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Problem at Euphy Quest Shop


DemonChuck

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Need Help Newbie Scripter

I have a problem on Euphy Quest Shop

I make 1st a NPC called Newbie wings Look at the photo ( A )
2nd is NPC name Crown Photo ( B )
The problem is Whhen i scroll it down The npc Combined i mean theres crown on ( A  and Theres a wing on ( B )
Look at the ( C ) How Can i Seperate The item Quest Function Help please
Sorry for my bad english..


Heres Euphy Quest Script:

 

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6b
//===== Compatible With: =====================================
//= rAthena SVN r16862+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//    callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
payon,149,225,4    script    Crown Headgr Shop#1    47,{ callfunc "qshop"; }


// Script Core
//============================================================
-    script    quest_shop    -1,{
function Add; function Chk; function Slot; function A_An;
OnInit:
    freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

    set .Announce,1;    // Announce quest completion? (1: yes / 0: no)
    set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    set .ShowID,1;      // Show item IDs? (1: yes / 0: no)
    set .ShowZeny,1;    // Show Zeny cost, if any? (1: yes / 0: no)
    set .MaxStack,100;    // Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//    setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

    setarray .Points$[0],"#CASHPOINTS","Cash Points";

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//    setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

    setarray .Shops$[1],"Crown";

// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//    Add(<shop ID>,<reward ID>,<reward amount>,
//        <Zeny cost>,<point cost>,
//        <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------

    Add(1,30090,1,0,0,674,5,7227,5,30037,1,914,250);
    Add(1,30091,1,0,0,674,5,7227,5,30037,1,914,250);
    Add(1,30092,1,0,0,674,5,7227,5,30037,1,914,250);
    Add(1,30093,1,0,0,674,5,7227,5,30037,1,914,250);
    Add(1,30094,1,0,0,674,5,7227,5,30037,1,914,250);
    Add(1,30095,1,0,0,674,5,7227,5,30037,1,914,250);
    Add(1,30096,1,0,0,674,5,7227,5,30037,1,914,250);
    Add(1,30097,1,0,0,674,5,7227,5,30037,1,914,250);
    Add(1,30098,1,0,0,674,5,7227,5,30037,1,914,250);
    Add(1,30099,1,0,0,674,5,7227,5,30037,1,914,250);
    Add(1,30100,1,0,0,674,5,7227,5,30037,1,914,250);
    Add(1,30101,1,0,0,674,5,7227,5,30037,1,914,250);


// -----------------------------------------------------------

    freeloop(0);
    set .menu$,"";
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
        set .menu$, .menu$+.Shops$[.@i]+":";
        npcshopdelitem "qshop"+.@i,909;
    }
    end;

OnMenu:
    set .@size, getarraysize(@i);
    if (!.@size) set .@i, select(.menu$);
    else if (.@size == 1) set .@i, @i[0];
    else {
        for(set .@j,0; .@j<.@size; set .@j,.@j+1)
            set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
        set .@i, @i[select(.@menu$)-1];
    }
    deletearray @i[0],getarraysize(@i);
    if (.Shops$[.@i] == "") {
        message strcharinfo(0),"An error has occurred.";
        end;
    }
    dispbottom "Select one item at a time.";
    callshop "qshop"+.@i,1;
    npcshopattach "qshop"+.@i;
    end;

OnBuyItem:
    // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
    setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
    copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
    set .@q[2],.@q[1]*.@q[3];
    if (!.@q[2] || .@q[2] > 30000) {
        message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
        end;
    }
    mes "[Quest Shop]";
    mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
    mes "Requirements:";
    disable_items;
    if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
    if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
    if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
        mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
    next;
    setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
    if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))
        set .@preview,1;
    addtimer 1000, strnpcinfo(0)+"::OnEnd";
    while(1) {
        switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
        case 1:
            if (@qe[0]) {
                mes "[Quest Shop]";
                mes "You're missing one or more quest requirements.";
                close;
            }
            if (!checkweight(.@q[0],.@q[2])) {
                mes "[Quest Shop]";
                mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                close;
            }
            if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
            if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
            if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
                delitem .@q[.@i],.@q[.@i+1]*.@q[1];
            getitem .@q[0],.@q[2];
            if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
            specialeffect2 EF_FLOWERLEAF;
            close;
        case 2:
            setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
            if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
            else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
            else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
            else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
            break;
        case 3:
            close;
        }
    }

