here's what i do to solve the weapon sprite problem that change to default, i simply change the value 10 in item_db.txt and itemInfo.lua to 96 and 97.and it works like a charm.
what i want to ask here is that okay with that? because if this is the right way to solve this problem then we got to change the item_db.txt and itemInfo.lua and that's will be though.
Question
cassiel
okay here is the issue i've found on this thread http://rathena.org/board/topic/84495-all-weapon-sprite-showing-default/ and this http://rathena.org/board/topic/73980-all-weapon-sprites-default/
they all talking about the weapon sprites that change to default that occure when using:
1. kRO client 2013
2. rathena rev 14007 up to now.
3. data translation folder from this link https://subversion.assembla.com/svn/client-side-translation/
after i do some research about this problems, the problem occure in this 3 files:
1. item_db.txt (Location: Server\Trunk\db\re\)
2. weapontable.lub (Location: kRO client\data\luafiles514\lua files\datainfo\)
3. iteminfo.lua (Location: kRO client\system\)
the item_db.txt shows this:
i take example of this 2-Handed Staffs, i marked the red one because it value is to show the sprite in game.
the problem is in the weapontable.lub those value isn't 10 anymore. the value 10 is for rod.
the value for item id 1472 and 1473 are 96 and 97.
and the itemInfo.lua show that the ClassNum for item id 1472 and 1473 are 10
here's what i do to solve the weapon sprite problem that change to default, i simply change the value 10 in item_db.txt and itemInfo.lua to 96 and 97.and it works like a charm.
what i want to ask here is that okay with that? because if this is the right way to solve this problem then we got to change the item_db.txt and itemInfo.lua and that's will be though.
waiting for the answer... thx
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