cadz Posted April 24, 2013 Group: Members Topic Count: 83 Topics Per Day: 0.02 Content Count: 243 Reputation: 1 Joined: 08/29/12 Last Seen: August 1, 2021 Share Posted April 24, 2013 (edited) hi there i would like to request how to edit / increase the base magic attack in src. im using rathena files thanks a lot in advance =) Edited April 24, 2013 by cadz Quote Link to comment Share on other sites More sharing options...
Vincent Posted April 24, 2013 Group: Members Topic Count: 130 Topics Per Day: 0.03 Content Count: 528 Reputation: 18 Joined: 09/11/12 Last Seen: March 5, 2020 Share Posted April 24, 2013 What you mean with base magic attack? From the Player he get with skilling INT? Quote Link to comment Share on other sites More sharing options...
cadz Posted April 24, 2013 Group: Members Topic Count: 83 Topics Per Day: 0.02 Content Count: 243 Reputation: 1 Joined: 08/29/12 Last Seen: August 1, 2021 Author Share Posted April 24, 2013 (edited) computation of the int like in renewal 99 int only give 200+ magic attack then in pre-re give a huge magic attack or i want to make the matk computation in status.c like pre-re dunno where to edit there. Edited April 24, 2013 by cadz Quote Link to comment Share on other sites More sharing options...
cadz Posted April 27, 2013 Group: Members Topic Count: 83 Topics Per Day: 0.02 Content Count: 243 Reputation: 1 Joined: 08/29/12 Last Seen: August 1, 2021 Author Share Posted April 27, 2013 anyone can help me how to increase the matk formula thanks a lot in advance... Quote Link to comment Share on other sites More sharing options...
Shakto Posted April 27, 2013 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 416 Reputation: 96 Joined: 02/07/13 Last Seen: Saturday at 01:08 PM Share Posted April 27, 2013 (edited) battle.c //MATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc #define MATK_RATE( a ) { ad.damage= ad.damage*(a)/100; } //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage #define MATK_ADDRATE( a ) { ad.damage+= ad.damage*(a)/100; } //Adds an absolute value to damage. 100 = +100 damage #define MATK_ADD( a ) { ad.damage+= a; } Edited April 27, 2013 by Shakto Quote Link to comment Share on other sites More sharing options...
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cadz
hi there i would like to request how to edit / increase the base magic attack in src. im using rathena files thanks a lot in advance =)
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