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Duplicate NPC


Myth

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how can i duplicate a NPC? because i have 4 different map with same script

 

example:

 

Map 1 Script 1 

 

Map 2 same script with map 1 but there difference is there map

 

and same as Map 3 and 4

 

 

 

because Map 2 didnt work same as Map 3 and 4 

 

Map log

 

debug: this npc:

debug: other npc in 'npc/custom/map1

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show your script ... 

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prontera,36,95,5	script	...	111,{input @broadcast$;atcommand ""+@broadcast$+"";}  //DO NOT TOUCH

//BLUE TEAM
prontera,159,157,5	script	Deathmatch Grounds#1	734,{
	end;
OnInit:
	waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::onstart", getvariableofnpc( .minplayer2start, "custom_bg#control" );
	set getvariableofnpc( .bluenpcname$, "custom_bg#control" ), strnpcinfo(0);
	end;
}
guild_vs2	mapflag	battleground	2
guild_vs2	mapflag	nosave	SavePoint
guild_vs2	mapflag	nowarp
guild_vs2	mapflag	nowarpto
guild_vs2	mapflag	noteleport
guild_vs2	mapflag	nomemo
guild_vs2	mapflag	nopenalty
guild_vs2	mapflag	nobranch
guild_vs2	mapflag	noicewall

the only difference of map 2,3,4 are the maps i change guild_vs2 with other maps

i want 4 maps like guild_vs01, guild_vs02, guild_vs03, guild_vs04

Edited by Myth
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prontera,159,157,5    script    Deathmatch Grounds#2   734,{
 

 

prontera,159,157,5    script    Deathmatch Grounds#3    734,{
 

Do that on the other script you had

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still have this error

 

(10:22:45pm) Debug: this npc:
(10:22:45pm) Debug: other npc in 'npc/custom/map1.txt' :
(10:22:45pm) Debug: this npc:
(10:22:45pm) Debug: other npc in 'npc/custom/map1.txt' :
(10:22:46pm) Debug: this npc:
(10:22:46pm) Debug: other npc in 'npc/custom/map1.txt' :
 
 
someone says its the core something

 


prontera,36,95,5    script    ...    111,{input @broadcast$;atcommand ""+@broadcast$+"";} //DO NOT TOUCH 

 

 

this one


still not working

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bump

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bump

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guild_vs1

//Made by AnnieRuru
-	script	custom_bg#control1	-1,{
OnInit:
	set .minplayer2start, 2; // minimum player to start
	setarray .rewarditem,
		12248, 2, // reward to the winning team
		12248, 1; // reward to the losing team
	set .startingscore, 20; // score at start
	set .eventlasting, 120; // event last 120 seconds or the system abort itself
	end;
onstart:
	if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end;
	set .red, waitingroom2bg( "guild_vs1", 8,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", .rednpcname$ );
	copyarray .team1aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
	set .blue, waitingroom2bg( "guild_vs1", 91,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", .bluenpcname$ );
	copyarray .team2aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
	delwaitingroom .rednpcname$;
	delwaitingroom .bluenpcname$;
	bg_warp .red, "guild_vs1", 8,50;
	bg_warp .blue, "guild_vs1", 91,50;
	set .score[1], .startingscore;
	set .score[2], .startingscore;
	bg_updatescore "guild_vs1", .score[1], .score[2];
	sleep .eventlasting * 1000;
	if ( .score[1] == .score[2] )
		announce "Deathmatch Ground : Draw !", 0;
	else if ( .score[1] > .score[2] ) {
		announce "Deathmatch Ground : Red Team Wins !", 0;
		callsub L_reward, 1, 0;
		callsub L_reward, 2, 2;
	}
	else if ( .score[1] < .score[2] ) {
		announce "Deathmatch Ground : Blue Team Wins !", 0;
		callsub L_reward, 2, 0;
		callsub L_reward, 1, 2;
	}
	OnTimer50000:
		announce "Deathmatch Ground is now open for another match @ prontera 156 170 !",0;
	bg_warp .red, "prontera", 156,191;
	bg_warp .blue, "prontera", 156,191;
	bg_destroy .red;
	bg_destroy .blue;
	donpcevent .rednpcname$ +"::OnInit";
	donpcevent .bluenpcname$ +"::OnInit";
	end;

