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chowking

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  1. chowking's post in flux modules that has to do with global reg value was marked as the answer   
    bump
     
    Edit: Fixed it, for future references
     
    in modules/character/view.php
    FROM: $sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`global_reg_value` AS reg ON reg.char_id = ch.char_id AND reg.str = 'PC_DIE_COUNTER' "; TO: $sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`char_reg_num` AS reg ON reg.char_id = ch.char_id AND reg.key = 'PC_DIE_COUNTER' ";
  2. chowking's post in Spider Web issue was marked as the answer   
    @pharell i've sent you the correct code regarding that mod
  3. chowking's post in Sacrifice and Reproduce was marked as the answer   
    In trunk/src/battle.c
    Find:
    status_zap(src, sstatus->max_hp*9/100, 0);//Damage to self is always 9% Replace with:
    status_zap(src, sstatus->max_hp*3/100, 0);//Damage to self is always 3%  
    Save and recompile
  4. chowking's post in Navigation Translation was marked as the answer   
    please see this post
  5. chowking's post in Regarding starting items. was marked as the answer   
    Please refer to the Loc section in wiki
     
  6. chowking's post in Need Help Here... was marked as the answer   
    There isn't  at the moment
  7. chowking's post in Did anyone know how to fix this? was marked as the answer   
    for the navigation translation here is nanakiwurtz' tutorial, you'll need a hex editor, preferably Hex Workshop since you can search hex codes there ,  these are the codes to be diffed 

    regarding iteminfo.lub, you'll need to get the lua version, and edit what you need to change, then compile to lub, just follow the guide here on how to compile
  8. chowking's post in Block Body Relocation(Snap) while under Spider Web was marked as the answer   
    Since you've been such a good friend patskie
     
    Find:
    case MO_BODYRELOCATION: if (unit_movepos(src, x, y, 1, 1)) { clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick); // clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client... if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000); It Becomes:
    case MO_BODYRELOCATION: if( sd && sd->sc.data[SC_SPIDERWEB] ){ clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0); } if (unit_movepos(src, x, y, 1, 1)) { clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick); // clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client... if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);
    I took that snip of code from HEAD rev of eA, since topic starter uses eA emulator, hope it works
  9. chowking's post in Changing EDP effect was marked as the answer   
    this worked for me since im going to put autocast lvl 1 EDP on card,  did a slight change on your code, thanks
    if( pc_checkskill(sd,ASC_EDP) == 0 ) { val3 = 60; //Damage increase (60%) } else { val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) }
  10. chowking's post in Can I request Spider web works like Ankle Snare was marked as the answer   
    here,, we've already did that mod

    http://rathena.org/board/topic/81736-customizing-landprotector/
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