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Error on quest shop


Blue Jem

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prontera,170,171,5    script    Monster Marching    757,{

if( getgmlevel() < 90 ) end;

.@flower_count = mobcount( .npc_map$,$@npc_name$+"::OnFlowerDied" );

switch( select( ( $@marching_status )?"":"Set Mob Sprite",( $@marching_status )?"Stop:":( ( !$@sprite_size )?"":"Start" ),( .@flower_count )?"Hide Flower Wall":"Display Flower Wall" ) ){

    Case 1:

        mes "Sprite List :";

        do{

            if( @menu == 3 ){

                do{

                    $@sprite[.@size] = rand( 1001,2300 );

                }while( getmonsterinfo( $@sprite[.@size],MOB_NAME ) == "null" );

            }else{

                input $@sprite[.@size],0,2300;

                if( !$@sprite[.@size] ) close;

            }

            .@name$ = getmonsterinfo( $@sprite[.@size],MOB_NAME );

            if( .@name$ != "null" ){

                mes " ^777777> "+.@name$+"^000000";

                .@size++;

            }

        }while( select( "Add Another Sprite","Continue","Random Mob" ) != 2 );

        $@sprite_size = .@size;

        mes "Speed : ";

        input $@speed,100,500;

    Case 2:

        if( $@marching_status ){

            mes "Marching Cancelled.";

            $@marching_status  = 0;

            close2;

            donpcevent "::OnEnd";

        }else{

            mes "Marching Started.";

            close2;

            if( callsub( OnSetupNPC ) ){

                if( !.@flower_count ) donpcevent "::OnFlowerWall";

                donpcevent "::OnWalk";

            }else{

                npctalk "Marching Failed to start.";

                donpcevent "::OnEnd";

            }

        }

        break;

    Case 3:

        mes "Flower Wall "+( ( !.@flower_count )?"Summoned":"Removed" );

        if( !.@flower_count )

            donpcevent "::OnFlowerWall";

        else 

            killmonster .npc_map$,$@npc_name$+"::OnFlowerDied";

    default: break;

}

end;

OnSetupNPC:

    $@marching_status = 0;

    for( .@y = 0; .@y < .y_align_size; .@y++ )

        for( .@x = 0; .@x < .x_align_size; .@x++ ){

            if( checkcell( .npc_map$,( .x_align[.@x] + .x_align_offset ),( .y_align[.@y] + .y_align_offset ),cell_chkpass ) ){

                hideoffnpc "mob#"+$@marching_status;

                movenpc "mob#"+$@marching_status,( .x_align[.@x] + .x_align_offset ),( .y_align[.@y] + .y_align_offset );

                specialeffect 344,AREA,"mob#"+$@marching_status;

                $@marching_status++;

            }

        }

    return $@marching_status;

OnEnd:

    announce "Marching End.",0;

    sleep 1000;

    donpcevent "::OnHide";

    killmonster .npc_map$,$@npc_name$+"::OnFlowerDied";

    end;

    

// auto start marching if admin configured the npc.

OnMinute00:

OnMinute30:

    if( $@sprite_size ){

        announce "Marching Started at "+.npc_map$,0;

        sleep 5000;

        if( callsub( OnSetupNPC ) ){

            if( !mobcount( .npc_map$,$@npc_name$+"::OnFlowerDied" ) ) donpcevent "::OnFlowerWall";

            donpcevent "::OnWalk";

        }

    }

    end;

OnInit:

// how many step they walk everytime

$@walk_step = 2;

// hide npc when reach this y-coordinate

$@end_y_coordinate = 129;

// offset align for coordinate x and y

.x_align_offset = 0;

.y_align_offset = 0;

// npc alignment coordinate ( prefer write in ascending order )

setarray .x_align,151,153,155,157,159,161;

setarray .y_align,165,167,169,171,173;

.x_align_size = getarraysize( .x_align );

.y_align_size = getarraysize( .y_align );

$@y_restart = .y_align[ .y_align_size-1 ] + .y_align_offset;

$@npc_name$ = strnpcinfo(0);

.npc_map$ = strnpcinfo(4);

OnWalk:

OnFlowerDied: end;

OnFlowerWall:

killmonster .npc_map$,$@npc_name$+"::OnFlowerDied";

for( .@i = 175; .@i > 131; .@i-- ){

    monster .npc_map$,147,.@i,"WALL",rand( 1934,1936 ),1,$@npc_name$+"::OnFlowerDied";

    monster .npc_map$,164,.@i,"WALL",rand( 1934,1936 ),1,$@npc_name$+"::OnFlowerDied";

}

end;

}

prontera,1,1,4    script    mob    111,{

    end;

OnHide:

    .@npc_name$ = strnpcinfo(0);

    setnpcdisplay( .@npc_name$,.@npc_name$,111 );

    movenpc .@npc_name$,1,1;

    hideonnpc .@npc_name$;

    end;

    

OnWalk:

