hikashin-rae Posted January 16, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 213 Reputation: 24 Joined: 01/14/13 Last Seen: Wednesday at 03:42 AM Share Posted January 16, 2013 help me plss how to fix this reject from server /sob /sob /sob /sob Quote Link to comment Share on other sites More sharing options...
Fai T.Flowright Posted January 16, 2013 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 155 Reputation: 2 Joined: 10/09/12 Last Seen: December 26, 2022 Share Posted January 16, 2013 can u give more details? Quote Link to comment Share on other sites More sharing options...
hikashin-rae Posted January 17, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 213 Reputation: 24 Joined: 01/14/13 Last Seen: Wednesday at 03:42 AM Author Share Posted January 17, 2013 (edited) my clientinfo <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <display>Ragnarok</display> <balloon>the balloon</balloon> <desc>Ragnarok</desc> <address>127.0.0.1</address> <port>6900</port> <version>28</version> <langtype>5</langtype> <registrationweb>flux.domain.com</registrationweb> <aid> <admin>2000001</admin> <admin>2000002</admin> <admin>2000003</admin> <admin>2000004</admin> <admin>2000005</admin> </aid> <loading> <image>loadingscreen01.jpg</image> </loading> </connection> </clientinfo> my mmo.h #ifndef PACKETVER #define PACKETVER 20110614 //#define PACKETVER 2011116 Edited January 17, 2013 by Mysterious Please use [codebox] for long content. Quote Link to comment Share on other sites More sharing options...
ossi0110 Posted January 17, 2013 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 318 Reputation: 37 Joined: 12/30/11 Last Seen: October 3, 2017 Share Posted January 17, 2013 (edited) be sure to got the right packet.db entrys for the 2011-06-14 you need this inside your packet.db and set the packver to 27 //2011-06-14bRagexeRE 0x01FD,15,repairitem,2 0x0202,26,friendslistadd,2 0x022D,5,hommenu,2:4 0x023B,36,storagepassword,0 0x0288,-1,cashshopbuy,4:8 0x02C4,26,partyinvite2,2 0x0436,19,wanttoconnection,2:6:10:14:18 0x0437,7,actionrequest,2:6 0x0438,10,useskilltoid,2:4:6 0x0439,8,useitem,2:4 0x07E4,-1,itemlistwindowselected,2:4:8 0x0802,18,bookingregreq,2:4:6 0x0803,4 0x0804,14,bookingsearchreq,2:4:6:8:12 0x0805,-1 0x0806,2,bookingdelreq,0 0x0807,4 0x0808,14,bookingupdatereq,2 0x0809,50 0x080A,18 0x080B,6 0x0811,-1,reqopenbuyingstore,2:4:8:9:89 0x0815,2,reqclosebuyingstore,0 0x0817,6,reqclickbuyingstore,2 0x0819,-1,reqtradebuyingstore,2:4:8:12 0x0835,-1,searchstoreinfo,2:4:5:9:13:14:15 0x0838,2,searchstoreinfonextpage,0 0x083C,12,searchstoreinfolistitemclick,2:6:10 0x035F,5,walktoxy,2 0x0360,6,ticksend,2 0x0361,5,changedir,2:4 0x0362,6,takeitem,2 0x0363,6,dropitem,2:4 0x0364,8,movetokafra,2:4 0x0365,8,movefromkafra,2:4 0x0366,10,useskilltopos,2:4:6:8 0x0367,90,useskilltoposinfo,2:4:6:8:10 0x0368,6,getcharnamerequest,2 0x0369,6,solvecharname,2 packet_db_ver: 27 Edited January 17, 2013 by ossi0110 Quote Link to comment Share on other sites More sharing options...
hikashin-rae Posted January 17, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 213 Reputation: 24 Joined: 01/14/13 Last Seen: Wednesday at 03:42 AM Author Share Posted January 17, 2013 this the picture Quote Link to comment Share on other sites More sharing options...
ossi0110 Posted January 17, 2013 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 318 Reputation: 37 Joined: 12/30/11 Last Seen: October 3, 2017 Share Posted January 17, 2013 show me your char.conf and your map,conf. your running the server local over your LAN ip right? Quote Link to comment Share on other sites More sharing options...
