ToiletMaster Posted April 15, 2013 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 276 Reputation: 7 Joined: 08/11/12 Last Seen: January 26, 2018 Share Posted April 15, 2013 Hi there guys, Not sure if this has been asked before as i couldn't find any similarities of what i wanted. Well, here's how it goes. Example is i have a Knife. Then, when i bring it into a special refiner or something, It'll add in custom stats into it. Example i want my knife to have a + 5 AGI, then it'll be placed inside there permanently. It can only be done once, is this possible? or would you require more information? do let me know thanks! Regards, TM Quote Link to comment Share on other sites More sharing options...
jaBote Posted April 15, 2013 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 182 Reputation: 36 Joined: 01/26/12 Last Seen: October 6, 2021 Share Posted April 15, 2013 (edited) Yes it is possible. Either: You create all your items one by one on the DB and just make the NPC change from the original items to the stat You make a NPC just like the Apprentice Craftsman one, but beware of the 4 slot weaponry Edited April 15, 2013 by jaBote Quote Link to comment Share on other sites More sharing options...
icabit Posted April 15, 2013 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 353 Reputation: 70 Joined: 07/14/12 Last Seen: February 12, 2023 Share Posted April 15, 2013 (edited) http://rathena.org/board/topic/81176-refine-bonus/ might help you out Edited April 15, 2013 by icabit Quote Link to comment Share on other sites More sharing options...
ToiletMaster Posted April 15, 2013 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 276 Reputation: 7 Joined: 08/11/12 Last Seen: January 26, 2018 Author Share Posted April 15, 2013 Thanks icabit but this requires source modification haha, Hopefully there's a method to do this without going through source modification. I appreciate the suggestion though! It does help! Yes it is possible. Either: You create all your items one by one on the DB and just make the NPC change from the original items to the stat You make a NPC just like the Apprentice Craftsman one, but beware of the 4 slot weaponry Creating all the items in the DB would seem really hurtful lol, since if let's say i have 20 varieties my db is gonna explode i guess haha Quote Link to comment Share on other sites More sharing options...
jaBote Posted April 15, 2013 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 182 Reputation: 36 Joined: 01/26/12 Last Seen: October 6, 2021 Share Posted April 15, 2013 If I were you, I'd try to do an NPC similar to the apprentice crafstsman and make use of the fake cards it inserts on the 4th slot of each armor (that's why I tell you to be careful with 4 slot weapons AND NAMED EQUIPMENT). Example of the agility series. And if you need some other bonuses or more stats for a weapon you'll only create a fake card like those and insert them on the items. It's simple: if (countitem(ITEM_ID)) >= 1{ delitem ITEM_ID,1; getitem2 ITEM_ID, 1, 1, 0, 0, 0, 0, 0, STAT_OR_BONUS_CARD_ID; } You can also try and save the refine and existing cards of the weapon before changing it. Hope It can help you. Just refer to the countitem, delitem and getitem2 script commands and it'll go easy. Quote Link to comment Share on other sites More sharing options...
ToiletMaster Posted April 16, 2013 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 276 Reputation: 7 Joined: 08/11/12 Last Seen: January 26, 2018 Author Share Posted April 16, 2013 Thanks for the information! I'll look it up and see how it goes! But if let's say i have one more side request... cause actually i got confused in the end and ended up putting the request wrongly lol, if you've played maplestory, each equipment that could be a potential item. Therefore this item must be identified and once unidentified, it'll show new stats coming out like max hp+15% str+9% all stats+3% something like that. is it possible to script this out? Regards, TM Quote Link to comment Share on other sites More sharing options...
jaBote Posted April 16, 2013 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 182 Reputation: 36 Joined: 01/26/12 Last Seen: October 6, 2021 Share Posted April 16, 2013 I don't know what you say on this side request, but in those fake cards you can put into your items as if it was the Apprentice Craftsman, you can make use of almost any script command or bonus you have available, so you can also refer to the item_bonus documentation and existing item script without any problem. For example: bonus bMaxHPrate,15; on your item script yould mean Max HP+15% for the user who has this equipped. Quote Link to comment Share on other sites More sharing options...
ToiletMaster Posted April 16, 2013 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 276 Reputation: 7 Joined: 08/11/12 Last Seen: January 26, 2018 Author Share Posted April 16, 2013 I don't know what you say on this side request, but in those fake cards you can put into your items as if it was the Apprentice Craftsman, you can make use of almost any script command or bonus you have available, so you can also refer to the item_bonus documentation and existing item script without any problem. For example: bonus bMaxHPrate,15; on your item script yould mean Max HP+15% for the user who has this equipped. Ah! I never thought of it! Thanks for this! This would definitely help out in terms my request xD. but what i was more or less saying would be that example i go payon dungeon, i killed a familiar and it dropped a knife stating (potential item) therefore once i unidentified it, it'll automatically placed the cards inside of maxhp+15% or str+3 depending haha on a random basis based on the item scripts that i've placed in. Quote Link to comment Share on other sites More sharing options...
jaBote Posted April 16, 2013 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 182 Reputation: 36 Joined: 01/26/12 Last Seen: October 6, 2021 Share Posted April 16, 2013 I can't think of a way of doing this, at least just as you're telling me, without any source edit (I still don't know source). Closest thing I think you can do without source editing is to make a NPC which reacts to the kill of any monster you want and then it handles the chance of giving the player an unidentified item with a card (via getitem2). I think I can't hel you further in that. Quote Link to comment Share on other sites More sharing options...
ToiletMaster Posted April 18, 2013 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 276 Reputation: 7 Joined: 08/11/12 Last Seen: January 26, 2018 Author Share Posted April 18, 2013 Well this is definitely true, but the discussion in here does help me out on my request though! Thanks alot for the assistance and information provided so forth! Regards, TM Quote Link to comment Share on other sites More sharing options...
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ToiletMaster
Hi there guys,
Not sure if this has been asked before as i couldn't find any similarities of what i wanted.
Well, here's how it goes.
Example is i have a Knife. Then, when i bring it into a special refiner or something, It'll add in custom stats into it.
Example i want my knife to have a + 5 AGI, then it'll be placed inside there permanently. It can only be done once,
is this possible? or would you require more information? do let me know thanks!
Regards,
TM
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