Jump to content

Question

12 answers to this question

Recommended Posts

Posted

Add in your script : sc_end <effect type>; to dispell a particular effect

where <effect type> is an effect defined in db/const.txt

SC_ALL	-1
SC_STONE	0
SC_FREEZE	1
SC_STUN	2
SC_SLEEP	3
SC_POISON	4
SC_CURSE	5
SC_SILENCE	6
SC_CONFUSION	7
SC_BLIND	8
SC_BLEEDING	9
SC_DPOISON	10
SC_PROVOKE	20
SC_ENDURE	21
SC_TWOHANDQUICKEN	22
SC_CONCENTRATE	23
SC_HIDING	24
SC_CLOAKING	25
SC_ENCPOISON	26
SC_POISONREACT	27
SC_QUAGMIRE	28
SC_ANGELUS	29
SC_BLESSING	30
SC_SIGNUMCRUCIS	31
SC_INCREASEAGI	32
SC_DECREASEAGI	33
SC_SLOWPOISON	34
SC_IMPOSITIO	35
SC_SUFFRAGIUM	36
SC_ASPERSIO	37
SC_BENEDICTIO	38
SC_KYRIE	39
SC_MAGNIFICAT	40
SC_GLORIA	41
SC_AETERNA	42
SC_ADRENALINE	43
SC_WEAPONPERFECTION	44
SC_OVERTHRUST	45
SC_MAXIMIZEPOWER	46
SC_TRICKDEAD	47
SC_LOUD	48
SC_ENERGYCOAT	49
SC_BROKENARMOR	50
SC_BROKENWEAPON	51
SC_HALLUCINATION	52
SC_WEIGHT50	53
SC_WEIGHT90	54
SC_ASPDPOTION0	55
SC_ASPDPOTION1	56
SC_ASPDPOTION2	57
SC_ASPDPOTION3	58
SC_SPEEDUP0	59
SC_SPEEDUP1	60
SC_ATKPOTION	61
SC_MATKPOTION	62
SC_WEDDING	63
SC_SLOWDOWN	64
SC_ANKLE	65
SC_KEEPING	66
SC_BARRIER	67
SC_STRIPWEAPON	68
SC_STRIPSHIELD	69
SC_STRIPARMOR	70
SC_STRIPHELM	71
SC_CP_WEAPON	72
SC_CP_SHIELD	73
SC_CP_ARMOR	74
SC_CP_HELM	75
SC_AUTOGUARD	76
SC_REFLECTSHIELD	77
SC_SPLASHER	78
SC_PROVIDENCE	79
SC_DEFENDER	80
SC_MAGICROD	81
SC_SPELLBREAKER	82
SC_AUTOSPELL	83
SC_SIGHTTRASHER	84
SC_AUTOBERSERK	85
SC_SPEARQUICKEN	86
SC_AUTOCOUNTER	87
SC_SIGHT	88
SC_SAFETYWALL	89
SC_RUWACH	90
SC_EXTREMITYFIST	91
SC_EXPLOSIONSPIRITS	92
SC_COMBO	93
SC_BLADESTOP_WAIT	94
SC_BLADESTOP	95
SC_FIREWEAPON	96
SC_WATERWEAPON	97
SC_WINDWEAPON	98
SC_EARTHWEAPON	99
SC_VOLCANO	100
SC_DELUGE	101
SC_VIOLENTGALE	102
SC_WATK_ELEMENT	103
SC_ARMOR	104
SC_ARMOR_ELEMENT	105
SC_NOCHAT	106
SC_BABY	107
SC_AURABLADE	108
SC_PARRYING	109
SC_CONCENTRATION	110
SC_TENSIONRELAX	111
SC_BERSERK	112
SC_FURY	113
SC_GOSPEL	114
SC_ASSUMPTIO	115
SC_BASILICA	116