hikashin-rae Posted January 17, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 213 Reputation: 24 Joined: 01/14/13 Last Seen: Wednesday at 03:42 AM Author Share Posted January 17, 2013 (edited) yes T_T // Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: deathro // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: deathro // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 112.198.82.150 // Character Server Port char_port: 6121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0 // Enable or disable creation of new characters. // Now it is actually supported [Kevin] char_new: 1 // Display (New) in the server list. char_new_display: 0 // Maximum users able to connect to the server. Set to 0 for unlimited. max_connect_user: 0 // Group ID that is allowed to bypass the server limit of users. // Default: -1 = nobody (there are no groups with ID < 0) // See: conf/groups.conf gm_allow_group: -1 // How often should the server save all files? (In seconds) // Note: Applies to all data files on TXT servers. // On SQL servers, it applies to guilds (character save interval is defined on the map config) autosave_time: 60 // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes // Start point, Map name followed by coordinates (x,y) start_point: new_1-1,53,111 // Starting weapon for new characters start_weapon: 1201 // Starting armor for new characters start_armor: 2301 // Starting zeny for new characters start_zeny: 0 // Size for the fame-lists fame_list_alchemist: 10 fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Name used for unknown characters unknown_char_name: Unknown // To log the character server? log_char: 1 // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 // How many Characters are allowed per Account ? (0 = disabled) // You can not exceed the limit of MAX_CHARS slots, defined in mmo.h // Doing that, chars_per_account will be default to MAX_CHARS. chars_per_account: 0 // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 // What folder the DB files are in (item_db.txt, etc.) db_path: db import: conf/import/char_conf.txt map // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 112.198.82.150 Edited January 17, 2013 by Mysterious Please use [codebox] for long content. 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ossi0110 Posted January 17, 2013 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 318 Reputation: 37 Joined: 12/30/11 Last Seen: October 3, 2017 Share Posted January 17, 2013 (edited) dont use 127.0.0.1 U have too use your WAN IP instead of 127.0.0,1 . it should look like this Char_athena.conflog-in ip : LAN IP char-ip : WAN IP map_athena.conf char-ip : LAN IP map-ip : WAN IP subnet_athena.conf 255.255.255.0:WAN IP:WAN IP and "YOUR" client use the WAN ip too connect and the other players are using your LAN ip Edited January 17, 2013 by ossi0110 Quote Link to comment Share on other sites More sharing options...
hikashin-rae Posted January 17, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 213 Reputation: 24 Joined: 01/14/13 Last Seen: Wednesday at 03:42 AM Author Share Posted January 17, 2013 oh ic my prob T_T <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <display>Ragnarok</display> <balloon>the balloon</balloon> <desc>Ragnarok</desc> <address>112.198.82.150</address> <port>6900</port> <version>27</version> <langtype>5</langtype> <registrationweb>flux.domain.com</registrationweb> <aid> <admin>2000001</admin> <admin>2000002</admin> <admin>2000003</admin> <admin>2000004</admin> <admin>2000005</admin> </aid> <loading> <image>loadingscreen01.jpg</image> </loading> </connection> </clientinfo> if i change my langtype 1 cannot connect server if 10 cannot connect. if lang 5 gravity error. what lang right to use? Quote Link to comment Share on other sites More sharing options...
ossi0110 Posted January 17, 2013 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 318 Reputation: 37 Joined: 12/30/11 Last Seen: October 3, 2017 Share Posted January 17, 2013 try to use Langtyp 8 Quote Link to comment Share on other sites More sharing options...
hikashin-rae Posted January 17, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 213 Reputation: 24 Joined: 01/14/13 Last Seen: Wednesday at 03:42 AM Author Share Posted January 17, 2013 i use lang 8, no eula text (licence.txt) and faild to connect Quote Link to comment Share on other sites More sharing options...
Erba Posted January 19, 2013 Group: Members Topic Count: 84 Topics Per Day: 0.02 Content Count: 550 Reputation: 9 Joined: 11/06/12 Last Seen: August 14, 2014 Share Posted January 19, 2013 is there any errors showing in your CMD? Quote Link to comment Share on other sites More sharing options...
nanakiwurtz Posted January 20, 2013 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted January 20, 2013 First, use Langtype 1, version 30, 127.0.0.1 address is okay to use as long you are running the client on the same PC as your server. Then, rediff your client using Skip Packet Header Obfuscation diff by Earthlingz, then update your packetdb, and mmo.h. Last, recompile your server. Quote Link to comment Share on other sites More sharing options...
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hikashin-rae
help me plss how to fix this reject from server
/sob
/sob
/sob
/sob 
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