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Last Man Standing Help


Eivohr

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Can you help me in my Last man Standing Script. It is not working fine. When go to register in All Job Manager, it will warp in room where the get fight but you can click already the Banker npc and you win immediately. Check my attach script what is wrong. Thanks in advance.

NPC_lms.txt

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i dont know whats wrong with the script anway

you missed these lines

OnPCKillEvent:
getmapxy(.@map$,.@x,.@y,0);
if(.@map$=="pvp_n_1-5")
{
set #kill_point,#kill_point+1;
if ( #kill_point % 4 == 0) {
announce ""+strcharinfo(0)+" have made 4 Consecutive Kills!!He will be granted an item",bc_all;
//getitem 7539, 20;
end;
}
}


[b]change it to[/b]

OnPCKillEvent:
getmapxy(.@map$,.@x,.@y,0);
if(.@map$=="force_1-3")
{
set #kill_point,#kill_point+1;
if ( #kill_point % 4 == 0) {
announce ""+strcharinfo(0)+" have made 4 Consecutive Kills!!He will be granted an item",bc_all;
//getitem 7539, 20;
end;
}
}

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try my lms trigger script, just change the map location, and the when kill player map location. /no1

lmstrigger.txt

Edited by kaiGAMING
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@kaiGAMING,

your lmstrigger is good and working fine but its needed GM. can you make it autoevent every 2 hours. Event GM is not around, my player can play in that event. Thanks in advance..

@icabit,

that's script not working properly because when arrive in the place to battle. The npc (Banker) is already there. and there is no announcement.

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- script LMS#disable -1,{

OnInit:

disablenpc "Mr. Banker";

disablenpc "All Job Manager";

end;

}

uppon initialize it should be disable cause of this :3

try restarting your server

then check again

try this not yet tested

i removed mr banker i made it a script

once there is 1 player left in the map it will automatically announce,give the winner the reward then warp him to prontera

http://pastebin.com/AY8V4Fzm

tested not working w8 need to revise a bit

Edited by icabit
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[- script LMS#disable -1,{

OnInit:

disablenpc "Mr. Banker";

disablenpc "All Job Manager";

end;

}

uppon initialize it should be disable cause of this :3

try restarting your server

then check again

try this not yet tested

i removed mr banker i made it a script

once there is 1 player left in the map it will automatically announce,give the winner the reward then warp him to prontera

http://pastebin.com/AY8V4Fzm]

I try it and when I register i was stock in the room.

Here, my revised script. it is Ok. But can you make the "All Job Manger" will appear during announce of the start of event?. And also make this script every 3 hrs auto event and rewarded "5 Bronze Coins" for the winner. I hope it would be solved. Thanks again. ^^

NPC_lmstrigger2.txt

Edited by rhovie16
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ok here edit this

http://pastebin.com/AY8V4Fzm

change the map of your choice and mapflag the you want make sure the (your map name) mapflag loadevent is still included

go to line 139 to change the event prize

go to line 28 to change and add the intervals that you want

use onhour

onminute

onclock

your choice refer to this http://rathena.org/w...ck#Label_Timers

its working perfectly to me

also make sure you restart your server before applying this

Edited by icabit
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ok here edit this

http://pastebin.com/AY8V4Fzm

change the map of your choice and mapflag the you want make sure the (your map name) mapflag loadevent is still included

go to line 139 to change the event prize

go to line 28 to change and add the intervals that you want

use onhour

onminute

onclock

your choice refer to this http://rathena.org/w...ck#Label_Timers

its working perfectly to me

also make sure you restart your server before applying this

Why the banker npc is not appearing when someone wins... how can i get the prize? Thanks in Advance

Edited by rhovie16
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edit this line

OnClock0300:
OnClock0700:
OnClock1300:
OnClock1500:
OnClock2300:

and change it to

OnClock0000:
OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
OnClock2400:

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edit this line

OnClock0300:
OnClock0700:
OnClock1300:
OnClock1500:
OnClock2300:

and change it to

OnClock0000:
OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
OnClock2400:

@kaiGAMING can you revised your script fully. the reward is Bronze coins (3 pcs.). and when someone kill, @alive command not work. so there another option to raise them automatically?