SC_GUILDAURA	117
SC_MAGICPOWER	118
SC_EDP	119
SC_TRUESIGHT	120
SC_WINDWALK	121
SC_MELTDOWN	122
SC_CARTBOOST	123
SC_CHASEWALK	124
SC_REJECTSWORD	125
SC_MARIONETTE	126
SC_MARIONETTE2	127
SC_CHANGEUNDEAD	128
SC_JOINTBEAT	129
SC_MINDBREAKER	130
SC_MEMORIZE	131
SC_FOGWALL	132
SC_SPIDERWEB	133
SC_DEVOTION	134
SC_SACRIFICE	135
SC_STEELBODY	136
SC_ORCISH	137
SC_READYSTORM	138
SC_READYDOWN	139
SC_READYTURN	140
SC_READYCOUNTER	141
SC_DODGE	142
SC_RUN	143
SC_SHADOWWEAPON	144
SC_ADRENALINE2	145
SC_GHOSTWEAPON	146
SC_KAIZEL	147
SC_KAAHI	148
SC_KAUPE	149
SC_ONEHAND	150
SC_PRESERVE	151
SC_BATTLEORDERS	152
SC_REGENERATION	153
SC_DOUBLECAST	154
SC_GRAVITATION	155
SC_MAXOVERTHRUST	156
SC_LONGING	157
SC_HERMODE	158
SC_SHRINK	159
SC_SIGHTBLASTER	160
SC_WINKCHARM	161
SC_CLOSECONFINE	162
SC_CLOSECONFINE2	163
SC_DANCING	164
SC_ELEMENTALCHANGE	165
SC_RICHMANKIM	166
SC_ETERNALCHAOS	167
SC_DRUMBATTLE	168
SC_NIBELUNGEN	169
SC_ROKISWEIL	170
SC_INTOABYSS	171
SC_SIEGFRIED	172
SC_WHISTLE	173
SC_ASSNCROS	174
SC_POEMBRAGI	175
SC_APPLEIDUN	176
SC_MODECHANGE	177
SC_HUMMING	178
SC_DONTFORGETME	179
SC_FORTUNE	180
SC_SERVICE4U	181
SC_STOP	182
SC_SPURT	183
SC_SPIRIT	184
SC_COMA	185
SC_INTRAVISION	186
SC_INCALLSTATUS	187
SC_INCSTR	188
SC_INCAGI	189
SC_INCVIT	190
SC_INCINT	191
SC_INCDEX	192
SC_INCLUK	193
SC_INCHIT	194
SC_INCHITRATE	195
SC_INCFLEE	196
SC_INCFLEERATE	197
SC_INCMHPRATE	198
SC_INCMSPRATE	199
SC_INCATKRATE	200
SC_INCMATKRATE	201
SC_INCDEFRATE	202
SC_STRFOOD	203
SC_AGIFOOD	204
SC_VITFOOD	205
SC_INTFOOD	206
SC_DEXFOOD	207
SC_LUKFOOD	208
SC_HITFOOD	209
SC_FLEEFOOD	210
SC_BATKFOOD	211
SC_WATKFOOD	212
SC_MATKFOOD	213
SC_SCRESIST	214
SC_XMAS	215
SC_WARM	216
SC_SUN_COMFORT	217
SC_MOON_COMFORT	218
SC_STAR_COMFORT	219
SC_FUSION	220
SC_SKILLRATE_UP	221
SC_SKE	222
SC_KAITE	223
SC_SWOO	224
SC_SKA	225
SC_TKREST	226
SC_MIRACLE	227
SC_MADNESSCANCEL	228
SC_ADJUSTMENT	229
SC_INCREASING	230
SC_GATLINGFEVER	231
SC_TATAMIGAESHI	232
SC_UTSUSEMI	233
SC_BUNSINJYUTSU	234
SC_KAENSIN	235