    .@npc_name$ = strnpcinfo(0);

    npcspeed $@speed;

    while( .@sprite < $@sprite_size && $@sprite[.@sprite] && $@marching_status ){

        if( !setnpcdisplay( .@npc_name$,getmonsterinfo( $@sprite[.@sprite],MOB_NAME ),$@sprite[.@sprite] ) ){

            hideoffnpc .@npc_name$;

            while( $@marching_status ){

                getmapxy( .@map$,.@x,.@y,1 );

                if( .@y > $@end_y_coordinate ){

                    npcwalkto .@x,( .@y - $@walk_step );

                }else if( .@y <= $@end_y_coordinate ){

                    npcstop;

                    break;

                }

                sleep 1750;

            }

            specialeffect 344;

        }

        .@sprite++;

        if( .@sprite < $@sprite_size && $@marching_status ){

            movenpc .@npc_name$,.@x,$@y_restart;

            specialeffect 344,AREA,.@npc_name$;

        }

    }

    movenpc .@npc_name$,1,1;

    hideonnpc .@npc_name$;

    setnpcdisplay( .@npc_name$,.@npc_name$,111 );

    if( $@marching_status > 0 ){

        $@marching_status--;

        if( $@marching_status == 0 )

            donpcevent $@npc_name$+"::OnEnd";

    }

    end;

}

// duplicate more if you need ..

prontera,1,1,4    duplicate(mob)    mob#0    111

prontera,1,1,4    duplicate(mob)    mob#1    111

prontera,1,1,4    duplicate(mob)    mob#2    111

prontera,1,1,4    duplicate(mob)    mob#3    111

prontera,1,1,4    duplicate(mob)    mob#4    111

prontera,1,1,4    duplicate(mob)    mob#5    111

prontera,1,1,4    duplicate(mob)    mob#6    111

prontera,1,1,4    duplicate(mob)    mob#7    111

prontera,1,1,4    duplicate(mob)    mob#8    111

prontera,1,1,4    duplicate(mob)    mob#9    111

prontera,1,1,4    duplicate(mob)    mob#10    111

prontera,1,1,4    duplicate(mob)    mob#11    111

prontera,1,1,4    duplicate(mob)    mob#12    111

prontera,1,1,4    duplicate(mob)    mob#13    111

prontera,1,1,4    duplicate(mob)    mob#14    111

prontera,1,1,4    duplicate(mob)    mob#15    111

prontera,1,1,4    duplicate(mob)    mob#16    111

prontera,1,1,4    duplicate(mob)    mob#17    111

prontera,1,1,4    duplicate(mob)    mob#18    111

prontera,1,1,4    duplicate(mob)    mob#19    111

prontera,1,1,4    duplicate(mob)    mob#20    111

prontera,1,1,4    duplicate(mob)    mob#21    111

prontera,1,1,4    duplicate(mob)    mob#22    111

prontera,1,1,4    duplicate(mob)    mob#23    111

prontera,1,1,4    duplicate(mob)    mob#24    111

prontera,1,1,4    duplicate(mob)    mob#25    111

prontera,1,1,4    duplicate(mob)    mob#26    111

prontera,1,1,4    duplicate(mob)    mob#27    111

prontera,1,1,4    duplicate(mob)    mob#28    111

prontera,1,1,4    duplicate(mob)    mob#29    111

prontera,1,1,4    duplicate(mob)    mob#30    111

 

post-20646-0-35355000-1381668763_thumb.png

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obviously your error doesnt come from my monster marching script...it's from your other script...quest shop..

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there no error from my Quest from Script. when start the marching script then stop the marching event that the result

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  • Group:  Forum Moderator
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there no error from my Quest from Script. when start the marching script then stop the marching event that the result

6bVPTsN.jpg

 

does "quest_shop" sound like "monster marching" ?? lol ... 

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prontera,149,207,5    script    Quest NPC#1    666,{ callfunc "qshop"; }
// Script Core
//============================================================
-    script    quest_shop    -1,{ 
function Add; function Chk; function Slot; function A_An;
OnInit:
    freeloop(1);


// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------


    set .Announce,1;    // Announce quest completion? (1: yes / 0: no)
    set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    set .ShowID,0;      // Show item IDs? (1: yes / 0: no)
    set .ShowZeny,0;    // Show Zeny cost, if any? (1: yes / 0: no)
    set .MaxStack,100;    // Max number of quest items purchased at one time.


// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//    setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------


    setarray .Points$[0],"#CASHPOINTS","Cash Points";


// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//    setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------


    setarray .Shops$[1],"Quest Item","Rare Quest","Quest For Stat";


// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//    Add(<shop ID>,<reward ID>,<reward amount>,
//        <Zeny cost>,<point cost>,
//        <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------


