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Putty ~ (Card NPC)


Question

Posted

Hello rAthena ...

I downloaded a Script called Putty. The aim of this script is card 4 points. Okay fine. I've got a problem :<

Putty doens't load and uhm just look here:

//===== rAthena Script =======================================
//= Card Trader
//===== By: ==================================================
//= Elias (og2)
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= rAthena SVN r15340+
//===== Description: =========================================
//= Card and Points Trader
//===== Additional Comments: =================================
//= v1.0 Translated from the Official [Elias]
//= v1.1 Fixed variables and optimized script [Elias]
//= v1.2 Fixed char being stuck with breaks [Elias] (bugreport:5374)
//= v1.3 Optimized: reduced from 123kb to 7kb! [Euphy]
//= v1.4 Variables don't need to load OnInit. [Euphy]
//============================================================
prt_vilg01,99,100,0 script Putty 90,{
if (!.card[1]) {
 setarray .card1[0], 4001,4006,4009,4019,4075,4033,4012,4016,4026,4022,
 4027,4028,4038,4025,4021,4050,4079,4081,4090,4094,
 4101,4104,4110,4114,4119,4108,4095,4231,4280,4008,
 4011,4013,4014,4015,4020,4032,4037,4039,4041,4045,
 4046,4010,4023,4029,4052,4048,4056,4071,4093,4031,
 4036,4034,4042,4055,4061,4087,4096,4116,4122,4170,
 4215,4220,4228,4226,4212,4227,4267,4257,4278,4286,
 4287,4292,4311,4315,4319,4322,4084,4078,4113,4149,
 4153,4196,4240,4247,4256,4057,4066,4067,4112,4150,
 4152,4186,4187,4181,4173,4167,4162,4176,4195,4193,
 4200,4223,4194,4190,4189,4192,4224,4244,4248,4261,
 4260,4259,4274,4275,4313,4299,4304,4294,4076,4127,
 4154,4157,4156,4213,4214,4225,4235;
 setarray .card2[0], 4293,4297,4288,4283,4295,4307,4308,4309,4132,4326,
 4341,4335,4337,4345,4344,4331,4333,4332,4089,4161,
 4177,4178,4180,4184,4191,4206,4199,4273,4282,4268,
 4289,4321,4316,4343,4339,4369,4377,4385,4383,4382,
 4380,4381,4378,4379,4390,4389,4388,4391,4405,4400,
 4401,4402,4404,4002,4003,4004,4005,4007,4017,4024,
 4030,4035,4040,4043,4044,4049,4051,4053,4058,4060,
 4062,4063,4064,4065,4068,4069,4070,4072,4073,4074,
 4077,4080,4082,4083,4085,4086,4088,4091,4092,4097,
 4098,4099,4100,4102,4103,4106,4107,4109,4111,4115,
 4117,4118,4120,4124,4125,4126,4138,4139,4141,4151,
 4158,4164,4165,4182,4185,4159,4160,4166,4172,4175,
 4188,4201,4202,4204,4205,4208,4209;
 setarray .card3[0], 4120,4216,4217,4219,4221,4222,4230,4234,4233,4232,
 4237,4238,4242,4243,4245,4246,4249,4252,4255,4258,
 4262,4264,4276,4270,4271,4218,4239,4251,4253,4269,
 4334,4105,4133,4136,4229,4272,4277,4279,4281,4284,
 4285,4290,4296,4298,4301,4310,4314,4317,4325,4327,
 4328,4329,4338,4340,4346,4347,4348,4349,4350,4351,
 4353,4354,4355,4356,4358,4360,4362,4364,4366,4368,
 4370,4371,4373,4375,4387,4406,4129,4155,4291,4392,
 4393,4394,4409,4410,4411,4412,4413,4414,4415,4416,
 4417,4418,4420,4421,4422,4423,4424,4427,4427,4428,
 4429,4431,4432,4433,4434,4435,4436,4437,4438,4439,
 4440,4442,4443,4444,4445,4447,4448,4449,4450,4452,
 4453;
 setarray .card[1],  getarraysize(.card1), getarraysize(.card2), getarraysize(.card3);
}
set .@points,oversea_event9;
if (!.@points) {
 mes "[Putty]";
 mes "Hi there.";
 mes "I don't know if I can be";
 mes "of any assistance, but I";
 mes "am trying to help older veterans";
 mes "by exchaning the cards that";
 mes "they are no longer using.";
 next;
 switch(select("Ask for more information!","I don't have any cards right now.")) {
  case 1:
   mes "[Putty]";