SC_SUITON	236
SC_NEN	237
SC_KNOWLEDGE	238
SC_SMA	239
SC_FLING	240
SC_AVOID	241
SC_CHANGE	242
SC_BLOODLUST	243
SC_FLEET	244
SC_SPEED	245
SC_DEFENCE	246
SC_INCASPDRATE	247
SC_INCFLEE2	248
SC_JAILED	249
SC_ENCHANTARMS	250
SC_MAGICALATTACK	251
SC_SUMMER	256
SC_EXPBOOST	257
SC_ITEMBOOST	258
SC_BOSSMAPINFO	259
SC_LIFEINSURANCE	260
SC_INCCRI	261
//SC_INCDEF	262
//SC_INCBASEATK	263
//SC_FASTCAST 264
SC_MDEF_RATE	265
//SC_HPREGEN	266
SC_INCHEALRATE	267
SC_PNEUMA	268
SC_AUTOTRADE	269
SC_KSPROTECTED	270
SC_ARMOR_RESIST	271
SC_SPCOST_RATE	272
SC_COMMONSC_RESIST	273
SC_SEVENWIND	274
SC_DEF_RATE	275
//SC_SPREGEN	276
SC_WALKSPEED	277
SC_REBIRTH	284
//SC_SKILLCASTRATE	285
//SC_DEFRATIOATK	286
//SC_HPDRAIN	287
//SC_SKILLATKBONUS	288
SC_ITEMSCRIPT	289
SC_S_LIFEPOTION	290
SC_L_LIFEPOTION	291
SC_JEXPBOOST	292
//SC_IGNOREDEF	293
SC_HELLPOWER	294
SC_INVINCIBLE	295
SC_INVINCIBLEOFF	296
SC_MANU_ATK	297
SC_MANU_DEF	298
SC_SPL_ATK	299
SC_SPL_DEF	300
SC_MANU_MATK	301
SC_SPL_MATK	302
SC_FOOD_STR_CASH	303
SC_FOOD_AGI_CASH	304
SC_FOOD_VIT_CASH	305
SC_FOOD_DEX_CASH	306
SC_FOOD_INT_CASH	307
SC_FOOD_LUK_CASH	308
SC_FEAR	309
SC_BURNING	310
SC_FREEZING	311
SC_ENCHANTBLADE	312
SC_DEATHBOUND	313
SC_MILLENNIUMSHIELD	314
SC_CRUSHSTRIKE	315
SC_REFRESH	316
SC_REUSE_REFRESH	317
SC_GIANTGROWTH	318
SC_STONEHARDSKIN	319
SC_VITALITYACTIVATION	320
SC_STORMBLAST	321
SC_FIGHTINGSPIRIT	322
SC_ABUNDANCE	323
SC_ADORAMUS	324
SC_EPICLESIS	325
SC_ORATIO	326
SC_LAUDAAGNUS	327
SC_LAUDARAMUS	328
SC_RENOVATIO	329
SC_EXPIATIO	330
SC_DUPLELIGHT	331
SC_SECRAMENT	332
SC_WHITEIMPRISON	333
SC_MARSHOFABYSS	334
SC_RECOGNIZEDSPELL	335
SC_STASIS	336
SC_SPHERE_1	337
SC_SPHERE_2	338
SC_SPHERE_3	339
SC_SPHERE_4	340
SC_SPHERE_5	341
SC_READING_SB	342
SC_FREEZINGSPELL	343
SC_FEARBREEZE	344
SC_ELECTRICSHOCKER	345
SC_WUGDASH	346
SC_BITE	347
SC_CAMOUFLAGE	348
SC_ACCELERATION	349
SC_HOVERING	350
SC_SHAPESHIFT	351
SC_INFRAREDSCAN	352
SC_ANALYZE	353
SC_MAGNETICFIELD	354
SC_NEUTRALBARRIER	355
SC_NEUTRALBARRIER_MASTER	356