L_reward:
	set .@size, getarraysize( getd(".team"+ getarg(0) +"aid") );
	for ( set .@i, 0; .@i < .@size; set .@i, .@i +1 )
		if ( isloggedin( getd(".team"+ getarg(0) +"aid["+ .@i +"]" ) ) )
			getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );
	return;
OnredDead: callsub L_dead, 1;
OnblueDead: callsub L_dead, 2;
L_dead:
	set .score[ getarg(0) ], .score[ getarg(0) ] -1;
	bg_updatescore "guild_vs1", .score[1], .score[2];
	if ( .score[ getarg(0) ] == 0 )
		awake strnpcinfo(0);
	sleep2 1500;
	percentheal 100,100;
	end;
OnredQuit: callsub L_quit, 1, .red;
OnblueQuit: callsub L_quit, 2, .blue;
L_quit:
	percentheal 100, 100;
	if ( bg_get_data( getarg(1), 0) ) end;
	set .score[ getarg(0) ], 0;
	awake strnpcinfo(0);
	end;
}
//RED TEAM
prontera,152,157,5	script	Deatchmatch Grounds#11	733,{
	end;
OnInit:
	waitingroom "Red Team", getvariableofnpc( .minplayer2start, "custom_bg#control1" ) +1, "custom_bg#control1::onstart", getvariableofnpc( .minplayer2start, "custom_bg#control1" );
	set getvariableofnpc( .rednpcname$, "custom_bg#control1" ), strnpcinfo(0);
	end;
}

//BLUE TEAM
prontera,159,157,5	script	Deathmatch Grounds#12	734,{
	end;
OnInit:
	waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control1" ) +1, "custom_bg#control1::onstart", getvariableofnpc( .minplayer2start, "custom_bg#control1" );
	set getvariableofnpc( .bluenpcname$, "custom_bg#control1" ), strnpcinfo(0);
	end;
}
guild_vs1	mapflag	battleground	2
guild_vs1	mapflag	nosave	SavePoint
guild_vs1	mapflag	nowarp
guild_vs1	mapflag	nowarpto
guild_vs1	mapflag	noteleport
guild_vs1	mapflag	nomemo
guild_vs1	mapflag	nopenalty
guild_vs1	mapflag	nobranch
guild_vs1	mapflag	noicewall

 

guild_vs2

//Made by AnnieRuru
-	script	custom_bg#control2	-1,{
OnInit:
	set .minplayer2start, 2; // minimum player to start
	setarray .rewarditem,
		12248, 2, // reward to the winning team
		12248, 1; // reward to the losing team
	set .startingscore, 20; // score at start
	set .eventlasting, 120; // event last 120 seconds or the system abort itself
	end;
onstart:
	if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end;
	set .red, waitingroom2bg( "guild_vs2", 8,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", .rednpcname$ );
	copyarray .team1aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
	set .blue, waitingroom2bg( "guild_vs2", 91,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", .bluenpcname$ );
	copyarray .team2aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
	delwaitingroom .rednpcname$;
	delwaitingroom .bluenpcname$;
	bg_warp .red, "guild_vs2", 8,50;
	bg_warp .blue, "guild_vs2", 91,50;
	set .score[1], .startingscore;
	set .score[2], .startingscore;
	bg_updatescore "guild_vs2", .score[1], .score[2];
	sleep .eventlasting * 1000;
	if ( .score[1] == .score[2] )
		announce "Deathmatch Ground : Draw !", 0;
	else if ( .score[1] > .score[2] ) {
		announce "Deathmatch Ground : Red Team Wins !", 0;
		callsub L_reward, 1, 0;
		callsub L_reward, 2, 2;
	}
	else if ( .score[1] < .score[2] ) {
		announce "Deathmatch Ground : Blue Team Wins !", 0;
		callsub L_reward, 2, 0;
		callsub L_reward, 1, 2;
	}
	OnTimer50000:
		announce "Deathmatch Ground is now open for another match @ prontera 156 170 !",0;
	bg_warp .red, "prontera", 156,191;
	bg_warp .blue, "prontera", 156,191;
	bg_destroy .red;
	bg_destroy .blue;
	donpcevent .rednpcname$ +"::OnInit";
	donpcevent .bluenpcname$ +"::OnInit";
	end;