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what map when the player is killed?

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what map when the player is killed?

you mean war after killed?

in (Middle of prontera) prontera 156 181

Thanks! ^^

Edited by rhovie16
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there you go. /no1

Thanks it is working fine now, But why even i put ID 673 in item reward. the winner received Gold coins instead of Bronze coins?

Edited by rhovie16
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just check your trunk/db/item_db.txt and search what ID of bronze coin.

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just check your trunk/db/item_db.txt and search what ID of bronze coin.

the item_db is ok, 673 for the bronze coins and i use other rewad but the same as given (gold coins). and when someone killed they are not resurrect. @alive is not work for normal player.

Edited by rhovie16
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  	 warp "prontera",156,181;
       sleep2 1000;
       atcommand "@alive";

When you are warped, the player is resurrected automatically. @alive can't resurrected a player alive...

  	 sleep2 10000;
       mapannounce "poring_c01","Mr. Manager: 5",0;
       sleep2 5000;
       mapannounce "poring_c01","Mr. Manager: 4",0;
       sleep2 4000;
       mapannounce "poring_c01","Mr. Manager: 3",0;
       sleep2 3000;
       mapannounce "poring_c01","Mr. Manager: 2",0;
       sleep2 2000;
       mapannounce "poring_c01","Mr. Manager: 1",0;

sleep will pause the script for the given amount of milliseconds.

sleep2 3000; = pause 3 sec

OnPCDieEvent:
   getmapxy(.@map$,.@x,.@y,0);
   if(.@map$=="poring_c01")
   {
       set #kill_point, 0;
       announce ""+strcharinfo(0)+" died, and out of the game!.",bc_all;
       warp "prontera",156,181;
       sleep2 1000;
       atcommand "@alive";
       end;
   }
OnPCKillEvent:
   getmapxy(.@map$,.@x,.@y,0);
   if(.@map$=="poring_c01")
   {
       set #kill_point,#kill_point+1;
       if ( #kill_point % 4 == 0) {
           getitem 607, 20;
           end;
       }
   }

You miss some end; in case .@map$ != "poring_c01"

I cleaned it a little.

//*--kaiGAMING LMS TriggerScript--*//

sec_pri,27,38,4    script    LMS Trigger    106,{

if ( getgmlevel() > 29 ) goto LMS_Admin;
   mes "[Minion]";
   mes "Hello "+ strcharinfo(0) +", my master is busy.";
   mes "*sigh*";
   close;

LMS_Admin:
   mes "[LMS Trigger]";
   mes "Hello "+ strcharinfo(0) +", would you like me to call my Boss ?";
   mes "He is the only one who can start it!";
   menu "Start Event",-,"No Thanks",L_leave;
       next;
       mes "[LMS Trigger]";
       mes "Ok, I'll call him this instant.";
       close2;
       goto start_lms;


L_leave:
   next;
   mes "[LMS Trigger]";
   mes "Ok " + strcharinfo(0) +", nice seeing you.";
   close;

OnInit:
   disablenpc "Mr. Banker";
   disablenpc "All Job Manager";
   end;
OnClock0000:
OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
OnClock2400:// Edit this to what ever you want. note : OnClock0000 is 12 midnight and OnClock1200 is 12 Noon
start_lms:
   announce "Mr. Manager: The Last Man Standing event will be starting shortly.",0;
   sleep 10000;
   pvpoff "poring_c01";
   announce "Mr. Manager: Those who want to play, please proceed to Prontera and Register.",0;
   sleep 10000;
   announce "Mr. Manager: After 1 Minute the Registration will close.",0;
   sleep 10000;
   announce "Mr. Manager: Please go to Prontera and Register now if you want to join.",0;
   enablenpc "All Job Manager";
   initnpctimer;
   end;

OnTimer30000:
   announce "Mr. Manager: Last 30 seconds.",0;
   sleep2 5000;
   announce "Mr. Manager: If you want to join please Register in Prontera.",0;
   end;

OnTimer50000:
   announce "Mr. Manager: Last 10 seconds.",0;
   end;