SC_STEALTHFIELD	357
SC_STEALTHFIELD_MASTER	358
SC_OVERHEAT	359
SC_OVERHEAT_LIMITPOINT	360
SC_VENOMIMPRESS	361
SC_POISONINGWEAPON	362
SC_WEAPONBLOCKING	363
SC_CLOAKINGEXCEED	364
SC_HALLUCINATIONWALK	365
SC_HALLUCINATIONWALK_POSTDELAY	366
SC_ROLLINGCUTTER	367
SC_TOXIN	368
SC_PARALYSE	369
SC_VENOMBLEED	370
SC_MAGICMUSHROOM	371
SC_DEATHHURT	372
SC_PYREXIA	373
SC_OBLIVIONCURSE	374
SC_LEECHESEND	375
SC_REFLECTDAMAGE	376
SC_FORCEOFVANGUARD	377
SC_SHIELDSPELL_DEF	378
SC_SHIELDSPELL_MDEF	379
SC_SHIELDSPELL_REF	380
SC_EXEEDBREAK	381
SC_PRESTIGE	382
SC_BANDING	383
SC_BANDING_DEFENCE	384
SC_EARTHDRIVE	385
SC_INSPIRATION	386
SC_SPELLFIST	387
SC_CRYSTALIZE	388
SC_STRIKING	389
SC_WARMER	390
SC_VACUUM_EXTREME	391
SC_PROPERTYWALK	392
SC_SWINGDANCE	393
SC_SYMPHONYOFLOVER	394
SC_MOONLITSERENADE	395
SC_RUSHWINDMILL	396
SC_ECHOSONG	397
SC_HARMONIZE	398
SC_VOICEOFSIREN	399
SC_DEEPSLEEP	400
SC_SIRCLEOFNATURE	401
SC_GLOOMYDAY	402
SC_GLOOMYDAY_SK	403
SC_SONGOFMANA	404
SC_DANCEWITHWUG	405
SC_SATURDAYNIGHTFEVER	406
SC_LERADSDEW	407
SC_MELODYOFSINK	408
SC_BEYONDOFWARCRY	409
SC_UNLIMITEDHUMMINGVOICE	410
SC_SITDOWN_FORCE	411
SC_NETHERWORLD	412
SC_CRESCENTELBOW	413
SC_CURSEDCIRCLE_ATKER	414
SC_CURSEDCIRCLE_TARGET	415
SC_LIGHTNINGWALK	416
SC_RAISINGDRAGON	417
SC_GT_ENERGYGAIN	418
SC_GT_CHANGE	419
SC_GT_REVITALIZE	420
SC_GN_CARTBOOST	421
SC_THORNSTRAP	422
SC_BLOODSUCKER	423
SC_SMOKEPOWDER	424
SC_TEARGAS	425
SC_MANDRAGORA	426
SC_STOMACHACHE	427
SC_MYSTERIOUS_POWDER	428
SC_MELON_BOMB	429
SC_BANANA_BOMB	430
SC_BANANA_BOMB_SITDOWN	431
SC_SAVAGE_STEAK	432
SC_COCKTAIL_WARG_BLOOD	433
SC_MINOR_BBQ	434
SC_SIROMA_ICE_TEA	435
SC_DROCERA_HERB_STEAMED	436
SC_PUTTI_TAILS_NOODLES	437
SC_BOOST500	438
SC_FULL_SWING_K	439
SC_MANA_PLUS	440
SC_MUSTLE_M	441
SC_LIFE_FORCE_F	442
SC_EXTRACT_WHITE_POTION_Z	443
SC_VITATA_500	444
SC_EXTRACT_SALAMINE_JUICE	445
SC__REPRODUCE	446
SC__AUTOSHADOWSPELL	447
SC__SHADOWFORM	448
SC__BODYPAINT	449
SC__INVISIBILITY	450
SC__DEADLYINFECT	451
