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reject from server prob


hikashin-rae

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help me plss how to fix this reject from server /sob /sob /sob /sob /sob /sob /sob /sob /sob

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my clientinfo

<?xml version="1.0" encoding="euc-kr" ?>
<clientinfo>
<servicetype>korea</servicetype>
<servertype>sakray</servertype>
  <connection>
  <display>Ragnarok</display>
  <balloon>the balloon</balloon>
  <desc>Ragnarok</desc>
  <address>127.0.0.1</address>
  <port>6900</port>
  <version>28</version>
  <langtype>5</langtype>
  <registrationweb>flux.domain.com</registrationweb>
	<aid>
	   <admin>2000001</admin>
	   <admin>2000002</admin>
	   <admin>2000003</admin>
	   <admin>2000004</admin>
	   <admin>2000005</admin>
	</aid>
	<loading>
		<image>loadingscreen01.jpg</image>
	</loading>
  </connection>
</clientinfo>

my mmo.h

#ifndef PACKETVER

#define PACKETVER 20110614

//#define PACKETVER 2011116

Edited by Mysterious
Please use [codebox] for long content.
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be sure to got the right packet.db entrys for the 2011-06-14

you need this inside your packet.db and set the packver to 27

//2011-06-14bRagexeRE
0x01FD,15,repairitem,2
0x0202,26,friendslistadd,2
0x022D,5,hommenu,2:4
0x023B,36,storagepassword,0
0x0288,-1,cashshopbuy,4:8
0x02C4,26,partyinvite2,2
0x0436,19,wanttoconnection,2:6:10:14:18
0x0437,7,actionrequest,2:6
0x0438,10,useskilltoid,2:4:6
0x0439,8,useitem,2:4
0x07E4,-1,itemlistwindowselected,2:4:8
0x0802,18,bookingregreq,2:4:6
0x0803,4
0x0804,14,bookingsearchreq,2:4:6:8:12
0x0805,-1
0x0806,2,bookingdelreq,0
0x0807,4
0x0808,14,bookingupdatereq,2
0x0809,50
0x080A,18
0x080B,6
0x0811,-1,reqopenbuyingstore,2:4:8:9:89
0x0815,2,reqclosebuyingstore,0
0x0817,6,reqclickbuyingstore,2
0x0819,-1,reqtradebuyingstore,2:4:8:12
0x0835,-1,searchstoreinfo,2:4:5:9:13:14:15
0x0838,2,searchstoreinfonextpage,0
0x083C,12,searchstoreinfolistitemclick,2:6:10
0x035F,5,walktoxy,2
0x0360,6,ticksend,2
0x0361,5,changedir,2:4
0x0362,6,takeitem,2
0x0363,6,dropitem,2:4
0x0364,8,movetokafra,2:4
0x0365,8,movefromkafra,2:4
0x0366,10,useskilltopos,2:4:6:8
0x0367,90,useskilltoposinfo,2:4:6:8:10
0x0368,6,getcharnamerequest,2
0x0369,6,solvecharname,2

packet_db_ver: 27
Edited by ossi0110
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show me your char.conf and your map,conf. your running the server local over your LAN ip right?

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yes T_T

// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.


// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces or any of these characters which are not allowed in
//	   Windows filenames \/:*?"<>|
//	   ... or else guild emblems won't work client-side!
server_name: deathro

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: deathro

// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Login Server Port
login_port: 6900

// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: 112.198.82.150

// Character Server Port
char_port: 6121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0

// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1

// Display (New) in the server list.
char_new_display: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.
max_connect_user: 0

// Group ID that is allowed to bypass the server limit of users.
// Default: -1 = nobody (there are no groups with ID < 0)
// See: conf/groups.conf
gm_allow_group: -1

// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes

// Start point, Map name followed by coordinates (x,y)
start_point: new_1-1,53,111

// Starting weapon for new characters
start_weapon: 1201

// Starting armor for new characters
start_armor: 2301

// Starting zeny for new characters
start_zeny: 0

// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10

// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100

// Name used for unknown characters
unknown_char_name: Unknown

// To log the character server?
log_char: 1

// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// How many Characters are allowed per Account ? (0 = disabled)
// You can not exceed the limit of MAX_CHARS slots, defined in mmo.h
// Doing that, chars_per_account will be default to MAX_CHARS.
chars_per_account: 0

// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0

// Amount of time in seconds by which the character deletion is delayed.
// Default: 86400 (24 hours)
// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay: 86400

// What folder the DB files are in (item_db.txt, etc.)
db_path: db

import: conf/import/char_conf.txt

map
// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 127.0.0.1

// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Character Server Port
char_port: 6121

// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: 112.198.82.150

Edited by Mysterious
Please use [codebox] for long content.
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dont use 127.0.0.1

U have too use your WAN IP instead of 127.0.0,1 .

it should look like this

Char_athena.conf

log-in ip : LAN IP

char-ip : WAN IP

map_athena.conf

char-ip : LAN IP

map-ip : WAN IP

subnet_athena.conf

255.255.255.0:WAN IP:WAN IP

and "YOUR" client use the WAN ip too connect and the other players are using your LAN ip

Edited by ossi0110
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oh ic my prob T_T <?xml version="1.0" encoding="euc-kr" ?>

<clientinfo>
<servicetype>korea</servicetype>
<servertype>sakray</servertype>
  <connection>
     <display>Ragnarok</display>
     <balloon>the balloon</balloon>
     <desc>Ragnarok</desc>
     <address>112.198.82.150</address>
     <port>6900</port>
     <version>27</version>
     <langtype>5</langtype>
     <registrationweb>flux.domain.com</registrationweb>
       <aid>
          <admin>2000001</admin>
          <admin>2000002</admin>
          <admin>2000003</admin>
          <admin>2000004</admin>
          <admin>2000005</admin>
       </aid>
       <loading>
           <image>loadingscreen01.jpg</image>
       </loading>
  </connection>
</clientinfo>

if i change my langtype 1 cannot connect server if 10 cannot connect.

if lang 5 gravity error.

what lang right to use?

CQzwTMI.jpg

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try to use Langtyp 8

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i use lang 8, no eula text (licence.txt) and faild to connect

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is there any errors showing in your CMD?

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First, use Langtype 1, version 30, 127.0.0.1 address is okay to use as long you are running the client on the same PC as your server.

Then, rediff your client using Skip Packet Header Obfuscation diff by Earthlingz, then update your packetdb, and mmo.h.

Last, recompile your server.

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