Rebel Posted July 14, 2013 Posted July 14, 2013 (edited) in latest revision.. 17420.. why i can see damage in woe? normal character.. i disable renewal.. i change hide_woe_damage : to yes but look. . ican still see 1 dmg.. help me to clear that out.. thanks Edited July 20, 2013 by Rebel Quote
Rebel Posted July 19, 2013 Author Posted July 19, 2013 (edited) Well Im just the one who's using this client. and I dont know that show woe damage option is. i cant remember that i use that option on my client. Edit : I got fixed it now. Somehow when I update my data folder with new version available in client releases, i think it doesnt support my client.. idontknow.. important thing is.. its not showing now the damage.. appreciate all of your help guys. thank you! godbless! Edited July 19, 2013 by Rebel Quote
Deimler Posted July 15, 2013 Posted July 15, 2013 The Emperium is a plan, in turn it shows 1s... To change this, you need to have the emperium be similar to the one for pre. I am running renewal but changed the emperium to a "regular emperium". You said you were running pre-renw. Well this may be true, but your db might be receiving the information for renewal. Just simple insert the monster db for renewal OR CHANGE the emperium monster table with the pre renwal db. Quote
Rebel Posted July 15, 2013 Author Posted July 15, 2013 The Emperium is a plan, in turn it shows 1s... To change this, you need to have the emperium be similar to the one for pre. I am running renewal but changed the emperium to a "regular emperium". You said you were running pre-renw. Well this may be true, but your db might be receiving the information for renewal. Just simple insert the monster db for renewal OR CHANGE the emperium monster table with the pre renwal db. can you share to me your emperium database.. the one that not showing damage to the players.. even just 1 .. thanks.. i thinks its like a plant type thats why when i attack damage shown as 1.. but i can kill the emperium easily.. it only have ~63k hp.. and its not a plant type emperium.. Quote
Euphy Posted July 16, 2013 Posted July 16, 2013 The 'gvg_castle' mapflag will hide damage on a map. Quote
Rebel Posted July 17, 2013 Author Posted July 17, 2013 By default kriemhild and swanhild had this mapflag.. prtg_cas01 mapflag gvg_castle prtg_cas02 mapflag gvg_castle but why i can still see a 1 damage everytime i attack the emperium? fyi im using the latest svn.. Quote
ngek202 Posted July 17, 2013 Posted July 17, 2013 I just tried with latest revision today and mine is ok. tested with 2 accounts non-gm and gm. 1 Quote
Rebel Posted July 17, 2013 Author Posted July 17, 2013 its not working on mine T_T can you help me.. Quote
Brian Posted July 17, 2013 Posted July 17, 2013 i change hide_woe_damage : to yesThe hide_woe_damage server-side setting only spoofs the damage packets to "1", instead of the actual damage number. As Euphy said, your client should automatically not display damage numbers on 'gvg_castle' maps (like in ngek202's) screenshot. If your client is still displaying numbers (1 damage, or the actual damage numbers), that's a client issue. Looks like your client was modified with the "Show WoE Damage" option. Quote
Question
Rebel
in latest revision.. 17420..
why i can see damage in woe? normal character..
i disable renewal.. i change hide_woe_damage : to yes
but look. . ican still see 1 dmg.. help me to clear that out.. thanks
Edited by Rebel10 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.