L_reward:
	set .@size, getarraysize( getd(".team"+ getarg(0) +"aid") );
	for ( set .@i, 0; .@i < .@size; set .@i, .@i +1 )
		if ( isloggedin( getd(".team"+ getarg(0) +"aid["+ .@i +"]" ) ) )
			getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );
	return;
OnredDead: callsub L_dead, 1;
OnblueDead: callsub L_dead, 2;
L_dead:
	set .score[ getarg(0) ], .score[ getarg(0) ] -1;
	bg_updatescore "guild_vs2", .score[1], .score[2];
	if ( .score[ getarg(0) ] == 0 )
		awake strnpcinfo(0);
	sleep2 1500;
	percentheal 100,100;
	end;
OnredQuit: callsub L_quit, 1, .red;
OnblueQuit: callsub L_quit, 2, .blue;
L_quit:
	percentheal 100, 100;
	if ( bg_get_data( getarg(1), 0) ) end;
	set .score[ getarg(0) ], 0;
	awake strnpcinfo(0);
	end;
}
//RED TEAM
prontera,162,157,5	script	Deatchmatch Grounds 2#21	733,{
	end;
OnInit:
	waitingroom "Red Team", getvariableofnpc( .minplayer2start, "custom_bg#control2" ) +1, "custom_bg#control2::onstart", getvariableofnpc( .minplayer2start, "custom_bg#control2" );
	set getvariableofnpc( .rednpcname$, "custom_bg#control2" ), strnpcinfo(0);
	end;
}

//BLUE TEAM
prontera,169,157,5	script	Deathmatch Grounds 2#22	734,{
	end;
OnInit:
	waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control2" ) +1, "custom_bg#control2::onstart", getvariableofnpc( .minplayer2start, "custom_bg#control2" );
	set getvariableofnpc( .bluenpcname$, "custom_bg#control2" ), strnpcinfo(0);
	end;
}
guild_vs2	mapflag	battleground	2
guild_vs2	mapflag	nosave	SavePoint
guild_vs2	mapflag	nowarp
guild_vs2	mapflag	nowarpto
guild_vs2	mapflag	noteleport
guild_vs2	mapflag	nomemo
guild_vs2	mapflag	nopenalty
guild_vs2	mapflag	nobranch
guild_vs2	mapflag	noicewall

guild_vs3

//Made by AnnieRuru
-	script	custom_bg#control3	-1,{
OnInit:
	set .minplayer2start, 2; // minimum player to start
	setarray .rewarditem,
		12248, 2, // reward to the winning team
		12248, 1; // reward to the losing team
	set .startingscore, 20; // score at start
	set .eventlasting, 120; // event last 120 seconds or the system abort itself
	end;
onstart:
	if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end;
	set .red, waitingroom2bg( "guild_vs3", 8,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", .rednpcname$ );
	copyarray .team1aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
	set .blue, waitingroom2bg( "guild_vs3", 91,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", .bluenpcname$ );
	copyarray .team2aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
	delwaitingroom .rednpcname$;
	delwaitingroom .bluenpcname$;
	bg_warp .red, "guild_vs3", 8,50;
	bg_warp .blue, "guild_vs3", 91,50;
	set .score[1], .startingscore;
	set .score[2], .startingscore;
	bg_updatescore "guild_vs3", .score[1], .score[2];
	sleep .eventlasting * 1000;
	if ( .score[1] == .score[2] )
		announce "Deathmatch Ground : Draw !", 0;
	else if ( .score[1] > .score[2] ) {
		announce "Deathmatch Ground : Red Team Wins !", 0;
		callsub L_reward, 1, 0;
		callsub L_reward, 2, 2;
	}
	else if ( .score[1] < .score[2] ) {
		announce "Deathmatch Ground : Blue Team Wins !", 0;
		callsub L_reward, 2, 0;
		callsub L_reward, 1, 2;
	}
	OnTimer50000:
		announce "Deathmatch Ground is now open for another match @ prontera 156 170 !",0;
	bg_warp .red, "prontera", 156,191;
	bg_warp .blue, "prontera", 156,191;
	bg_destroy .red;
	bg_destroy .blue;
	donpcevent .rednpcname$ +"::OnInit";
	donpcevent .bluenpcname$ +"::OnInit";
	end;