OnTimer55000:
   for( set .@i, 5; .@i > 0; set .@i, .@i - 1 ) {
       announce "Mr. Manager: "+ .@i +".",0;
       sleep 1000;
   }
   announce "Mr. Manager: Time's up.",0;
   sleep 1000;

   disablenpc "All Job Manager";
   donpcevent "Mr. Banker::OnEnable";
   stopnpctimer;
   end;

OnPCDieEvent:
   if( strcharinfo(3) == "poring_c01" ) {
       set #kill_point, 0;
       announce ""+strcharinfo(0)+" died, and out of the game!.",bc_all;
       warp "prontera",156,181;
   }
   end;
OnPCKillEvent:
   if( strcharinfo(3) == "poring_c01" ) {
       set #kill_point,#kill_point+1;
       if ( #kill_point % 4 == 0)
           getitem 607, 20;
   }
   end;
}
//---------All Job Registration---------------
prontera,156,178,5    script    All Job Manager    106,{
OnTouch:
   if( BaseLevel < 999 ) goto leave;

   mes "[Mr. Manager]";
   mes "Hello What can I do for you?";
   if( BaseLevel >= 999 ) {
       mes "Thank you for registering Mr. "+ strcharinfo(0) +", Have fun !";
       warp "poring_c01",103,98;
   }
   else
       mes "You have to be level 999.!";
   close;

leave:
   mes "[Mr. Manager]";
   mes "I hope you will register next time";
   close;
}

//--------------------------

poring_c01,104,109,4    script    Mr. Banker    56,{

   mes "[banker]";
   mes "Congrats. You've won.";
   next;

   mes "[banker]";
   announce "Mr. Manager: We have a winner! Well done "+ strcharinfo(0) +".",0;
   getitem 673,3;  // Change This item id to what ever you want . item id,amount
   dispbottom "You won 3 Bronze Coins.";
   mes "You will return now";
   warp "prontera",156,181;
   disablenpc "Mr. Banker";
   close;

OnEnable:
   pvpoff "poring_c01";
   mapannounce "poring_c01","Mr. Manager: The Last Man Standing Event will start shortly",0;
   sleep2 10000;
   mapannounce "poring_c01","Mr. Manager: But before we start this is just a few reminders..",0;
   sleep2 10000;
   mapannounce "poring_c01","Mr. Manager: Using Cloaking , Hiding is strictly not allowed..",0;
   sleep2 10000;
   mapannounce "poring_c01","Mr. Manager: Only the Last Man Standing will win this event!!",0;
   sleep2 10000;
   mapannounce "poring_c01","Mr. Manager: What are we waiting for?..Let's Get Ready to Rumble!!...",0;
   sleep2 10000;

L_Start:
   if( getmapusers("poring_c01") == 1 ) goto L_Champ;
   if( getmapusers("poring_c01") > 1 ) {
       mapannounce "poring_c01","Mr. Manager: Get ready at the count of 5 we will start!....",0;
       sleep2 1000;
       for( set .@i, 5; .@i > 0; set .@i, .@i - 1 ) {
           mapannounce "poring_c01","Mr. Manager: "+ .@i +".",0;
           sleep 1000;
       }
       sleep 1000;
       pvpon "poring_c01";
       goto timer;
   }

   disablenpc "Banker";
   pvpoff "poring_c01";
   end;

timer:
   initnpctimer;
   end;

OnTimer1100:
   if( getmapusers("poring_c01") == 1 ) {
   L_Champ:
       mapannounce "poring_c01","Mr. Banker: Please talk to me to get your prize..",2500000;
       pvpoff "poring_c01";
       enablenpc "Mr. Banker";
       stopnpctimer;
       end;
   }
   if( getmapusers("poring_c01") > 2 ) goto timer;
   if( getmapusers("poring_c01") == 2 ) {
       announce "Mr. Manager: Last 2 Brave warriors are still alive!",0;
       sleep2 10000;
       if( getmapusers("poring_c01") == 1 ) goto L_Champ;
       if( getmapusers("poring_c01") > 1 ) goto timer;
       end;
   }
   stopnpctimer;
   end;
}


// == Mapflags
poring_c01    mapflag    nowarp
poring_c01    mapflag    nowarpto
poring_c01    mapflag    noteleport
poring_c01    mapflag    nosave
poring_c01    mapflag    nomemo
poring_c01    mapflag    nobranch
poring_c01    mapflag    pvp_noparty
poring_c01    mapflag    restricted    1
poring_c01    mapflag    pvp_noguild

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having an error whenever someone wins.. when the NPC Mr. Banker spawn/shows got debug., how to fix it?