OnEnd:
    if (@qe[7]) {
        changelook LOOK_HEAD_BOTTOM, @qe[3];
        changelook LOOK_HEAD_TOP, @qe[4];
        changelook LOOK_HEAD_MID, @qe[5];
        changelook LOOK_ROBE, @qe[6];
    }
    deletearray @qe[0],8;
    end;

function Add {
    if (getitemname(getarg(1)) == "null") {
        debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
        return;
    }
    setarray .@j[0],getarg(2),getarg(3),getarg(4);
    for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
        if (getitemname(getarg(.@i)) == "null") {
            debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
            return;
        } else
            setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
    }
    copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    return;
}

function Chk {
    if (getarg(0) < getarg(1)) {
        set @qe[0],1;
        return "^FF0000";
    } else
        return "^00FF00";
}

function Slot {
    set .@s$,getitemname(getarg(0));
    switch(.ShowSlot) {
        case 1: if (!getitemslots(getarg(0))) return .@s$;
        case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
        default: return .@s$;
    }
}

function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0);
}
}

function    script    qshop    {
    deletearray @i[0],getarraysize(@i);
    for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
        set @i[.@i],getarg(.@i);
    doevent "quest_shop::OnMenu";
    end;
}


// Dummy shop data -- copy as needed.
//============================================================
-    shop    qshop1    -1,909:-1
-    shop    qshop2    -1,909:-1
-    shop    qshop3    -1,909:-1
-    shop    qshop4    -1,909:-1
-    shop    qshop5    -1,909:-1

untitled.bmp

Edited by Patskie
Change to code
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6 answers to this question

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Bump.

 

I got these errors too. Somebody?

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I don't understand you request, can you reformulate ?

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We mean that even thought we make 2 Different Quest shops. It combines them altogether OR. the second one you created doesnt exist

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rename all

qshop
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Why you dont use the version 1.4? is easier to modify and is working very good for me.

 

Just modify the shops.

 

//===== eAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.4a - eAthena
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================
					
mall,130,77,8	script	Quest Shop	998,{
function Add; function Chk; function Slot; function A_An;

	if(.Shops$ != "") set .@i,1;
	else {
		set .@menu$,"";
		for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
			set .@menu$, .@menu$+.Shops$[.@i]+":";
		set .@i, select(.@menu$); }
	dispbottom "Select one item at a time.";
	callshop "qshop"+.@i,1;
	npcshopattach "qshop"+.@i;
	end;

function Add {
	if (getitemname(getarg(1))=="null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
	for(set .@n,5; .@n<127; set .@n,.@n+2) {
		if (!getarg(.@n,0)) break;
		if (getitemname(getarg(.@n))=="null") {
			debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
	for(set .@i,2; .@i<.@n; set .@i,.@i+1)
		set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	sleep 1;
	return; }
function Chk {
	if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
	else return "^00FF00"; }
function Slot {
	set .@s$,getitemname(getarg(0));
	switch(.ShowSlot){
		case 1: if (!getitemslots(getarg(0))) return .@s$;
		case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
		default: return .@s$; } }
function A_An {
	setarray .@A$[0],"a","e","i","o","u";
	set .@B$, "_"+getarg(0);
	for(set .@i,0; .@i<5; set .@i,.@i+1)
		if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
	return "a "+getarg(0); }

OnBuyItem:
	set .@q[0],@bought_nameid;
	copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
	if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
	mes "[Quest Shop]";
	mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
	mes "Requirements:";
	if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
	if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
	if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
	next;
	set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
	addtimer 1000, strnpcinfo(1)+"::OnEnd";
	while(1){
		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
			case 1:
				if (@qe0) { 
					mes "[Quest Shop]";
					mes "You're missing one or more quest requirements.";
					close; }
				if (!checkweight(.@q[0],.@q[1])) {
					mes "[Quest Shop]";
					mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
					close; }
				if (.@q[2]) set Zeny, Zeny-.@q[2];
				if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
				if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
					delitem .@q[.@i],.@q[.@i+1];
				getitem .@q[0],.@q[1];
				if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
				specialeffect2 699;
				close;
			case 2:
				set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
				if (@qe1&1) atcommand "@changelook 3 "+@qe2;
				if (@qe1&256) atcommand "@changelook 1 "+@qe2;
				if (@qe1&512) atcommand "@changelook 2 "+@qe2;
				set @qe6,1;
				break;
			case 3:
				close; } }

OnEnd:
	if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
	for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
	end;
OnInit:
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
	setarray .Points$[0],"#CASHPOINTS","Cash Points";

	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .DisplayID,0;	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).

	setarray .Shops$[1],"Headgears","Weapons","Other";
	// set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//     <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!

