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Posted
Personal buy a command that disables src txt born in emualdor, exempo how would I would put him well in conf txt disables that total.

 

may not be so conf.

 

npcdisable: npc / custom / warper.txt

 

or may be a script like.

 

npcdisable npc / custom / warper.txt

12 answers to this question

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Posted

'm buying a personal mapflag that fuse with drop item, if you want a mapflag put the id of the mob and then the id of the drop and the drop% without being affected by rate and server that supports at least 20 items.

Posted
Personal buy a command that disables src txt born in emualdor, exempo how would I would put him well in conf txt disables that total.
 
may not be so conf.
 
npcdisable: npc / custom / warper.txt
 
or may be a script like.
 
npcdisable npc / custom / warper.txt

 

Perfect just need to resolve this now.

'm buying a personal mapflag that fuse with drop item, if you want a mapflag put the id of the mob and then the id of the drop and the drop% without being affected by rate and server that supports at least 20 items.

trunk/db/mob_item_ratio.txt

rAthena only

 

calling for work?

Posted (edited)

if it is a command, but I want to do the same NPC to NPC disables some officers without moving much in txt and in conf.

 

@edit

is possible to add something in the command to serve in npc you need to type @ command?

 

if so can you help me?

Edited by ryusama2007
Posted (edited)

atcommand "@unloadnpcfile npc/merchants/shops.txt";



Erro:

 

 
-    script    npc Remover    -1,{
end;
 
OnInit:
    atcommand "@unloadnpcfile npc/merchants/shops.txt";
    atcommand "@unloadnpcfile npc/re/merchants/shops.txt";
    atcommand "@unloadnpcfile npc/re/kafras/kafras.txt";
    atcommand "@unloadnpcfile npc/merchants/cashheadgear_dye.txt";
    atcommand "@unloadnpcfile npc/other/mail.txt";
    atcommand "@unloadnpcfile npc/other/resetskill.txt";
    end;
}

 

 
-    script    npc Remover    -1,{
end;
 
OnInit:
    atcommand "@unloadnpcfile npc/merchants/shops.txt"; end;
    atcommand "@unloadnpcfile npc/re/merchants/shops.txt"; end;
    atcommand "@unloadnpcfile npc/re/kafras/kafras.txt"; end;
    atcommand "@unloadnpcfile npc/merchants/cashheadgear_dye.txt"; end;
    atcommand "@unloadnpcfile npc/other/mail.txt"; end;
    atcommand "@unloadnpcfile npc/other/resetskill.txt"; end;
    end;
}


Screem:

2wpno94.jpg

Edited by ryusama2007
Posted (edited)

I think atcommand need player to be attached. xD

and your second code, the OnInit first line content has end;, that mean another line will not be executed.

 

if your problem because duplicate NPC, you can remove it, the debug messages tell you where the npc file, or rename the NPC name.

Edited by Cydh

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