Blue Jem Posted October 26, 2013 Group: Members Topic Count: 151 Topics Per Day: 0.04 Content Count: 393 Reputation: 3 Joined: 09/16/13 Last Seen: June 4, 2014 Share Posted October 26, 2013 (edited) example : this item 7227 when i use this im disguise randoms mobs.( poring or ETC mobs) and i remove or click again back to normal undisguise i use this after im disguise is not return the normal character or undisguise { atcommand "@disguise 1511"; },{ atcommand "@undisguise"; },{} Edited October 26, 2013 by Blue Jem Quote Link to comment Share on other sites More sharing options...
iraciz Posted October 26, 2013 Group: Members Topic Count: 140 Topics Per Day: 0.03 Content Count: 562 Reputation: 111 Joined: 10/05/12 Last Seen: February 12, 2024 Share Posted October 26, 2013 (edited) Is that an equip? or usable? Edited October 26, 2013 by iraciz Quote Link to comment Share on other sites More sharing options...
Blue Jem Posted October 26, 2013 Group: Members Topic Count: 151 Topics Per Day: 0.04 Content Count: 393 Reputation: 3 Joined: 09/16/13 Last Seen: June 4, 2014 Author Share Posted October 26, 2013 usable Quote Link to comment Share on other sites More sharing options...
Patskie Posted October 26, 2013 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 1702 Reputation: 241 Joined: 09/05/12 Last Seen: 6 hours ago Share Posted October 26, 2013 Try : {},{ atcommand "@disguise 1511"; },{ atcommand "@undisguise"; } Quote Link to comment Share on other sites More sharing options...
iraciz Posted October 26, 2013 Group: Members Topic Count: 140 Topics Per Day: 0.03 Content Count: 562 Reputation: 111 Joined: 10/05/12 Last Seen: February 12, 2024 Share Posted October 26, 2013 (edited) I better recomend you to create an item function for that purpose. you have to add first the function to your item. TCG_CARD ( I wonder how could you add a custom script! to an item that is not even usable) anyway. functions are scripts that can be trigered by any USABLE, ClickAble, Delayed, non misc item. ok, lets say that you make the tcg card usable now you add this script to your item 7227 { callfunc "disguiser"; },{},{} add this script in your custom npc folder (yes you have to create new txt in your custom npc files) name the new file disguiser, paste this content and save. function script disguiser { if(disguiser == 0){ switch( rand(18) ) { case 0: atcommand "@disguise 1511"; break; case 1: atcommand "@disguise 1898"; break; case 2: atcommand "@disguise 1806"; break; case 3: atcommand "@disguise 2017"; break; case 4: atcommand "@disguise 2310"; break; case 5: atcommand "@disguise 1388"; break; case 6: atcommand "@disguise 1089"; break; case 7: atcommand "@disguise 1200"; break; case 8: atcommand "@disguise 1839"; break; case 9: atcommand "@disguise 1154"; break; case 10: atcommand "@disguise 1408"; break; case 11: atcommand "@disguise 1785"; break; case 12: atcommand "@disguise 1092"; break; case 13: atcommand "@disguise 1989"; break; case 14: atcommand "@disguise 1987"; break; case 15: atcommand "@disguise 2018"; break; case 16: atcommand "@disguise 1700"; break; case 17: atcommand "@disguise 1933"; break; } set disguiser, 1; end; } if(disguiser == 1){ atcommand "@undisguise"; set disguiser, 0; end; } } you will have something like this, I used meat as example, but you can use anything. http://www.youtube.com/watch?v=Y358lcZkU2Y&feature=youtu.be cya Dear 18 random disguises were added in that script, but you can add more or remove, or re-edit the ids, for those you like most. is up to you Edited October 26, 2013 by iraciz Quote Link to comment Share on other sites More sharing options...
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Blue Jem
example : this item 7227
when i use this im disguise randoms mobs.( poring or ETC mobs) and i remove or click again back to normal undisguise
i use this after im disguise is not return the normal character or undisguise
Edited by Blue JemLink to comment
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