	Add(1,8055,1,0,0,994,10000,975,200,1059,100,738,1,2280,1,969,500);
	Add(1,8058,1,0,0,7043,10000,979,200,1059,100,738,1,2280,1,969,500);
	Add(1,8060,1,0,0,720,10000,978,200,1059,100,738,1,2280,1,969,500);
	Add(1,8062,1,0,0,996,10000,976,200,1059,100,738,1,2280,1,969,500);
	Add(1,8064,1,0,0,7067,10000,983,200,1059,100,738,1,2280,1,969,500);

	Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
	Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);

	Add(3,531,1,3,0,512,1,713,1);
	Add(3,532,1,3,0,513,1,713,1);
	Add(3,533,1,3,0,514,1,713,1);
	Add(3,534,1,3,0,515,1,713,1);

// --------------------------------------------------
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
		npcshopdelitem "qshop"+.@i,909;
	end;
}

// -------- Dummy data (duplicate as needed) --------
-	shop	qshop1	-1,909:-1
-	shop	qshop2	-1,909:-1
-	shop	qshop3	-1,909:-1
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Hello, i got this error too on the past. Actually it's pretty easy to correct, here is how it goes.

First, i recommend you to use notepad++ easier to detect same words so i will tell you how to fix it on notepad++

 

Use this one, this will help you a lot because it is easier too to use

 

izlude,125,160,4	script	Votacion	920,50,50,{
function Add; function Chk; function Slot; function A_An;

	if(.Shops$ != "") set .@i,1;
	else {
		set .@menu$,"";
		for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
			set .@menu$, .@menu$+.Shops$[.@i]+":";
		set .@i, select(.@menu$); }
	dispbottom "Selecciona solo un objeto a la vez.";
	callshop "qshop"+.@i,1;
	npcshopattach "qshop"+.@i;
	end;

function Add {
	if (getitemname(getarg(1))=="null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
	for(set .@n,5; .@n<127; set .@n,.@n+2) {
		if (!getarg(.@n,0)) break;
		if (getitemname(getarg(.@n))=="null") {
			debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
	for(set .@i,2; .@i<.@n; set .@i,.@i+1)
		set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	sleep 1;
	return; }
function Chk {
	if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
	else return "^00FF00"; }
function Slot {
	set .@s$,getitemname(getarg(0));
	switch(.ShowSlot){
		case 1: if (!getitemslots(getarg(0))) return .@s$;
		case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
		default: return .@s$; } }
function A_An {
	setarray .@A$[0],"a","e","i","o","u";
	set .@B$, "_"+getarg(0);
	for(set .@i,0; .@i<5; set .@i,.@i+1)
		if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
	return "a "+getarg(0); }

OnBuyItem:
	set .@q[0],@bought_nameid;
	copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
	if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
	mes "[Master Quest]";
	mes "Premio: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
	mes "Requerimentos:";
	if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
	if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
	if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
	next;
	set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
	addtimer 1000, strnpcinfo(1)+"::OnEnd";
	while(1){
		switch(select(" Hacer ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" Probarselo...":"")+": ~ ^777777Cancelar^000000")) {
			case 1:
				if (@qe0) { 
					mes "[Master Quest]";
					mes "Te falta uno o mas objetos para hacer este item.";
					close; }
				if (!checkweight(.@q[0],.@q[1])) {
					mes "[Master  Quest]";
					mes "^FF0000Necesitas "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" capacidad de peso adicional para hacer este objeto.^000000";
					close; }
				if (.@q[2]) set Zeny, Zeny-.@q[2];
				if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
				if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
					delitem .@q[.@i],.@q[.@i+1];
				getitem .@q[0],.@q[1];
				if (.Announce) announce strcharinfo(0)+" ha creado "+A_An(getitemname(.@q[0]))+"!",0;
				specialeffect2 699;
				close;
			case 2:
				set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
				if (@qe1&1) atcommand "@changelook 3 "+@qe2;
				if (@qe1&256) atcommand "@changelook 1 "+@qe2;
				if (@qe1&512) atcommand "@changelook 2 "+@qe2;
				set @qe6,1;
				break;
			case 3:
				close; } }
OnEnd:
	if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
	for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
	end;
OnInit:
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
	setarray .Points$[0],"#CASHPOINTS","Cash Points";

	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .DisplayID,1;	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).

	setarray .Shops$[1],"Quest Items","Usables","Hats","Basic MvP Cards";
	// set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//     <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!


