Infinite ART Posted August 27, 2013 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 84 Reputation: 1 Joined: 09/14/12 Last Seen: April 11, 2022 Share Posted August 27, 2013 (edited) So I made THIS animated dragon Mid headgear And I made an animation of it when the characters is standing, sitting , Afk , etc. My probs are: 1. Why doesn't it move? (It moves only when my character moves) 2. What did I do wrong? (I made 16 frames for act00) 3. Can anyone teach me how to make it work? (I want it to be like how the LHZ aura acts. When the character is not moving the aura still moves) Edited August 27, 2013 by Ultra Electro Magnetic Pop Quote Link to comment Share on other sites More sharing options...
Adel Posted August 27, 2013 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 566 Reputation: 349 Joined: 11/20/11 Last Seen: November 27, 2024 Share Posted August 27, 2013 Does the act00 have to be 24 frames? Yes it does. Each angle being 8 frames. You can't have more than 8 frames for 1 angle. So all together it's 24 frames. Also, take an official act from an animated sprite and edit that to fit your sprite. 1 Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted August 27, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted August 27, 2013 try using this for reference => http://rathena.org/board/files/file/2748-flying-sheep/ Quote Link to comment Share on other sites More sharing options...
Infinite ART Posted August 27, 2013 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 84 Reputation: 1 Joined: 09/14/12 Last Seen: April 11, 2022 Author Share Posted August 27, 2013 Does the act00 have to be 24 frames? Quote Link to comment Share on other sites More sharing options...
DevilEvil Posted August 27, 2013 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 802 Reputation: 394 Joined: 11/09/11 Last Seen: September 27, 2022 Share Posted August 27, 2013 Exactly what Adel said. You can't add more than 8 frames per animation. You can, however, use some animation tricks to make everything faster. For example: Look at the deformation in the left side, which means the character is moving very fast. If you remove some frames and add that effect, it will look faster, but not worse. 1 Quote Link to comment Share on other sites More sharing options...
Infinite ART Posted August 27, 2013 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 84 Reputation: 1 Joined: 09/14/12 Last Seen: April 11, 2022 Author Share Posted August 27, 2013 I noticed that other animated headgears, to make it move when the character is AFK. The frame number for each angle should be 24. For Example: And MY work : I got it to work before I read your posts Still thanks for replying everyone Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted August 28, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted August 28, 2013 wish actor would show the animated stuff properly sigh Quote Link to comment Share on other sites More sharing options...
Question
Infinite ART
So I made THIS animated dragon Mid headgear
And I made an animation of it when the characters is standing, sitting , Afk , etc.
My probs are:
1. Why doesn't it move? (It moves only when my character moves)
2. What did I do wrong? (I made 16 frames for act00)
3. Can anyone teach me how to make it work? (I want it to be like how the LHZ aura acts. When the character is not moving the aura still moves)
Edited by Ultra Electro Magnetic PopLink to comment
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