of Random Attack when attacking.
  • Ignores 5% of Enemy's MDEF
  • Unbreakable
  • Unstrippable
  • Reduce damage done by boss monsters by 10%
  • Increase damage done to FireWaterWind and Earth monsters by 10%
  • INT + 15
  • Reduces damage taken from Reflected Magic and Reflected Melee by 10%.
  • Increases Max HP and Max SP by 1% per refine.
  • Increases Max HP and Max SP by 1.5% per refine.
  • AGI +10
  • Adds a 10% chance to ignore all types of attack damage.
  • Increases resistance to all elements by 10%.
  • Reduces damage from all attack types by 10%.
  • Reduces MATKATKFleePerfect Dodge and Hit by 50%
  • Increases after cast delay of Acid Demonstration by (100-4*refine)%.
  • Reduces ASPD by (25 - Refine)%
  • Adds 10% Additional Speed. (Stacks with other speed bonuses)
  • Makes Assumptio affect friendly targets around your chosen target as well.
  • Increases healing by 50% if Poring Book is equipped.

 

11.

  • Increases Magic Damage against all races by 15%.
  • Add a 20% resistance against Wind, Earth, Holy and Poison Property.
  • Adds a small chance to cast Lv1 Vampire's Gift.
  • Increases Magic Damage against all races by an additional 1% per refine.
  • Increases Max HP proportional to refine.
  • Grants use of Warm Wind lv 4. When this skill is used, it will cast NPC ATTRICHANGE which will change your armor's elemental property to a random major element for 30 minutes. Major elements include: Fire, Wind, Water, Earth
  • Increases Max HP and Max SP by 10% and an additional 1% per refine.
  • Increases Defense by 0.5 per refine.
  • Increases Magic Defense by 1 per refine.
  • MATK +125
  • Decreases SP Usage by 25%
  • Decreases After Cast Delay by 5%
  • Adds a small chance to cast Lv5 Guided Attack.
    • Guided Attack - An attack that does not miss (i.e. Perfect hit)

 

 

 

 

 

I am very hoping that someone in there can share there knowledge in item bonuses. i know this is so many but this will be going my guide. it is very easy understand if someone can share the item bonuses of this.... i hope and really hoping someone will going to share there ideas on this item bonuses that i have posted.... as i say it is very easy to understand if someone will going to share there knowledge...... thx in advanced......

Edited by dfabsgwapings

2 answers to this question

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Posted

Please refer to this:

 

https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/item_bonus.txt

 

(it can be found on your SVN root/doc/item_bonus.txt)

 

ID,Name,Name,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script },

 

{ Script }

e.g:

  - gives +5 STR, +5 AGI, +5 DEX

 

so:

 

,{ bonus bStr,5; bonus bAgi,5; bonus bDex,5; },



There's a reason why I am not doing all the  scripting for you. why? it's easy. (you said so, didn't you?)

 

No. that's not the reason.

 

The reason is: I only want to give you clues so that you can try it by yourself. If you succeeded, then you got a knowledge. If you failed, then at least you tried (and this problem is solvable). But the most important thing is: go independent, so you won't really need to rely on others.



*for number 8:

 

{script} will be:

 

{bonus ...; bonus ...; if(job==soul linker){bonus ...; bonus ...;} }



*refer to doc/item_db.txt

 

*this is a bonus script for aliot card:

{
if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief)
{ bonus bStr,2; bonus bMaxHPrate,5; }
if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) {
bonus bInt,2; bonus bMaxSPrate,5; } },{},{}

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