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what svn you using?

My server is eathena svn.

  	 warp "prontera",156,181;
	sleep2 1000;
	atcommand "@alive";

When you are warped, the player is resurrected automatically. @alive can't resurrected a player alive...

  	 sleep2 10000;
	mapannounce "poring_c01","Mr. Manager: 5",0;
	sleep2 5000;
	mapannounce "poring_c01","Mr. Manager: 4",0;
	sleep2 4000;
	mapannounce "poring_c01","Mr. Manager: 3",0;
	sleep2 3000;
	mapannounce "poring_c01","Mr. Manager: 2",0;
	sleep2 2000;
	mapannounce "poring_c01","Mr. Manager: 1",0;

sleep will pause the script for the given amount of milliseconds.

sleep2 3000; = pause 3 sec

OnPCDieEvent:
getmapxy(.@map$,.@x,.@y,0);
if(.@map$=="poring_c01")
{
	set #kill_point, 0;
	announce ""+strcharinfo(0)+" died, and out of the game!.",bc_all;
	warp "prontera",156,181;
	sleep2 1000;
	atcommand "@alive";
	end;
}
OnPCKillEvent:
getmapxy(.@map$,.@x,.@y,0);
if(.@map$=="poring_c01")
{
	set #kill_point,#kill_point+1;
	if ( #kill_point % 4 == 0) {
		getitem 607, 20;
		end;
	}
}

You miss some end; in case .@map$ != "poring_c01"

I cleaned it a little.

//*--kaiGAMING LMS TriggerScript--*//

sec_pri,27,38,4	script	LMS Trigger	106,{

if ( getgmlevel() > 29 ) goto LMS_Admin;
mes "[Minion]";
mes "Hello "+ strcharinfo(0) +", my master is busy.";
mes "*sigh*";
close;

LMS_Admin:
mes "[LMS Trigger]";
mes "Hello "+ strcharinfo(0) +", would you like me to call my Boss ?";
mes "He is the only one who can start it!";
menu "Start Event",-,"No Thanks",L_leave;
	next;
	mes "[LMS Trigger]";
	mes "Ok, I'll call him this instant.";
	close2;
	goto start_lms;


L_leave:
next;
mes "[LMS Trigger]";
mes "Ok " + strcharinfo(0) +", nice seeing you.";
close;

OnInit:
disablenpc "Mr. Banker";
disablenpc "All Job Manager";
end;
OnClock0000:
OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
OnClock2400:// Edit this to what ever you want. note : OnClock0000 is 12 midnight and OnClock1200 is 12 Noon
start_lms:
announce "Mr. Manager: The Last Man Standing event will be starting shortly.",0;
sleep 10000;
pvpoff "poring_c01";
announce "Mr. Manager: Those who want to play, please proceed to Prontera and Register.",0;
sleep 10000;
announce "Mr. Manager: After 1 Minute the Registration will close.",0;
sleep 10000;
announce "Mr. Manager: Please go to Prontera and Register now if you want to join.",0;
enablenpc "All Job Manager";
initnpctimer;
end;

OnTimer30000:
announce "Mr. Manager: Last 30 seconds.",0;
sleep2 5000;
announce "Mr. Manager: If you want to join please Register in Prontera.",0;
end;

OnTimer50000:
announce "Mr. Manager: Last 10 seconds.",0;
end;

OnTimer55000:
for( set .@i, 5; .@i > 0; set .@i, .@i - 1 ) {
	announce "Mr. Manager: "+ .@i +".",0;
	sleep 1000;
}
announce "Mr. Manager: Time's up.",0;
sleep 1000;

disablenpc "All Job Manager";
donpcevent "Mr. Banker::OnEnable";
stopnpctimer;
end;

