Rebel Posted July 14, 2013 Group: Members Topic Count: 68 Topics Per Day: 0.01 Content Count: 436 Reputation: 32 Joined: 02/19/12 Last Seen: May 22, 2024 Share Posted July 14, 2013 (edited) in latest revision.. 17420.. why i can see damage in woe? normal character.. i disable renewal.. i change hide_woe_damage : to yes but look. . ican still see 1 dmg.. help me to clear that out.. thanks Edited July 20, 2013 by Rebel Quote Link to comment Share on other sites More sharing options...
Deimler Posted July 15, 2013 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 58 Reputation: 0 Joined: 09/23/12 Last Seen: November 18, 2016 Share Posted July 15, 2013 The Emperium is a plan, in turn it shows 1s... To change this, you need to have the emperium be similar to the one for pre. I am running renewal but changed the emperium to a "regular emperium". You said you were running pre-renw. Well this may be true, but your db might be receiving the information for renewal. Just simple insert the monster db for renewal OR CHANGE the emperium monster table with the pre renwal db. Quote Link to comment Share on other sites More sharing options...
Rebel Posted July 15, 2013 Group: Members Topic Count: 68 Topics Per Day: 0.01 Content Count: 436 Reputation: 32 Joined: 02/19/12 Last Seen: May 22, 2024 Author Share Posted July 15, 2013 The Emperium is a plan, in turn it shows 1s... To change this, you need to have the emperium be similar to the one for pre. I am running renewal but changed the emperium to a "regular emperium". You said you were running pre-renw. Well this may be true, but your db might be receiving the information for renewal. Just simple insert the monster db for renewal OR CHANGE the emperium monster table with the pre renwal db. can you share to me your emperium database.. the one that not showing damage to the players.. even just 1 .. thanks.. i thinks its like a plant type thats why when i attack damage shown as 1.. but i can kill the emperium easily.. it only have ~63k hp.. and its not a plant type emperium.. Quote Link to comment Share on other sites More sharing options...
Rebel Posted July 16, 2013 Group: Members Topic Count: 68 Topics Per Day: 0.01 Content Count: 436 Reputation: 32 Joined: 02/19/12 Last Seen: May 22, 2024 Author Share Posted July 16, 2013 bump Quote Link to comment Share on other sites More sharing options...
Euphy Posted July 16, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted July 16, 2013 The 'gvg_castle' mapflag will hide damage on a map. Quote Link to comment Share on other sites More sharing options...
Rebel Posted July 17, 2013 Group: Members Topic Count: 68 Topics Per Day: 0.01 Content Count: 436 Reputation: 32 Joined: 02/19/12 Last Seen: May 22, 2024 Author Share Posted July 17, 2013 By default kriemhild and swanhild had this mapflag.. prtg_cas01 mapflag gvg_castle prtg_cas02 mapflag gvg_castle but why i can still see a 1 damage everytime i attack the emperium? fyi im using the latest svn.. Quote Link to comment Share on other sites More sharing options...
ngek202 Posted July 17, 2013 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 530 Reputation: 33 Joined: 01/17/12 Last Seen: August 16, 2017 Share Posted July 17, 2013 I just tried with latest revision today and mine is ok. tested with 2 accounts non-gm and gm. 1 Quote Link to comment Share on other sites More sharing options...
Rebel Posted July 17, 2013 Group: Members Topic Count: 68 Topics Per Day: 0.01 Content Count: 436 Reputation: 32 Joined: 02/19/12 Last Seen: May 22, 2024 Author Share Posted July 17, 2013 its not working on mine T_T can you help me.. Quote Link to comment Share on other sites More sharing options...
Brian Posted July 17, 2013 Group: Members Topic Count: 75 Topics Per Day: 0.02 Content Count: 2223 Reputation: 593 Joined: 10/26/11 Last Seen: June 2, 2018 Share Posted July 17, 2013 i change hide_woe_damage : to yesThe hide_woe_damage server-side setting only spoofs the damage packets to "1", instead of the actual damage number. As Euphy said, your client should automatically not display damage numbers on 'gvg_castle' maps (like in ngek202's) screenshot. If your client is still displaying numbers (1 damage, or the actual damage numbers), that's a client issue. Looks like your client was modified with the "Show WoE Damage" option. Quote Link to comment Share on other sites More sharing options...
Rebel Posted July 19, 2013 Group: Members Topic Count: 68 Topics Per Day: 0.01 Content Count: 436 Reputation: 32 Joined: 02/19/12 Last Seen: May 22, 2024 Author Share Posted July 19, 2013 (edited) Well Im just the one who's using this client. and I dont know that show woe damage option is. i cant remember that i use that option on my client. Edit : I got fixed it now. Somehow when I update my data folder with new version available in client releases, i think it doesnt support my client.. idontknow.. important thing is.. its not showing now the damage.. appreciate all of your help guys. thank you! godbless! Edited July 19, 2013 by Rebel Quote Link to comment Share on other sites More sharing options...
Esdeath Posted December 17, 2013 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 50 Reputation: 0 Joined: 11/22/11 Last Seen: August 9, 2023 Share Posted December 17, 2013 I've got this particular problem. Quote Link to comment Share on other sites More sharing options...
Question
Rebel
in latest revision.. 17420..
why i can see damage in woe? normal character..
i disable renewal.. i change hide_woe_damage : to yes
but look. . ican still see 1 dmg.. help me to clear that out.. thanks
Edited by RebelLink to comment
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