SC__ENERVATION	452
SC__GROOMY	453
SC__IGNORANCE	454
SC__LAZINESS	455
SC__UNLUCKY	456
SC__WEAKNESS	457
SC__STRIPACCESSORY	458
SC__MANHOLE	459
SC__BLOODYLUST	460
SC_CIRCLE_OF_FIRE	461
SC_CIRCLE_OF_FIRE_OPTION	462
SC_FIRE_CLOAK	463
SC_FIRE_CLOAK_OPTION	464
SC_WATER_SCREEN	465
SC_WATER_SCREEN_OPTION	466
SC_WATER_DROP	467
SC_WATER_DROP_OPTION	468
SC_WATER_BARRIER	469
SC_WIND_STEP	470
SC_WIND_STEP_OPTION	471
SC_WIND_CURTAIN	472
SC_WIND_CURTAIN_OPTION	473
SC_ZEPHYR	474
SC_SOLID_SKIN	475
SC_SOLID_SKIN_OPTION	476
SC_STONE_SHIELD	477
SC_STONE_SHIELD_OPTION	478
SC_POWER_OF_GAIA	479
SC_PYROTECHNIC	480
SC_PYROTECHNIC_OPTION	481
SC_HEATER	482
SC_HEATER_OPTION	483
SC_TROPIC	484
SC_TROPIC_OPTION	485
SC_AQUAPLAY	486
SC_AQUAPLAY_OPTION	487
SC_COOLER	488
SC_COOLER_OPTION	489
SC_CHILLY_AIR	490
SC_CHILLY_AIR_OPTION	491
SC_GUST	492
SC_GUST_OPTION	493
SC_BLAST	494
SC_BLAST_OPTION	495
SC_WILD_STORM	496
SC_WILD_STORM_OPTION	497
SC_PETROLOGY	498
SC_PETROLOGY_OPTION	499
SC_CURSED_SOIL	450
SC_CURSED_SOIL_OPTION	501
SC_UPHEAVAL	502
SC_UPHEAVAL_OPTION	503
SC_TIDAL_WEAPON	504
SC_TIDAL_WEAPON_OPTION	505
SC_ROCK_CRUSHER	506
SC_ROCK_CRUSHER_ATK	507
SC_LEADERSHIP	508
SC_GLORYWOUNDS	509
SC_SOULCOLD	510
SC_HAWKEYES	511
SC_ODINS_POWER	512
SC_RAID	513
SC_FIRE_INSIGNIA	514
SC_WATER_INSIGNIA	515
SC_WIND_INSIGNIA	516
SC_EARTH_INSIGNIA	517
SC_PUSH_CART	518
SC_SPELLBOOK1	519
SC_SPELLBOOK2	520
SC_SPELLBOOK3	521
SC_SPELLBOOK4	522
SC_SPELLBOOK5	523
SC_SPELLBOOK6	524
SC_MAXSPELLBOOK	525
SC_INCMHP	526
SC_INCMSP	527
SC_PARTYFLEE	528
SC_MEIKYOUSISUI	529
SC_JYUMONJIKIRI	530
SC_KYOUGAKU	531
SC_IZAYOI	532
SC_ZENKAI	533
SC_KAGEHUMI	534
SC_KYOMU	535
SC_KAGEMUSYA	536
SC_ZANGETSU	537
SC_GENSOU	538
SC_AKAITSUKI	539
SC_STYLE_CHANGE	540
SC_GOLDENE_FERSE	541
SC_ANGRIFFS_MODUS	542
SC_ERASER_CUTTER	543
SC_OVERED_BOOST	544
SC_LIGHT_OF_REGENE	545
SC_ASH	546
SC_GRANITIC_ARMOR	547
SC_MAGMA_FLOW	548
SC_PYROCLASTIC	549
SC_PARALYSIS	550
SC_PAIN_KILLER	551
SC_EXTREMITYFIST2	552
SC_HANBOK	553

