sec_in02,151,162,0 script School of Fish#h1-1::fish 844,{
if (isequipped(2764)) && (isequipped(2775)){
specialeffect2 EF_BUBBLE;
set .@fcast,15;
if (isequipped(2550)) { //Fisher's_Muffler
set .@fcast,.@fcast - 3;
}
if (isequipped(2443)) { //Fish_Shoes
set .@fcast,.@fcast - 2;
}
progressbar "ffffff",.@fcast;
if (rand(1,70) == 2) {
getitem 7227,10; //TCG
specialeffect EF_BUBBLE;
mapannounce "sec_in02","" + strcharinfo(0) + " has caught a TCG CARD 10X!!!",bc_map,"0xff77ff";
end;
}
set .@rhea_ran,rand(1,70);
if (.@rhea_ran < 20) {
getitem 607,1; //yggdrasil
}
else if (.@rhea_ran == 20) {
getitem 608,1; //yggdrasilseed
}
else if (.@rhea_ran == 21) {
getitem 608,1; //yggdrasilseed
}
else if (.@rhea_ran == 22) {
getitem 12111,1; //Bundle Of Food
}
else if (.@rhea_ran == 23) {
getitem 956,1; //Gill
}
else if (.@rhea_ran == 24) {
getitem 985,1; //Elunium
}
else if (.@rhea_ran == 25) {
getitem 984,1; //Oridecon
}
else if (.@rhea_ran == 26) {
getitem 607,1; //Yggdrasil
}
else if (.@rhea_ran == 27) {
getitem 608,1; //yggdrasil seed
}
else if (.@rhea_ran == 28) {
getitem 984,1; //Oridecon
}
else if (.@rhea_ran == 29) {
mes "A merman pulled you into the water.";
close2;
sleep2 2000;
specialeffect2 611;
warp "iz_dun05",142,93;
end;
}
else if (.@rhea_ran == 30) {
mes "A Merman Caught your Lure";
mes "Lure Is lost";
delitem 2775, 1;
close2;
specialeffect2 611;
end;
}
else if (.@rhea_ran == 31) {
mes "You managed to catch something, but it was too heavy for your pole";
mes "to endure. The Pole you were using snapped in half.";
delitem 2764, 1;
close2;
specialeffect2 611;
end;
}
else if ((.@rhea_ran > 31) && (.@rhea_ran < 40)) {
getitem 607,5; //YggDrasil
}
else {
mes "Nothing was caught.";
close;
}
if (rand(1,400) == 3) {
getitem 20027,1; //New Red Valkyrie Helm
mapannounce "sec_in02","" + strcharinfo(0) + " has caught a New Red Valkyrie Helm",bc_map,"0x00ffff";
}
if (rand(1,150) == 3) {
getitem 14232,2; //Yggdrasil Box(10)
mapannounce "sec_in02","" + strcharinfo(0) + " has caught an Yggdrasil Box(10) 2x!!",bc_map,"0x00ffff";
}
if (rand(1,400) == 3) {
getitem 20048,1; //Red Dark Lord Helm
mapannounce "sec_in02","" + strcharinfo(0) + " has caught an Red Dark Lord Helm!!",bc_map,"0x44ff44";
}
end;
}
else {
mes "Fish are swimming in the water.";
close;
}
}
//---------------------
//Edit duplicates here!
//--------------------
sec_in02,151,158,5 duplicate(fish) School of Fish#h2-1 844
sec_in02,154,156,5 duplicate(fish) School of Fish#h3-1 844
sec_in02,157,156,5 duplicate(fish) School of Fish#h4-1 844
sec_in02,161,157,5 duplicate(fish) School of Fish#h5-1 844
sec_in02,157,159,5 duplicate(fish) School of Fish#h6-1 844
sec_in02,155,161,5 duplicate(fish) School of Fish#h7-1 844
sec_in02,154,168,5 duplicate(fish) School of Fish#h8-1 844
sec_in02,158,167,5 duplicate(fish) School of Fish#h9-1 844
sec_in02,156,164,5 duplicate(fish) School of Fish#h10-1 844
sec_in02,152,158,5 duplicate(fish) School of Fish#h11-1 844
sec_in02,163,155,5 duplicate(fish) School of Fish#h12-1 844
sec_in02,164,159,5 duplicate(fish) School of Fish#h13-1 844
sec_in02,151,167,5 duplicate(fish) School of Fish#h14-1 844
// WARPER
prontera,147,163,4 script Fishing Warper 899,{
mes "[Fishing Warper]";
mes "Halo,.. Kami akan membawa anda ketempat Pemancingan";
next;
menu "Let's Go",L_TELEPORT,"No thanks",L_Bye;
close;
OnInit:
waitingroom "[Kolam Pemancingan]",0;
end;
L_TELEPORT:
mes "Ok... Tunggu sebentar";
next;
warp "sec_in02",132,161;
end;
L_Bye:
mes "Ok... Kami tunggu kedatangannya";
close;
}
// Exit to Prontera
sec_in02,136,152,5 script Back Maincity 443,{
warp "prontera.gat" ,155,176;
}
How to Make that Script Auto Open and Close Every Hour
When Close All player's on this room will be kick out and warp to Prontera??
Question
LearningRO
hi, all
I have this Script
How to Make that Script Auto Open and Close Every Hour
When Close All player's on this room will be kick out and warp to Prontera??
Please help me
Link to comment
Share on other sites
4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.