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Custom Weapon - Opinions


TwiztidSinX

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So I have been out of the RO scene since around 2010 and I'm new to rA I just updated my server and got everything 

working flawlessly item,npcs,mobs, all that so I decided to get back into spriting and after watching alot of SAO I decided to try spriting weapons which is new territory for me. I have seen the Elucidator a few times on here but I tend to prefer to make my owns sprites basically I just want opinions and constructive criticism on the quick mock up I made.

 

 

So yea here it is

 

raquooacuteAgraveIcirc_sup3sup2_13437000

 

Zoomed

raquooacuteAgraveIcirc_sup3sup2_13437000

 

Here is what I was attempting to make for those who don't know

 

SAO.png

Edited by TwiztidSinX
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Legit.

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Elucidator sweet!! 

 

Good you can make it Better :)

what he said 

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Yea I cant get that curve to look right without making it look to bulky its rather frustrating trying to make nice clean curves with so little space 

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The outline is done well, you just need more shading and detail on the sword.

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45º Pixel illuminated lines should have some antialias. Add a glow effect if required, otherwise the edges must be black.

 

Even though it's rarely seen in RO, I do believe glows in edges can be awesome using TGA spriting and even not using it. A quick example: 2zy96xy.gif (used SB palette, this is not a TGA sprite, but an 8 bit one. However, a TGA sprite would allow you to add a 50% opacity line around the illuminated edges at the border).

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45º Pixel illuminated lines should have some antialias. Add a glow effect if required, otherwise the edges must be black.

 

Even though it's rarely seen in RO, I do believe glows in edges can be awesome using TGA spriting and even not using it. A quick example: 2zy96xy.gif (used SB palette, this is not a TGA sprite, but an 8 bit one. However, a TGA sprite would allow you to add a 50% opacity line around the illuminated edges at the border).

that was awesome. /omg I wish I can be your apprentice /heh

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The outline is done well, you just need more shading and detail on the sword.

 

 

Any chance you could be more specific on the detail and shading aspect this is my first attempt at spriting a weapon 

I have a few hundred headgears and wings and whatnot that I have done over the years but most of that was taking existing sprites 

from other games and editing them to fit RO, and many diffferent recolors I have done for people I only have ever actually from scratch sprited like 

6 things and I never did get a good grasp on how one would go about shading seeing as how I used to use paint 

thanks to DevilEvil I just switched to GraphicsGale but Im still trying to figure out how to properly use it

I also have photoshop CS5 but Devil said not to use that unless its for a making a tga sprite for the glowing effect Im adding to this sword 

and a few other sprites I have almost ready.

 

I'm also looking for a easier way to get the act files done because editing every frame in every direction for every job really sucks

because the sword is never where I want it its always just in the middle of the act V_V

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