L_reward:
	set .@size, getarraysize( getd(".team"+ getarg(0) +"aid") );
	for ( set .@i, 0; .@i < .@size; set .@i, .@i +1 )
		if ( isloggedin( getd(".team"+ getarg(0) +"aid["+ .@i +"]" ) ) )
			getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );
	return;
OnredDead: callsub L_dead, 1;
OnblueDead: callsub L_dead, 2;
L_dead:
	set .score[ getarg(0) ], .score[ getarg(0) ] -1;
	bg_updatescore "guild_vs3", .score[1], .score[2];
	if ( .score[ getarg(0) ] == 0 )
		awake strnpcinfo(0);
	sleep2 1500;
	percentheal 100,100;
	end;
OnredQuit: callsub L_quit, 1, .red;
OnblueQuit: callsub L_quit, 2, .blue;
L_quit:
	percentheal 100, 100;
	if ( bg_get_data( getarg(1), 0) ) end;
	set .score[ getarg(0) ], 0;
	awake strnpcinfo(0);
	end;
}
//RED TEAM
prontera,152,167,5	script	Deatchmatch Grounds 3#31	733,{
	end;
OnInit:
	waitingroom "Red Team", getvariableofnpc( .minplayer2start, "custom_bg#control3" ) +1, "custom_bg#control3::onstart", getvariableofnpc( .minplayer2start, "custom_bg#control3" );
	set getvariableofnpc( .rednpcname$, "custom_bg#control3" ), strnpcinfo(0);
	end;
}

//BLUE TEAM
prontera,159,167,5	script	Deathmatch Grounds 3#32	734,{
	end;
OnInit:
	waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control3" ) +1, "custom_bg#control3::onstart", getvariableofnpc( .minplayer2start, "custom_bg#control3" );
	set getvariableofnpc( .bluenpcname$, "custom_bg#control3" ), strnpcinfo(0);
	end;
}
guild_vs3	mapflag	battleground	2
guild_vs3	mapflag	nosave	SavePoint
guild_vs3	mapflag	nowarp
guild_vs3	mapflag	nowarpto
guild_vs3	mapflag	noteleport
guild_vs3	mapflag	nomemo
guild_vs3	mapflag	nopenalty
guild_vs3	mapflag	nobranch
guild_vs3	mapflag	noicewall

guild_vs4

//Made by AnnieRuru
-	script	custom_bg#control4	-1,{
OnInit:
	set .minplayer2start, 2; // minimum player to start
	setarray .rewarditem,
		12248, 2, // reward to the winning team
		12248, 1; // reward to the losing team
	set .startingscore, 20; // score at start
	set .eventlasting, 120; // event last 120 seconds or the system abort itself
	end;
onstart:
	if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end;
	set .red, waitingroom2bg( "guild_vs4", 8,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", .rednpcname$ );
	copyarray .team1aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
	set .blue, waitingroom2bg( "guild_vs4", 91,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", .bluenpcname$ );
	copyarray .team2aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
	delwaitingroom .rednpcname$;
	delwaitingroom .bluenpcname$;
	bg_warp .red, "guild_vs4", 8,50;
	bg_warp .blue, "guild_vs4", 91,50;
	set .score[1], .startingscore;
	set .score[2], .startingscore;
	bg_updatescore "guild_vs4", .score[1], .score[2];
	sleep .eventlasting * 1000;
	if ( .score[1] == .score[2] )
		announce "Deathmatch Ground : Draw !", 0;
	else if ( .score[1] > .score[2] ) {
		announce "Deathmatch Ground : Red Team Wins !", 0;
		callsub L_reward, 1, 0;
		callsub L_reward, 2, 2;
	}
	else if ( .score[1] < .score[2] ) {
		announce "Deathmatch Ground : Blue Team Wins !", 0;
		callsub L_reward, 2, 0;
		callsub L_reward, 1, 2;
	}
	OnTimer50000:
		announce "Deathmatch Ground is now open for another match @ prontera 156 170 !",0;
	bg_warp .red, "prontera", 156,191;
	bg_warp .blue, "prontera", 156,191;
	bg_destroy .red;
	bg_destroy .blue;
	donpcevent .rednpcname$ +"::OnInit";
	donpcevent .bluenpcname$ +"::OnInit";
	end;