   mes "I am giving 1 point for each card that you bring me.";
   mes "The points can be used to exchange for items that I have.";
   next;
   mes "[Putty]";
   mes "For ^CC0000100 points^000000: ^0000CC1 Old Card Album^000000.";
   mes "For ^CC000050 points^000000: ^0000CC20 Yggdrasil Berry^000000.";
   mes "For ^CC000020 points^000000: ^0000CC10 Blue Potion^000000.";
   mes "For ^CC00001 point^000000: ^0000CC4 Honey^000000.";
   next;
  break;
  case 2:
   mes "[Putty]";
   mes "Well, remember this offer!";
   close;
  break;
 }
} else {
 mes "[Putty]";
 mes "Welcome back!";
 mes "I see you already have some";
 mes "trading points. Actually, you currently have ^00cc00" + .@points + "^000000.";
 next;
 mes "[Putty]";
 mes "Would you like to exchange these";
 mes "points now, or you would like to exchange more cards?";
 next;
}
switch(select("I would like to exchange cards.","Can I exchange the points?")) {
 case 1:
  mes "[Putty]";
  mes "Please tell me what card you want to exchange.";
  next;
  input .@i$;
  set .@input$, "_"+.@i$;
  set .@card,0;
  //freeloop(1);
  for(set .@j,1; .@j<4; set .@j,.@j+1) {
   for(set .@i,0; .@i<.card[.@j]; set .@i,.@i+1)
 if (compare(.@input$,"_"+getitemname(getd(".card"+.@j+"["+.@i+"]")))) {
  set .@card, getd(".card"+.@j+"["+.@i+"]"); break; }
   sleep2 10; // For good measure
   if (.@card) break; }
  //freeloop(0);
  mes "[Putty]";
  if (!.@card) mes "Please, come back here if you want to exchange a monster card.";
  else {
   set .@count, countitem(.@card);
   if (!.@count) {
 mes "You don't have any ^0055FF"+getitemname(.@card)+"s^000000 with you!";
 close; }
   mes "You've got ^0055FF"+.@count+" "+getitemname(.@card)+((.@count>1)?"s":"")+"^000000.";
   mes " ";
   mes "Would you like to exchange 1 point for each of them?";
   next;
   switch(select("Yes, please!","No, thank you.")) {
 case 1:
  delitem .@card,.@count;
  set oversea_event9, (.@points+.@count);
  mes "[Putty]";
  mes "Alright, you have received ^CC0000"+.@count+"^000000 points.";
  break;
 case 2:
  mes "[Putty]";
  mes "Okay, let me know if I can help you with something else.";
  break;
   }
  }
  close;
 case 2:
  if (.@points) {
   mes "[Putty]";
   mes "These are the items that I have.";
   next;
   switch(select("1 Old Card Album - 50 Points","20 Yggdrasil Berry - 50 Points","10 Blue Potion - 20 Points","4 Honey - 1 Point","^777777Nerver mind.^000000")) {
 case 1:
  if (.@points < 100) break;
  mes "[Putty]";
  mes "Great, I wish you the best";
  mes "of luck with this album. I have a";
  mes "very good feeling about this one!";
  set oversea_event9, .@points - 100;
  getitem 616,1;
  close;
 case 2:
  if (.@points < 50) break;
  mes "[Putty]";
  mes "Oh, you must like adventures.";
  mes "Here you go, just what you need!";
  set oversea_event9, .@points - 50;
  getitem 607,20;
  close;
 case 3:
  if (.@points < 20) break;
  mes "[Putty]";
  mes "Blue Potions? Are you sure?";
  mes "If that's what you want, here they are!";
  set oversea_event9, .@points - 20;
  getitem 505,10;
  close;
 case 4:
  if (.@points < 1) break;
  mes "[Putty]";
  mes "It took many bees";
  mes "to make all of this.";
  mes "Make good use of it.";
  set oversea_event9, .@points - 1;
  getitem 518,4;
  close;
 case 5:
  mes "[Putty]";
  mes "Alright, come back when you have more points.";
  close;
 }
   mes "[Putty]";
   mes "Sorry, but you don't have enough points.";
   close;
  } else {
   mes "[Putty]";
   mes "You have 0 points. You need at least 1 point to exchange.";
  }
 break;
 }
close;
}

