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How to view .tga


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Sprites (.spr) are supposed to be made up by bmp files (indexed color mode, 8bits/256 color pallete). However (and only if it is really necessary) you can make sprites with 32 bit TGA files (this format is considerably bigger, and has no color pallet, thus you can't make recolors by modifying a .pal file (color info is stored in the image and not in a pallete file/.pal)). It's actually not better imo:

 

Pros:

TGA files allows you to use more than 256 colours (I have never seen a pixel art piece using more than 256 colors).

Allows modification of the alpha channel.

 

Cons:

Bigger size

No indexed color

 

Only use TGA sprites for effects, and not for headgears, mobs, etc. You can add TGA images to a sprite using ActOR/ActOR2. Make sure SPR Type is 1 (this means the frame uses 32 bit images. ActOR2 has a built-in script to modify all the SPR Type values to 1 from 0).

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