	Add(1,7563,20,0,3);

	Add(2,14232,3,1,3);

	Add(3,12186,1,20,10);

	Add(4,4142,1,0,1);

// --------------------------------------------------
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
		npcshopdelitem "qshop"+.@i,909;
	end;
}

// -------- Dummy data (duplicate as needed) --------
-	shop	qshop1	-1,909:-1
-	shop	qshop2	-1,909:-1
-	shop	qshop3	-1,909:-1
-	shop	qshop4	-1,909:-1
niflheim,189,192,4	duplicate(Votacion)	Votacion#niflheim1	920

Allright, you have to look for all "qshop" words on the script, and then change it

notepad++ shows you all the words, like this

druw.png

select the word and then hit on your keyboard ctrl+f

then go to Replace Tab, the pic. shows it itself

OjL1zhs.png

 

then, you have to change the word for anyone you like, the thing is that the word to replace have to be different and then hit Replace All

here is the example

Rk3rleO.png

 

then there you have

all the qshop were changed to NEWqshop

you may get this message

bRBP4j7.png

 

to create more, yo can just copy and paste the script, just remember to change this:

  • coordinates
  • name of the npc
  • the qshop words
  • the items for selling/tradding

Finally, the script will look like this :)

izlude,125,160,4	script	Votacion	920,50,50,{
function Add; function Chk; function Slot; function A_An;

	if(.Shops$ != "") set .@i,1;
	else {
		set .@menu$,"";
		for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
			set .@menu$, .@menu$+.Shops$[.@i]+":";
		set .@i, select(.@menu$); }
	dispbottom "Selecciona solo un objeto a la vez.";
	callshop "NEWqshop"+.@i,1;
	npcshopattach "NEWqshop"+.@i;
	end;

function Add {
	if (getitemname(getarg(1))=="null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
	for(set .@n,5; .@n<127; set .@n,.@n+2) {
		if (!getarg(.@n,0)) break;
		if (getitemname(getarg(.@n))=="null") {
			debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
	for(set .@i,2; .@i<.@n; set .@i,.@i+1)
		set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
	npcshopadditem "NEWqshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	sleep 1;
	return; }
function Chk {
	if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
	else return "^00FF00"; }
function Slot {
	set .@s$,getitemname(getarg(0));
	switch(.ShowSlot){
		case 1: if (!getitemslots(getarg(0))) return .@s$;
		case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
		default: return .@s$; } }
function A_An {
	setarray .@A$[0],"a","e","i","o","u";
	set .@B$, "_"+getarg(0);
	for(set .@i,0; .@i<5; set .@i,.@i+1)
		if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
	return "a "+getarg(0); }

OnBuyItem:
	set .@q[0],@bought_nameid;
	copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
	if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
	mes "[Master Quest]";
	mes "Premio: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
	mes "Requerimentos:";
	if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
	if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
	if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
	next;
	set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
	addtimer 1000, strnpcinfo(1)+"::OnEnd";
	while(1){
		switch(select(" Hacer ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" Probarselo...":"")+": ~ ^777777Cancelar^000000")) {
			case 1:
				if (@qe0) { 
					mes "[Master Quest]";
					mes "Te falta uno o mas objetos para hacer este item.";
					close; }
				if (!checkweight(.@q[0],.@q[1])) {
					mes "[Master  Quest]";
					mes "^FF0000Necesitas "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" capacidad de peso adicional para hacer este objeto.^000000";
					close; }
				if (.@q[2]) set Zeny, Zeny-.@q[2];
				if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
				if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
					delitem .@q[.@i],.@q[.@i+1];
				getitem .@q[0],.@q[1];
				if (.Announce) announce strcharinfo(0)+" ha creado "+A_An(getitemname(.@q[0]))+"!",0;
				specialeffect2 699;
				close;
			case 2:
				set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
				if (@qe1&1) atcommand "@changelook 3 "+@qe2;
				if (@qe1&256) atcommand "@changelook 1 "+@qe2;
				if (@qe1&512) atcommand "@changelook 2 "+@qe2;
				set @qe6,1;
				break;
			case 3:
				close; } }
OnEnd:
	if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
	for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
	end;
OnInit:
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
	setarray .Points$[0],"#CASHPOINTS","Cash Points";

	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .DisplayID,1;	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).

	setarray .Shops$[1],"Votacion-Objetos Quest","Votacion-Consumibles utiles","Votacion-Hats coleccionables","Votacion-Cartas MvP basicas";
	// set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//     <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!


