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Fai T.Flowright

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Everything posted by Fai T.Flowright

  1. As the question above, How to make all monster drop something special with chance of drops 10%? example: everytime we kill monster we have 10% chance to get 671 (Gold_Coin).
  2. bonus5 bAutoSpell,"WZ_VERMILION",10,50,BF_MAGIC,0; bonus3 bAutoSpell,"NPC_EARTHQUAKE",5,50 thats will do i think
  3. hmm, I dun think there is a script to reload only the npc. Looks like you have to unload n load it many times
  4. well, u can use other reload @reloaditemdb @reloadmobdb @reloadskilldb @reloadquestdb @reloadatcommand @reloadbattleconf @reloadstatusdb @reloadpcdb @reloadmotd
  5. yes, recompile your server side
  6. of coz u can, btw dun forget to recompile once u chg it
  7. probably problem with your viewID, pls check it sir
  8. dun forget clientinfo.xml change to your address <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <display>Ragnarok</display> <balloon>the balloon</balloon> <desc>description</desc> <address>127.0.0.1</address> <port>6900</port> <version>26</version> <langtype>1</langtype> <registrationweb>flux.domain.com</registrationweb> <aid> <admin>2000003</admin> <admin>2000004</admin> <admin>2000005</admin> </aid> <loading> <image>loadingscreen01.jpg</image> </loading> </connection> </clientinfo>
  9. try this script, hope it will fix ur prob: payon,174,138,0 script Suhnbi#cash 85,{ mes "[suhnbi]"; mes "I am the Armsmith"; mes "I can refine all kinds of weapons,"; mes "armor and equipment, so let me"; mes "know what you want to refine."; next; setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) { if( getequipisequiped(.@i) ) set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@menu$, .@menu$ + ":"; } set .@part,select(.@menu$); if( !getequipisequiped(.@part) ) close; if( !getequipisenableref(.@part) ) { mes "[suhnbi]"; mes "I don't think I can refine this item at all."; close; } if( !getequipisidentify(.@part) ) { mes "[suhnbi]"; mes "This has not been identified. So, it can't be refined..."; close; } if( getequiprefinerycnt(.@part) >= 10 ) { mes "[suhnbi]"; mes "This item cannot be refined because it has already reached its maximum level..."; close; } // Make sure you have the neccessary items and Zeny to refine your items // Determines chance of failure and verifies that you want to continue. switch( getequipweaponlv(.@part) ) { case 1: callsub S_RefineValidate,1,7620,50,.@part; break; case 2: callsub S_RefineValidate,2,7620,200,.@part; break; case 3: callsub S_RefineValidate,3,7620,5000,.@part; break; case 4: callsub S_RefineValidate,4,7620,20000,.@part; break; default: callsub S_RefineValidate,0,7619,2000,.@part; break; } if( getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100) ) { mes "[suhnbi]"; mes "Clink! Clank! Clunk!"; SuccessRefItem .@part; next; Emotion e_no1; mes "[suhnbi]"; mes "Here you are! It's done."; mes "It's been a while since I've made such a fine weapon. You must be happy because it has become stronger!"; close; } mes "[suhnbi]"; mes "Clink! Clank! Clunk!"; FailedRefItem .@part; next; if (rand(5) == 1){ Emotion e_cash; } else { Emotion e_omg; } mes "[suhnbi]"; mes "Cough!!!!"; next; mes "[suhnbi]"; mes "Cough...Cough.."; mes "What a shame..."; mes "Your equipment broke during the refining process. I had told you earlier this might happen!"; close; S_RefineValidate: mes "[suhnbi]"; if (getarg(0)) mes "A level " + getarg(0) + " weapon..."; mes "To refine this I need one ^ff9999" + getitemname(getarg(1)) + "^000000 and a service fee of " + getarg(2) + " Zeny."; mes "Do you wish to continue?"; next; if( select("Yes:No") == 1 ) { if( getequippercentrefinery(getarg(3)) < 100 ) { mes "[suhnbi]"; mes "Wow!!"; mes "This weapon, probably"; mes "looks like it's been refined..."; mes "many times..."; mes "It may break if"; mes "you refine it again."; next; mes "And if it breaks,"; mes "you can't use it anymore!"; mes "All the cards in it and the"; mes "properties"; mes "^ff0000will be lost^000000!!"; mes "^ff0000 besides, the equipment will break!^000000"; mes " "; mes "Are you sure you still want to continue?"; next; if( select("Yes:No") == 2 ) { mes "[suhnbi]"; mes "I completely agree..."; mes "I might be a great refiner, but sometimes even I make mistakes."; close; } } if( countitem(getarg(1)) > 0 && Zeny > getarg(2) ) { delitem getarg(1), 1; set Zeny, Zeny - getarg(2); return; } mes "[suhnbi]"; mes "You don't seem to have enough Zeny or " + getitemname(getarg(1)) + "..."; mes "Go get some more. I'll be here all day if you need me."; close; } mes "[suhnbi]"; mes "Yeah... There's no need to rush."; mes "Take your time."; close; }
  10. My suggestion is set the delay time
  11. about empty chat box, please check your chatting option. for command @go error, im not pretty sure. but hope this can help you: http://rathena.org/wiki/@go
  12. u posted at wrong section, u do better post here http://rathena.org/board/forum/70-indonesianmalaysian-support/. for ur problem, sp cant recovered is it after using skill asura? or any other skill?? or totally cant recover? about delay pls check rAthena/db/item_delay.txt. p/s: yangsair bery huh?
  13. k here i teach u the easiest way, after u download u will get that will as grf file rite? thn put that grf file into kro folder. next go to data.ini @ data confiiguration file. set ur background grf as 1, thats mean the first grf it will load is ur background, make sure ur client could load multi grf files
  14. latest rAthena working fine on me, except a few quest, nid to fix by own
  15. hope this can help u sir: http://www.youtube.com/watch?v=9-NG6DtKMsw
  16. heya, nice to meet u too
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