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[Showcase] Guild Map *Night*


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Hey guys! 

Just wanted to show off a guild map I just finished for a customer.

Hope you guys like it!

Let me know what you think.

 

GuildMapOver_zpsd882faab.png

GuildHouse3_zps7416cdfa.png

 

GuildHouse2_zps412d1ea9.png

 

GuildHouse1_zps19b9145d.png

 

GuildHouse4_zps3983c7b0.png

 

GuildCenter_zps5845787e.png

 

GuildHouseSlant_zps7ccd92e6.png

 

screenRagnarokUnderground012_zps67368eed.jpg

 

screenRagnarokUnderground011_zps4914a76c.jpg

 

screenRagnarokUnderground014_zpseeaf6db1.jpg

 

screenRagnarokUnderground017_zpsf7cc5849.jpg

 

screenRagnarokUnderground013_zps28ff3a8f.jpg

 

screenRagnarokUnderground016_zps9c241ff3.jpg

 

Please note that this map was requested.

=]

 

*Added Ingame Screenies.*

Edited by Chemical Crush
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Oh wow! Gorgeous map! I love the center of the map! The textures you chose are perfect :) Good job!

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Night is characterized by blue, rather than darkness. There should be some blue in the ambient lighting :P. Nice map overall, but change the ambient lighting!

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YAASSSSSSSSSSS *___*

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Night is characterized by blue, rather than darkness. There should be some blue in the ambient lighting :P. Nice map overall, but change the ambient lighting!

I actually fiddled with that a bit, but not too much.  Mainly cause I just couldnt get the color that I wanted right  :/

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I must agree with you xD! Choosing a color is already a difficult task, choosing it by adding numerical values to the RGB channel doesn't help at all, since you just won't have access to instant changes on saturation and luminiscence values. I'd rather suggest moving to HSL in future BrowEdit versions.

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I must agree with you xD! Choosing a color is already a difficult task, choosing it by adding numerical values to the RGB channel doesn't help at all, since you just won't have access to instant changes on saturation and luminiscence values. I'd rather suggest moving to HSL in future BrowEdit versions.

I mean I can change it to a blue tint in the Ambient where Global Lightning is, it looks kinda pretty that way, but honestly i'd have to see it ingame.  Cause stupid light maps look different ingame and in BE.  :(  but I shall keep that in mind next night map I do.

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Posted Ingame Screenies


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