So what exactly do I have to change below to make my server completely pre-renewal based? What I did was backslash all the renewal hashtags but it still seems like the server is still using renewal calculations against my will. And yes i recompiled. I was happy with svn 16+ but a lot of the new npc scripts weren't running anymore and every time a bug would come up the only response I get from others was to upgrade, so there I did it but now it's even more messed up pvp wise.
Examples of some of the probs on top of my head: Soul Destroyer bypassing pneuma, tatami etc, Damage output from some skills were too high, some mobs would only receive 1 damage for no reason even with 1k all stats. Refine doesnt add defense, the list goes on.
SVN 17500+
SHR server.
Is there other areas that should be configured?
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_
//quick option to disable all renewal option, used by ./configure
//#define PRERE (I also tried this without backslashes, still the same outcome)
#ifndef PRERE
/**
* rAthena configuration file (http://rathena.org)
* For detailed guidance on these check http://rathena.org/wiki/SRC/config/
**/
/**
* @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
**/
/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
//#define RENEWAL
/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
/// "fixed cast time" which can only be reduced by specialist items and skills
//#define RENEWAL_CAST
/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
//#define RENEWAL_DROP
/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
//#define RENEWAL_EXP
/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
//#define RENEWAL_LVDMG
/// renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
//#define RENEWAL_ASPD
#endif
#endif // _CONFIG_RENEWAL_H_
Question
TiMz
So what exactly do I have to change below to make my server completely pre-renewal based? What I did was backslash all the renewal hashtags but it still seems like the server is still using renewal calculations against my will. And yes i recompiled. I was happy with svn 16+ but a lot of the new npc scripts weren't running anymore and every time a bug would come up the only response I get from others was to upgrade, so there I did it but now it's even more messed up pvp wise.
Examples of some of the probs on top of my head: Soul Destroyer bypassing pneuma, tatami etc, Damage output from some skills were too high, some mobs would only receive 1 damage for no reason even with 1k all stats. Refine doesnt add defense, the list goes on.
SVN 17500+
SHR server.
Is there other areas that should be configured?
Edited by Emistryadded code bbcode.
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