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Posted (edited)
// Athena Character configuration file.

 

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

 

// Server Communication username and password.

userid: s1

passwd: p1

 

// Server name, use alternative character such as ASCII 160 for spaces.

// NOTE: Do not use spaces or any of these characters which are not allowed in

//       Windows filenames \/:*?"<>|

//       ... or else guild emblems won't work client-side!

server_name: 測試服

 

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)

wisp_server_name: Server

 

// Login Server IP

// The character server connects to the login server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

login_ip: 127.0.0.1

 

// The character server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

// bind_ip: 192.168.1.24

 

// Login Server Port

login_port: 6900

 

// Character Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

char_ip: testro.zapto.org

 

// Character Server Port

char_port: 6121

 

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

 

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

 

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

 

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

 

// Type of server.

// No functional side effects at the moment.

// Displayed next to the server name in the client.

// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P

char_maintenance: 0

 

// Enable or disable creation of new characters.

// Now it is actually supported [Kevin]

char_new: 1

 

// Display (New) in the server list.

char_new_display: 0

 

// Maximum users able to connect to the server.

// Set to 0 to disable users to log-in. (-1 means unlimited)

max_connect_user: -1

 

// Group ID that is allowed to bypass the server limit of users.

// Default: -1 = nobody (there are no groups with ID < 0)

// See: conf/groups.conf

gm_allow_group: 99

 

// How often should the server save all files? (In seconds)

// Note: Applies to all data files on TXT servers.

// On SQL servers, it applies to guilds (character save interval is defined on the map config)

autosave_time: 60

 

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?

save_log: yes

 

// Starting point for new characters

// Format: <map_name>,<x>,<y>

start_point: prontera,116,72

 

// Starting items for new characters

// Max number of items is MAX_STARTITEM in char.c (default 32)

// Format: <id>,<amount>,<position>:<id>,<amount>,<position>:...

// To auto-equip an item, include the position where it will be equipped; otherwise, use zero.

start_items: 1201,1,2:2301,1,16

 

// Starting zeny for new characters

start_zeny: 10000000

 

// Size for the fame-lists

fame_list_alchemist: 10

fame_list_blacksmith: 10

fame_list_taekwon: 10

 

// Guild earned exp modifier.

// Adjusts taxed exp before adding it to the guild's exp. For example, if set

// to 200, the guild receives double the player's taxed exp.

guild_exp_rate: 100

 

// Name used for unknown characters

unknown_char_name: Unknown

 

// To log the character server?

log_char: 1

 

// Allow or not identical name for characters but with a different case (upper/lower):

// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed

name_ignoring_case: no

 

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:

// NOTE: Applies to character, party and guild names.

// 0: no restriction (default)

// 1: only letters/symbols in 'char_name_letters' option.

// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.

char_name_option: 0

 

// Set the letters/symbols that you want use with the 'char_name_option' option.

// Note: Don't add spaces unless you mean to add 'space' to the list.

char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

 

// How many Characters are allowed per Account ? (0 = disabled)

// You can not exceed the limit of MAX_CHARS slots, defined in mmo.h

// Doing that, chars_per_account will be default to MAX_CHARS.

chars_per_account: 0

 

// Restrict character deletion by BaseLevel

// 0: no restriction (players can delete characters of any level)

// -X: you can't delete chars with BaseLevel <= X

// Y: you can't delete chars with BaseLevel >= Y

// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)

char_del_level: 0

 

// Amount of time in seconds by which the character deletion is delayed.

// Default: 86400 (24 hours)

// NOTE: Requires client 2010-08-03aragexeRE or newer.

char_del_delay: 86400

 

// What folder the DB files are in (item_db.txt, etc.)

db_path: db

 

//===================================

// Pincode system

//===================================

// NOTE: Requires client 2011-03-09aragexeRE or newer.

// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.

// Default: yes

pincode_enabled: yes

 

// How often does a user have to change his pincode?

// 0: never (default)

// X: every X days

pincode_changetime: 0

 

// How often can a user enter the wrong pincode?

// Default: 3 (client maximum)

pincode_maxtry: 3

 

// Are users forced to use a pincode when the system is enabled?

// Default: yes

pincode_force: yes

 

//===================================

// Addon system

//===================================

// Character moving

// NOTE: Requires client 2011-09-28aragexeRE or newer.

// Allows users to move their characters between slots.

// Default: yes

char_move_enabled: yes

 

// Allow users to move a character to a used slot?

// If enabled the characters are exchanged.

// Default: yes

char_movetoused: yes

 

// Allow users to move characters as often as they like?

char_moves_unlimited: no

 

import: conf/import/char_conf.txt

Edited by Darkpurple
Posted

There is a problem with the mail system. Do not click the mail can not be written...

that features doesn't work on Ragexe. that's why the mail system was disabled on iRO.

Posted

There is a problem with the mail system. Do not click the mail can not be written...

that features doesn't work on Ragexe. that's why the mail system was disabled on iRO.

 

OMG.. thanks

Posted

i have this problem :) can u help me

 

screenDaedalus-RO000_zpsac4e89f7.jpg

 

 

I USE SELECT CHRACTER THEN

 

 

screenDaedalus-RO001_zpsfcf3f32f.jpg

what version are you using right now? have you try to update your server to the latest version?

Sir can you add Ignore missing file and palette diff in your 2012-04-10aRagexe_v3?

 

Thanks

sorry i can't do that. this client was build for testing purpose. so we can find any error that we found more easily.

Posted (edited)

There is a problem with the mail system. Do not click the mail can not be written...

that features doesn't work on Ragexe. that's why the mail system was disabled on iRO.

it's working on my end. If you want I'll share my packet_db.txt

 

edit:

Sorry

BTW. Are you referring to Mail sending option? XD

r9cm.jpg

Uploaded with ImageShack.us

Edited by KoolKat29
Posted

 

There is a problem with the mail system. Do not click the mail can not be written...

that features doesn't work on Ragexe. that's why the mail system was disabled on iRO.

it's working on my end. If you want I'll share my packet_db.txt

 

edit:

Sorry

BTW. Are you referring to Mail sending option? XD

r9cm.jpg

Uploaded with ImageShack.us

 

Please packet_db.txt sharing. :o

Posted (edited)

@roruke

 

Sure! Im using Master Brynner's 20120410a Ragexe v3 client. So Im assuming you are as well

 

packet_db.txt

 

 

and my clientinfo just in case:

 

<?xml version="1.0" encoding="euc-kr" ?> <clientinfo>
<desc>Ragnarok Client Information</desc> 
<servicetype>korea</servicetype>
<servertype>primary</servertype>
<hideaccountlist /><extendedslot /><readfolder /><passwordencrypt /><passwordencrypt2 />

<connection>
<display></display>
<desc></desc>
<address></address>
<port>6900</port>
<version>30</version>
<langtype>1</langtype>
<registrationweb></registrationweb>
<aid>

<admin>2000002</admin>
<admin>2000003</admin>
<admin>2000004</admin>
<admin>2000005</admin>
</aid>
</connection>
Edited by KoolKat29
Posted

 

There is a problem with the mail system. Do not click the mail can not be written...

that features doesn't work on Ragexe. that's why the mail system was disabled on iRO.

it's working on my end. If you want I'll share my packet_db.txt

 

edit:

Sorry

BTW. Are you referring to Mail sending option? XD

r9cm.jpg

Uploaded with ImageShack.us

it will work if you use langtype 1. but sometimes it doesn't work.

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