Ninjamon Posted March 4, 2013 Posted March 4, 2013 How can i reduce the ATK given on Level 5 EDP? Quote
1 Playtester Posted March 7, 2013 Posted March 7, 2013 Yeah, that's why you change: #ifndef RENEWAL_EDP val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) #endif To: #ifndef RENEWAL_EDP val3 = -25+50*val1; //Damage increase (-25+50*level) #endif But that's a kinda strange balance. Don't you want to half the damage increase?In that case it would be: #ifndef RENEWAL_EDP val3 = 25*(val1+1); //Damage increase (+25 +25*lv%) #endif 1 Quote
Ninjamon Posted March 5, 2013 Author Posted March 5, 2013 Renewal or Pre-Renewal...? Pre renewal up up up Quote
Mystery Posted March 6, 2013 Posted March 6, 2013 How can i reduce the ATK given on Level 5 EDP? Have you tried viewing this topic? Quote
Ninjamon Posted March 6, 2013 Author Posted March 6, 2013 I did but i want to change the ATK by (150+50*SkillLV) to 75+50*SkillLV Quote
Emistry Posted March 6, 2013 Posted March 6, 2013 trunk/src/map/status.c #ifndef RENEWAL_EDP val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) #endif Quote
Ninjamon Posted March 6, 2013 Author Posted March 6, 2013 trunk/src/map/status.c #ifndef RENEWAL_EDP val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) #endif I am using pre renewal. Quote
Playtester Posted March 6, 2013 Posted March 6, 2013 That code is the correct one. "ifndef" means "if not defined". Quote
Ninjamon Posted March 6, 2013 Author Posted March 6, 2013 I only want to change ATK by (150+50*SkillLV) to 75+50*SkillLV Quote
Ninjamon Posted March 8, 2013 Author Posted March 8, 2013 Yes i will make it half. I will try to follow this later Yeah, that's why you change: #ifndef RENEWAL_EDP val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) #endif To: #ifndef RENEWAL_EDP val3 = -25+50*val1; //Damage increase (-25+50*level) #endif But that's a kinda strange balance. Don't you want to half the damage increase?In that case it would be: #ifndef RENEWAL_EDP val3 = 25*(val1+1); //Damage increase (+25 +25*lv%) #endif Does it means it reduces the damage buff into half? Quote
Playtester Posted March 8, 2013 Posted March 8, 2013 val3 = -25+50*val1; Means: Level 1 - 25% more damage Level 2 - 75% more damage Level 3 - 125% more damage Level 4 - 175% more damage Level 5 - 225% more damage (3.25x normal damage) My suggestion: val3 = 25*(val1+1); Means: Level 1 - 50% more damage Level 2 - 75% more damage Level 3 - 100% more damage Level 4 - 125% more damage Level 5 - 150% more damage (2.5x normal damage) Quote
Ninjamon Posted March 8, 2013 Author Posted March 8, 2013 val3 = -25+50*val1; Means: Level 1 - 25% more damage Level 2 - 75% more damage Level 3 - 125% more damage Level 4 - 175% more damage Level 5 - 225% more damage (3.25x normal damage) My suggestion: val3 = 25*(val1+1); Means: Level 1 - 50% more damage Level 2 - 75% more damage Level 3 - 100% more damage Level 4 - 125% more damage Level 5 - 150% more damage (2.5x normal damage) Anyways i am using pre renewal. is it the same? Quote
Playtester Posted March 8, 2013 Posted March 8, 2013 Yes, the quoted source code only is for pre-renewal. Quote
Ninjamon Posted March 8, 2013 Author Posted March 8, 2013 Yes, the quoted source code only is for pre-renewal. Done. Thank you sir Quote
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Ninjamon
How can i reduce the ATK given on Level 5 EDP?
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