OnPCDieEvent:
if( strcharinfo(3) == "poring_c01" ) {
	set #kill_point, 0;
	announce ""+strcharinfo(0)+" died, and out of the game!.",bc_all;
	warp "prontera",156,181;
}
end;
OnPCKillEvent:
if( strcharinfo(3) == "poring_c01" ) {
	set #kill_point,#kill_point+1;
	if ( #kill_point % 4 == 0)
		getitem 607, 20;
}
end;
}
//---------All Job Registration---------------
prontera,156,178,5	script	All Job Manager	106,{
OnTouch:
if( BaseLevel < 999 ) goto leave;

mes "[Mr. Manager]";
mes "Hello What can I do for you?";
if( BaseLevel >= 999 ) {
	mes "Thank you for registering Mr. "+ strcharinfo(0) +", Have fun !";
	warp "poring_c01",103,98;
}
else
	mes "You have to be level 999.!";
close;

leave:
mes "[Mr. Manager]";
mes "I hope you will register next time";
close;
}

//--------------------------

poring_c01,104,109,4	script	Mr. Banker	56,{

mes "[banker]";
mes "Congrats. You've won.";
next;

mes "[banker]";
announce "Mr. Manager: We have a winner! Well done "+ strcharinfo(0) +".",0;
getitem 673,3;  // Change This item id to what ever you want . item id,amount
dispbottom "You won 3 Bronze Coins.";
mes "You will return now";
warp "prontera",156,181;
disablenpc "Mr. Banker";
close;

OnEnable:
pvpoff "poring_c01";
mapannounce "poring_c01","Mr. Manager: The Last Man Standing Event will start shortly",0;
sleep2 10000;
mapannounce "poring_c01","Mr. Manager: But before we start this is just a few reminders..",0;
sleep2 10000;
mapannounce "poring_c01","Mr. Manager: Using Cloaking , Hiding is strictly not allowed..",0;
sleep2 10000;
mapannounce "poring_c01","Mr. Manager: Only the Last Man Standing will win this event!!",0;
sleep2 10000;
mapannounce "poring_c01","Mr. Manager: What are we waiting for?..Let's Get Ready to Rumble!!...",0;
sleep2 10000;

L_Start:
if( getmapusers("poring_c01") == 1 ) goto L_Champ;
if( getmapusers("poring_c01") > 1 ) {
	mapannounce "poring_c01","Mr. Manager: Get ready at the count of 5 we will start!....",0;
	sleep2 1000;
	for( set .@i, 5; .@i > 0; set .@i, .@i - 1 ) {
		mapannounce "poring_c01","Mr. Manager: "+ .@i +".",0;
		sleep 1000;
	}
	sleep 1000;
	pvpon "poring_c01";
	goto timer;
}

disablenpc "Banker";
pvpoff "poring_c01";
end;

timer:
initnpctimer;
end;

OnTimer1100:
if( getmapusers("poring_c01") == 1 ) {
L_Champ:
	mapannounce "poring_c01","Mr. Banker: Please talk to me to get your prize..",2500000;
	pvpoff "poring_c01";
	enablenpc "Mr. Banker";
	stopnpctimer;
	end;
}
if( getmapusers("poring_c01") > 2 ) goto timer;
if( getmapusers("poring_c01") == 2 ) {
	announce "Mr. Manager: Last 2 Brave warriors are still alive!",0;
	sleep2 10000;
	if( getmapusers("poring_c01") == 1 ) goto L_Champ;
	if( getmapusers("poring_c01") > 1 ) goto timer;
	end;
}
stopnpctimer;
end;
}


// == Mapflags
poring_c01	mapflag	nowarp
poring_c01	mapflag	nowarpto
poring_c01	mapflag	noteleport
poring_c01	mapflag	nosave
poring_c01	mapflag	nomemo
poring_c01	mapflag	nobranch
poring_c01	mapflag	pvp_noparty
poring_c01	mapflag	restricted	1
poring_c01	mapflag	pvp_noguild

@Capuche its not working properly to me :( have some some for the eathena SVN of last man standing?

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ALWAYS GOT DEBUG PROBLEM AFTER I WIN THE LMS T_T

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