    Add(1,5596,1,0,0,949,100,723,50,706,10,7227,5);
    Add(1,5389,1,0,0,1030,2,1026,100,923,50,7227,5);
    Add(1,5490,1,0,0,7227,10,1054,150,943,200);
    Add(1,5264,1,0,0,7227,20,1044,100,729,100);
    Add(1,5531,1,0,0,7227,3,7018,5,753,10);
    Add(1,5401,1,0,0,7227,3,7038,15,7577,10);
    Add(1,5776,1,0,0,7227,5,7149,50,7099,100);
    Add(1,5756,1,0,0,7227,10,7762,50,7222,100);
    Add(1,5466,1,0,0,7227,5,7189,50,955,100);
    Add(1,5498,1,0,0,7227,10,7036,5,7153,100);
    Add(1,5289,1,0,0,7227,5,1056,100,1009,50);
    Add(1,5272,1,0,0,7227,10,7345,100,7115,150);
    Add(1,5462,1,0,0,7227,10,7116,150,7209,70);
    Add(1,5288,1,0,0,7227,3,720,50,1068,70);
    Add(1,5520,1,0,0,7227,3,948,100,939,70);
    Add(1,5463,1,0,0,7227,3,925,100,7206,20);
    Add(1,5118,1,0,0,7227,3,1020,100,737,30);
    Add(1,5532,1,0,0,7227,20,7023,10,7449,30);


    Add(2,5137,1,0,0,7211,100,5162,1,7451,10,7227,100,7754,10);
    Add(2,5321,1,0,0,7227,70,7018,15,7448,100,7754,10);  
    Add(2,5518,1,0,0,7227,150,7018,15,7448,200,7754,10);
    Add(2,5834,1,0,0,7227,100,7018,15,7447,100,7754,10);


    Add(3,5600,1,0,0,7227,70,1552,15,7165,20);
    Add(3,5581,1,0,0,7227,70,1552,15,7165,20);
    Add(3,5300,1,0,0,7227,70,1552,15,7165,20);
    Add(3,5609,1,0,0,7227,70,1552,15,7165,20);
    Add(3,5142,1,0,0,7227,70,1552,15,7165,20);
    Add(3,5564,1,0,0,7227,70,1552,15,7165,20);
// -----------------------------------------------------------


    freeloop(0);
    set .menu$,"";
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
        set .menu$, .menu$+.Shops$[.@i]+":";
        npcshopdelitem "qshop"+.@i,909;
    }
    end;


OnMenu:
    set .@size, getarraysize(@i);
    if (!.@size) set .@i, select(.menu$);
    else if (.@size == 1) set .@i, @i[0];
    else {
        for(set .@j,0; .@j<.@size; set .@j,.@j+1)
            set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
        set .@i, @i[select(.@menu$)-1];
    }
    deletearray @i[0],getarraysize(@i);
    if (.Shops$[.@i] == "") {
        message strcharinfo(0),"An error has occurred.";
        end;
    }
    dispbottom "Select one item at a time.";
    callshop "qshop"+.@i,1;
    npcshopattach "qshop"+.@i;
    end;


OnBuyItem:
    // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
    setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
    copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
    set .@q[2],.@q[1]*.@q[3];
    if (!.@q[2] || .@q[2] > 30000) {
        message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
        end;
    }
    mes "[Quest Shop]";
    mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
    mes "Requirements:";
    if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
    if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
    if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
        mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
    next;
    setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
    if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
        set .@preview,1;
    addtimer 1000, strnpcinfo(0)+"::OnEnd";
    while(1) {
        switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
        case 1:
            if (@qe[0]) { 
                mes "[Quest Shop]";
                mes "You're missing one or more quest requirements.";
                close;
            }
            if (!checkweight(.@q[0],.@q[2])) {
                mes "[Quest Shop]";
                mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                close;
            }
            if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
            if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
            if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
                delitem .@q[.@i],.@q[.@i+1]*.@q[1];
            getitem .@q[0],.@q[2];
            if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
            specialeffect2 699;
            close;
        case 2:
            setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
            if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
            else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
            else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
            else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
            break;
        case 3:
            close;
        }
    }


OnEnd:
    if (@qe[7]) {
        changelook LOOK_HEAD_BOTTOM, @qe[3];
        changelook LOOK_HEAD_TOP, @qe[4];
        changelook LOOK_HEAD_MID, @qe[5];
        changelook LOOK_ROBE, @qe[6];
    }
    deletearray @qe[0],8;
    end;


function Add {
    if (getitemname(getarg(1)) == "null") {
        debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
        return;
    }
    setarray .@j[0],getarg(2),getarg(3),getarg(4);
    for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
        if (getitemname(getarg(.@i)) == "null") {
            debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
            return;
        } else
            setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
    }
    copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    return;
}


function Chk {
    if (getarg(0) < getarg(1)) {
        set @qe[0],1;
        return "^FF0000";
    } else
        return "^00FF00";
}


function Slot {
    set .@s$,getitemname(getarg(0));
    switch(.ShowSlot) {
        case 1: if (!getitemslots(getarg(0))) return .@s$;
        case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
        default: return .@s$;
    }
}


function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0);
}
}


function    script    qshop    {
    deletearray @i[0],getarraysize(@i);
    for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
        set @i[.@i],getarg(.@i);
    doevent "quest_shop::OnMenu";
    end;
}




// Dummy shop data -- copy as needed.
//============================================================
// Dummy shop data -- copy as needed.
//============================================================
-    shop    qshop1    -1,909:-1
-    shop    qshop2    -1,909:-1
-    shop    qshop3    -1,909:-1
-    shop    qshop4    -1,909:-1
-    shop    qshop5    -1,909:-1
 

im sorry 

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