Yonko Posted October 17, 2013 Group: Members Topic Count: 166 Topics Per Day: 0.04 Content Count: 789 Reputation: 50 Joined: 04/16/12 Last Seen: July 8, 2022 Share Posted October 17, 2013 Hi, I've been using the default disguise event by GMOcean on the svn but how will i modify this that the npc will provide only pre-renewal mobs upon disguising. thanks! Note: I'm using pre-renewal not renewal Quote Link to comment Share on other sites More sharing options...
Boom Posted October 17, 2013 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 182 Reputation: 22 Joined: 12/30/12 Last Seen: February 20, 2017 Share Posted October 17, 2013 This is the part of the code that sets the monster ID: iDisguise: if (.Rule==1) { set .Winner,0; set .Monster,1000+rand(1,995); It randomly sets a monster from 1000-1995. Just lower the second function input for rand depending to what extent you want it to be (based on the mob_db.txt) Quote Link to comment Share on other sites More sharing options...
Yonko Posted October 19, 2013 Group: Members Topic Count: 166 Topics Per Day: 0.04 Content Count: 789 Reputation: 50 Joined: 04/16/12 Last Seen: July 8, 2022 Author Share Posted October 19, 2013 ohh i see thanks! Quote Link to comment Share on other sites More sharing options...
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Yonko
Hi,
I've been using the default disguise event by GMOcean on the svn but how will i modify this that the npc will provide only pre-renewal mobs upon disguising. thanks! Note: I'm using pre-renewal not renewal
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