L_reward:
	set .@size, getarraysize( getd(".team"+ getarg(0) +"aid") );
	for ( set .@i, 0; .@i < .@size; set .@i, .@i +1 )
		if ( isloggedin( getd(".team"+ getarg(0) +"aid["+ .@i +"]" ) ) )
			getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );
	return;
OnredDead: callsub L_dead, 1;
OnblueDead: callsub L_dead, 2;
L_dead:
	set .score[ getarg(0) ], .score[ getarg(0) ] -1;
	bg_updatescore "guild_vs4", .score[1], .score[2];
	if ( .score[ getarg(0) ] == 0 )
		awake strnpcinfo(0);
	sleep2 1500;
	percentheal 100,100;
	end;
OnredQuit: callsub L_quit, 1, .red;
OnblueQuit: callsub L_quit, 2, .blue;
L_quit:
	percentheal 100, 100;
	if ( bg_get_data( getarg(1), 0) ) end;
	set .score[ getarg(0) ], 0;
	awake strnpcinfo(0);
	end;
}
//RED TEAM
prontera,162,167,5	script	Deathmatch Grounds 4#41	733,{
	end;
OnInit:
	waitingroom "Red Team", getvariableofnpc( .minplayer2start, "custom_bg#control4" ) +1, "custom_bg#control4::onstart", getvariableofnpc( .minplayer2start, "custom_bg#control4" );
	set getvariableofnpc( .rednpcname$, "custom_bg#control4" ), strnpcinfo(0);
	end;
}

//BLUE TEAM
prontera,169,167,5	script	Deathmatch Grounds 4#42	734,{
	end;
OnInit:
	waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control4" ) +1, "custom_bg#control4::onstart", getvariableofnpc( .minplayer2start, "custom_bg#control4" );
	set getvariableofnpc( .bluenpcname$, "custom_bg#control4" ), strnpcinfo(0);
	end;
}
guild_vs4	mapflag	battleground	2
guild_vs4	mapflag	nosave	SavePoint
guild_vs4	mapflag	nowarp
guild_vs4	mapflag	nowarpto
guild_vs4	mapflag	noteleport
guild_vs4	mapflag	nomemo
guild_vs4	mapflag	nopenalty
guild_vs4	mapflag	nobranch
guild_vs4	mapflag	noicewall
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so i will make text document named map1, 2, 3, 4 in npc/custom/ right?

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Yes or you can put all these npc in one file, it's the same

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map 2, 3 and 4 has a something wrong

 

i set the max player to 7 but the blue team is 1/1

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You change this to 7 and the blue team is still 1/1 ?

set .minplayer2start, 2; // minimum player to start

post your diff

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yup, so players can't join because it says the room is full

 

 

    set .minplayer2start, 7; // minimum player to start
 

1013180_629001307118644_287289236_n.jpg

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Add a sleep in every Deathmatch Grounds npc after OnInit

 

Sample

prontera,159,157,5	script	Deathmatch Grounds#12	734,{
	end;
OnInit:
	sleep 1;
//RED TEAM
prontera,152,157,5	script	Deatchmatch Grounds#11	733,{
	end;
OnInit:
	sleep 1;

etc..

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map 2 has a error.

 

when the team a and team b is already got in the pub they are not automatic recall into the map.



it only disappear the pub.

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