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Using entirely pre-renewal


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Posted (edited)

So what exactly do I have to change below to make my server completely pre-renewal based? What I did was backslash all the renewal hashtags but it still seems like the server is still using renewal calculations against my will. And yes i recompiled. I was happy with svn 16+ but a lot of the new npc scripts weren't running anymore and every time a bug would come up the only response I get from others was to upgrade, so there I did it but now it's even more messed up pvp wise.

 

Examples of some of the probs on top of my head: Soul Destroyer bypassing pneuma, tatami etc, Damage output from some skills were too high, some mobs would only receive 1 damage for no reason even with 1k all stats. Refine doesnt add defense, the list goes on.

 

SVN 17500+

SHR server.

 

Is there other areas that should be configured?


// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_

//quick option to disable all renewal option, used by ./configure
//#define PRERE (I also tried this without backslashes, still the same outcome)
#ifndef PRERE
/**
 * rAthena configuration file (http://rathena.org)
 * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
 **/


/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/

/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
//#define RENEWAL

/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
//#define RENEWAL_CAST

/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
//#define RENEWAL_DROP

/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
//#define RENEWAL_EXP

/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
//#define RENEWAL_LVDMG

/// renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
//#define RENEWAL_ASPD

#endif

#endif // _CONFIG_RENEWAL_H_
Edited by Emistry
added code bbcode.

9 answers to this question

Recommended Posts

Posted

disabled this and you are good to go.

/// leave this line to enable renewal specific support such as renewal formulas
//#define RENEWAL

Yes it has been like that but the damage calculations and the other changes I've listed above are still so different from my SVN 16+ pre-re server compared to this 174+ one.

Posted

how can I change pre-re to renewal?

you should start reading the posts..O__O

 

disabled this and you are good to go.

/// leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL
by default it's renewal.

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