Yonko Posted October 17, 2013 Posted October 17, 2013 Hi, I've been using the default disguise event by GMOcean on the svn but how will i modify this that the npc will provide only pre-renewal mobs upon disguising. thanks! Note: I'm using pre-renewal not renewal Quote
Boom Posted October 17, 2013 Posted October 17, 2013 This is the part of the code that sets the monster ID: iDisguise: if (.Rule==1) { set .Winner,0; set .Monster,1000+rand(1,995); It randomly sets a monster from 1000-1995. Just lower the second function input for rand depending to what extent you want it to be (based on the mob_db.txt) Quote
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Yonko
Hi,
I've been using the default disguise event by GMOcean on the svn but how will i modify this that the npc will provide only pre-renewal mobs upon disguising. thanks! Note: I'm using pre-renewal not renewal
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