Here the Error MSG !

puttyr195lvchjn.png

Uhm yeah, I use Toasty Warper ;))

18 answers to this question

Recommended Posts

Posted

Hmm the only question in my mind is why the script uses a scope variable? Not a permanent char variable..

If you don't want to change the name, just use something like this

prt_vilg01,99,100,0 script Putty#Putty2 90,{

Posted

prt_vilg01,99,100,0 script Putty#Putty2 90,{

Didn't work ... :<

I changed the Name of this script to Card_Trader ... and the NPC Name too

poopkjz81ytqwo.png

So please help me ;>

Posted (edited)

like this?

//example
prontera,155,122,4[tab]script[tab]Putty#2[tab] 71,{

then again if it was that it would most likely show the error on your mapserv, can you reset and post another shot of your mapserver error?

And are you sure you didn't somehow add this on another file with a different name?

Edited by Asylum
Posted

scripts_custom.conf

// ----------------------- Events
// Auto Events
//npc: npc/Aoro/Events/Moom.txt
//npc: npc/Aoro/Events/Brunnen.txt
npc: npc/Aoro/Events/Dice.txt
npc: npc/Aoro/Events/Mushroom.txt
// ----------------------- Games
[b]npc: npc/Aoro/Games/Putty.txt[/b]
npc: npc/Aoro/Games/Mining.txt
npc: npc/Aoro/Games/Powerplant.txt

// ----------------------- Novice Ground
// Novice Ground
npc: npc/Aoro/Novice/Novi.txt
npc: npc/Aoro/Novice/Novi2.txt
npc: npc/Aoro/Novice/Novi3.txt
npc: npc/Aoro/Novice/Novi4.txt
npc: npc/Aoro/Novice/Noviitem.txt
npc: npc/Aoro/Novice/Noviquiz.txt
npc: npc/Aoro/Novice/Noviheal.txt
npc: npc/Aoro/Novice/Noviwache.txt
npc: npc/Aoro/Novice/Noviwarp.txt
npc: npc/Aoro/Novice/Penner.txt
npc: npc/Aoro/Novice/Willkommen.txt

// ----------------------- Quests
npc: npc/Aoro/Quests/QFEATHER_BERET.txt
npc: npc/Aoro/Quests/QHEINZ.txt
npc: npc/Aoro/Quests/QAuE_EARS.txt
npc: npc/Aoro/Quests/QAuE_COLOR.txt
npc: npc/Aoro/Quests/QVALKHELM.txt