	Add(1,7563,20,0,3);
	Add(1,7511,20,0,3);
	Add(1,1039,50,0,3);
	Add(1,7262,50,0,3);
	Add(1,7268,50,0,3);
	Add(1,7063,50,0,3);
	Add(1,7441,50,0,3);
	Add(1,7440,50,0,3);
	Add(1,7168,100,0,3);
	Add(1,983,10,0,3);
	Add(1,978,10,0,3);
	Add(1,979,10,0,3);
	Add(1,980,10,0,3);
	Add(1,975,10,0,3);
	Add(1,981,10,0,3);
	Add(1,982,10,0,3);

	Add(2,14232,3,1,3);
	Add(2,14545,1,1,1);
	Add(2,12210,1,1,60);
	Add(2,12246,1,1,15);
	Add(2,12103,1,1,20);
	Add(2,14234,4,1,10);
	Add(2,12106,1,1,10);
	Add(2,14191,1,1,35);
	Add(2,12912,1,1,70);
	Add(2,12214,1,1,8);
	Add(2,7776,1,1,5);
	Add(2,13710,10,10,40);
	Add(2,13610,1,0,45);
	Add(2,7619,1,0,10);
	Add(2,13611,1,0,40);
	Add(2,7620,1,0,10);
	Add(2,14590,1,0,30);
	Add(2,14588,10,0,10);
	Add(2,14589,10,0,10);

	Add(3,12186,1,20,10);
	Add(3,5076,1,0,10);
	Add(3,5480,1,0,10);
	Add(3,5057,1,0,10);
	Add(3,5427,1,0,10);
	Add(3,5236,1,0,10);
	Add(3,5235,1,0,10);
	Add(3,5401,1,0,10);
	Add(3,5288,1,0,10);
	Add(3,5597,1,0,10);
	Add(3,5594,1,0,10);
	Add(3,5463,1,0,10);
	Add(3,5536,1,0,10);
	Add(3,5171,1,32,32);
	Add(3,5539,1,32,30);
	Add(3,18600,1,20,10);
	Add(3,5253,1,20,10);
	Add(3,5584,1,20,10);
	Add(3,18503,1,20,10);
	Add(3,5526,1,20,10);
	Add(3,5378,1,20,!0);
	Add(3,5382,1,32,16);
	Add(3,5311,1,32,35);
	Add(3,5520,1,32,16);
	Add(3,5099,1,18,6);
	Add(3,5137,1,30,35);
	Add(3,5138,1,18,6);
	Add(3,5139,1,15,5);
	Add(3,5140,1,18,6);
	Add(3,5142,1,17,5);
	Add(3,5143,1,18,6);
	Add(3,5152,1,18,6);
	Add(3,5181,1,18,6);
	Add(3,5182,1,20,9);
	Add(3,5183,1,20,9);
	Add(3,5185,1,18,6);
	Add(3,5186,1,18,6);
	Add(3,5187,1,18,6);
	Add(3,5190,1,0,15);
	Add(3,5200,1,0,15);
	Add(3,5579,1,0,15);
	Add(3,5436,1,0,15);
	Add(3,5282,1,0,15);
	Add(3,5098,1,0,15);
	Add(3,5403,1,0,15);
	Add(3,5184,1,0,15);
	Add(3,5225,1,0,15);
	Add(3,5305,1,0,15);
	Add(3,5259,1,0,15);
	Add(3,5495,1,0,15);
	Add(3,5315,1,0,15);
	Add(3,5324,1,0,15);
	Add(3,5362,1,0,15);
	Add(3,5269,1,0,15);

	Add(4,4142,1,0,1);
	Add(4,4147,1,0,1);
	Add(4,4121,1,0,1);
	Add(4,4305,1,0,3);
	Add(4,4132,1,0,3);
	Add(4,4143,1,0,5);
	Add(4,4135,1,0,5);
	Add(4,4123,1,0,5);
	Add(4,4131,1,0,5);
	Add(4,4137,1,0,5);

// --------------------------------------------------
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
		npcshopdelitem "NEWqshop"+.@i,909;
	end;
}

// -------- Dummy data (duplicate as needed) --------
-	shop	NEWqshop1	-1,909:-1
-	shop	NEWqshop2	-1,909:-1
-	shop	NEWqshop3	-1,909:-1
-	shop	NEWqshop4	-1,909:-1
niflheim,189,192,4	duplicate(Votacion)	Votacion#niflheim1	920

hope this helps

 

:)

Edited by Kido
  • Upvote 1
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