 

 

sc_end -1; dispell all effect - but it also dispell player mute

Posted

i mean Dispell skill ==

just remove buffs on entering


*skill <skill id>,<level>{,<flag>};
*skill "<skill name>",<level>{,<flag>};
*addtoskill <skill id>,<level>{,<flag>};
*addtoskill "<skill name>",<level>{,<flag>};

These commands will give the invoking character a specified skill. This is also 
used for item scripts.

Level is obvious. Skill id is the ID number of the skill in question as per 
'db/(pre-)re/skill_db.txt'. It is not known for certain whether this can be used to give 
a character a monster's skill, but you're welcome to try with the numbers given 
in 'db/(pre-)re/mob_skill_db.txt'.

Flag is 0 if the skill is given permanently (will get written with the character 
data) or 1 if it is temporary (will be lost eventually, this is meant for card 
item scripts usage.).  The flag parameter is optional, and defaults to 1 in 
'skill' and to 2 in 'addtoskill'.

Flag 2 means that the level parameter is to be interpreted as a stackable 
additional bonus to the skill level. If the character did not have that skill 
previously, they will now at 0+the level given.

// This will permanently give the character Stone Throw (TF_THROWSTONE,152), at 
// level 1.
    skill 152,1,0;
Posted

where to put thise


*skill <skill id>,<level>{,<flag>};
*skill "<skill name>",<level>{,<flag>};
*addtoskill <skill id>,<level>{,<flag>};
*addtoskill "<skill name>",<level>{,<flag>};

These commands will give the invoking character a specified skill. This is also 
used for item scripts.

Level is obvious. Skill id is the ID number of the skill in question as per 
'db/(pre-)re/skill_db.txt'. It is not known for certain whether this can be used to give 
a character a monster's skill, but you're welcome to try with the numbers given 
in 'db/(pre-)re/mob_skill_db.txt'.

Flag is 0 if the skill is given permanently (will get written with the character 
data) or 1 if it is temporary (will be lost eventually, this is meant for card 
item scripts usage.).  The flag parameter is optional, and defaults to 1 in 
'skill' and to 2 in 'addtoskill'.

Flag 2 means that the level parameter is to be interpreted as a stackable 
additional bonus to the skill level. If the character did not have that skill 
previously, they will now at 0+the level given.

// This will permanently give the character Stone Throw (TF_THROWSTONE,152), at 
// level 1.
    skill 152,1,0;
Posted

i want when some one enter

guild_vs1

 

he automatic gets Dispell

 

How did players enter that map? PVP Warper? GVG Warper? @warp ?

 

Paste your script at here so, it's easy for any scripter to help you.

 

use this on your script

 

sc_end SC_ALL;

 

This is the answer. Simple and easy.

Posted

debuff script ... actually there are a few of this topic has been discussed before ... and i believe you can easily search for it in forum / google ...

 

when come to debuff script ... we dont use 

sc_end SC_ALL;
sc_end -1;

 

because these will remove the jail / overweight / mute status..and etc ...

 

you have to check for specific status before you reset it ....

-	script	Sample	-1,{
OnInit:
set .map$,"guild_vs2";
setmapflag .map$,mf_loadevent;
end;

OnPCLoadMapEvent:
if( strcharinfo(3) == .map$ )
	while( .@i < 553 ){
		if(  .@i != SC_WEIGHT50 && .@i != SC_WEIGHT90 && .@i != SC_JAILED && .@i != SC_NOCHAT )
			sc_end .@i;
		set .@i,.@i + 1;
	}
end;
}
  • Upvote 1
Posted

Another way : kill the player xD

prontera,150,160,5	script	jinuho	56,{
	mes "enter in pvp ?";
	next;
	if ( select( "Yes", "No" ) == 1 ) {
		percentheal -100,-100;	// kill the player => remove status
		warp "prontera",0,0;	// warp to your pvp map
		percentheal 100,100;	// heal
	}
	end;
}

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...