// ----------------------- Towns
// Automatic -----------------------
npc: npc/Aoro/Maintown/Marktscript.txt
npc: npc/Aoro/Maintown/Automatic/News.txt
npc: npc/Aoro/Maintown/Automatic/Night.txt
npc: npc/Aoro/Maintown/Automatic/Snowflake.txt
// Portale -----------------------
npc: npc/Aoro/Maintown/Portale/prt_vilg01.txt
// MaintownIn -----------------------
// Banker
npc: npc/Aoro/Maintown/Banker/Banker.txt
npc: npc/Aoro/Maintown/Banker/Coin.txt
// Shops
npc: npc/Aoro/Maintown/MaintownIn/Shops/Mall.txt
npc: npc/Aoro/Maintown/MaintownIn/Shops/Markt.txt
//npc: npc/Aoro/Maintown/MaintownIn/Shops/Quickseller.txt
npc: npc/Aoro/Maintown/MaintownIn/Marry.txt
npc: npc/Aoro/Maintown/MaintownIn/PORING_BOY.txt
npc: npc/Aoro/Maintown/MaintownIn/PORING_LADY.txt
npc: npc/Aoro/Maintown/MaintownIn/Remover.txt
npc: npc/Aoro/Maintown/MaintownIn/Soullink.txt

// -----------------------Maintown NPC's
// Warpers -----------------------
npc: npc/Aoro/Maintown/Warpers/DBArena.txt
npc: npc/Aoro/Maintown/Warpers/Goldraum.txt
npc: npc/Aoro/Maintown/Warpers/Poringheaven.txt
npc: npc/Aoro/Maintown/Warpers/PvP.txt
npc: npc/Aoro/Maintown/Warpers/Towerwarp.txt
npc: npc/Aoro/Maintown/Warpers/Vender.txt
npc: npc/Aoro/Maintown/Warpers/Warper.txt
npc: npc/Aoro/Maintown/Buffer.txt
npc: npc/Aoro/Maintown/GMOnline.txt
npc: npc/Aoro/Maintown/Identify.txt
npc: npc/Aoro/Maintown/JobMaster.txt
npc: npc/Aoro/Maintown/Platinumskill.txt
npc: npc/Aoro/Maintown/PvPLadder.txt
npc: npc/Aoro/Maintown/Rental.txt
npc: npc/Aoro/Maintown/Reset.txt
npc: npc/Aoro/Maintown/SaveChild.txt
npc: npc/Aoro/Maintown/Signer.txt
npc: npc/Aoro/Maintown/SpecialRefiner.txt
npc: npc/Aoro/Maintown/Stylist.txt

// ----------------------- WoE
//npc: npc/Aoro/WoE/WoE.txt
//npc: npc/Aoro/WoE/WoE_Warper.txt
//npc: npc/Aoro/WoE/WoE_Setter.txt

Look I loaded it only once x.x

Posted (edited)

Okay I'll try ~.~

Didn't work ...

I copy the Text, paste it in Word Pad and saved.

Same tried with Editor but I get the same error >.<

Edited by Farron
Posted

Okay I'll try ~.~

Didn't work ...

I copy the Text, paste it in Word Pad and saved.

Same tried with Editor but I get the same error >.<

But are u sure you changed the format on your notepad? And also, if you could show us your mapserver error?

Posted

you have loaded same script twice....

npc/Aoro/Games/Putty.txt
npc/Aoro/Games/Card_Trader.txt

Do you load this script twice ?? i agree with emist...

Posted (edited)

you have loaded same script twice....

npc/Aoro/Games/Putty.txt
npc/Aoro/Games/Card_Trader.txt

Do you load this script twice ?? i agree with emist...

Its true, i've tested the script two different times on two different svns.

@ Farron You have to have this script somewhere else in your npc folder.

Edited by Asylum
Posted (edited)

You're right ...~.~

I didn't write it two times in script_custom.conf but it gives a error :/

And I only have one Script which is called like this :<<

Please Help me /sob

Teamviewer would be great ..

Edited by Farron
Posted · Hidden by AnnieRuru, February 7, 2013 - this kind of post should be in PM, not on forum
Hidden by AnnieRuru, February 7, 2013 - this kind of post should be in PM, not on forum

Add me on skype. kevin.nyugan.

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