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Iteminfo Error


Lenya

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Hi,

I've got a problem ....

I use iteminfo.lub (cskroption.lub = same) and I removed all errors expect this on game running:

iteminfoerrorxahod97lpe.jpg

How I can fix this ? °~°

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Are you using iteminfo.lub or cskroption.lub ?

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cskroption.lub

Everything works fine till I insert my custom item desciptions ^^

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Post ur custom item iteminfo part. Maybe you haven't put number in slot or classnum

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Here the Custom Part that I've written ~ :

Klick me!

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Post ur custom item iteminfo part. Maybe you haven't put number in slot or classnum

If you leave the slotCount and ClassNum in 0 you cannot get any problems with it.

try this ---> Click Here!

Edited by Lelouch vi Britannia
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Omg Thank you!

What did you changed? :o

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Omg Thank you!

What did you changed? :o

Well i just check everything if its in correct order and i only seen 1 error

[22007] = {
unidentifiedDisplayName = "Goldraum Pass",
unidentifiedResourceName = "ÅëÇàÁõ",
unidentifiedDescriptionName = {
"Mit diesem Pass wird benötigt um in den Goldraum einzutreten.",
"^ffffff_^000000",
"Gewicht : ^777777 0^000000",
},
identifiedDisplayName = "Goldraum Pass",
identifiedResourceName = "ÅëÇàÁõ",
identifiedDescriptionName = {
"Mit diesem Pass wird benötigt um in den Goldraum einzutreten.",
"^ffffff_^000000",
"Gewicht : ^777777 0^000000",
},
},

 

it has no itemCount and ClassNum and changed into this

   [22007] = {
        unidentifiedDisplayName = "Goldraum Pass",
        unidentifiedResourceName = "ÅëÇàÁõ",
        unidentifiedDescriptionName = {
            "Mit diesem Pass wird benötigt um in den Goldraum einzutreten.",
            "^ffffff_^000000",
            "Gewicht : ^777777 0^000000",
        },
        identifiedDisplayName = "Goldraum Pass",
        identifiedResourceName = "ÅëÇàÁõ",
        identifiedDescriptionName = {
            "Mit diesem Pass wird benötigt um in den Goldraum einzutreten.",
            "^ffffff_^000000",
            "Gewicht : ^777777 0^000000",
        },
        slotCount = 0,
        ClassNum = 0
    },

 

you can also use THIS or THIS for adding custom items in an easy way :D

and also follow this structure format for itemInfo.lub/lua

 

    [itemID] = {
        unidentifiedDisplayName = "read the table name",
        unidentifiedResourceName = "sprite/act/texture filename when unidentified",
        unidentifiedDescriptionName = {
            "read",
            "the",
            "table",
            "name",
        },
        identifiedDisplayName = "read the table name",
        identifiedResourceName = "sprite/act/texture filename when identified",
        identifiedDescriptionName = {
            "read",
            "the",
            "table",
            "name",
        },
        slotCount = 0~4,
        ClassNum = viewID if headgear/weapon/robes(garment) put 0 if not
                for headgear's viewID see accessoryid.lua
                for weapon's viewID see weapontable.lua
                for garment's viewID see spriterobeid.lua
    },
Edited by Lelouch vi Britannia
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Edit -nevermind- its fixed

Edited by mindstream
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