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Posted (edited)

File Name: Zombie Mode (inspired by Call of Duty 4)

File Submitter: Snow

File Submitted: 11 Jan 2013

File Category: Games, Events, Quests

Content Author: Snow

Menu for GM to enable/disable the Game. On default the script runs on pvp_n_1-4

Contains a Readme, the script itself and a mp3 as bgm.

~5 players required to start the event

~1 player is randomly choosed to be the first zombie

~Every player, killed by a Zombie, will also become a zombie

~1 round = 5 minutes, mapanouncements about time remaining and humans alive

~Some skills are forbidden (see the readme)

~Zombie's receiving special buffs (lasting for 10 seconds, rebuff all 10 seconds --> to avoid abusing)

Who will win? Zombie's or Humans? Prepare your weapons for the final day!

No prizes are set yet, i leave this to you smile.png Have fun and enjoy this

Note: No need to add the .mp3 to you mp3nametable, it plays automatically when the events starts

If you want to change it, search for the bgmall command

Note2: You may need to adjust the zones of item_noequip and skill_nocast!

Buffs:

  • Every Minuted there's an announcement how many Humans are left
  • Information when a player is joining the game. If 5 players are in the map, theres a 30 Second countdown (repeating everytime a new player is joining)
  • No chance for Late Joiners (can't enter the game)
  • Special Buffs depending on the class you play
    • Creator/Alchemist:
      Level 30 Blessing
      Level 10 Increase Agility
    • Monk/Champion:
      Level 40 Blessing
      Level 10 Increase Agility
    • Sage/Professor:
      Level 50 Blessing
      Level 20 Increase Agility
    • Crusader/Paladin:
      Level 50 Blessing
      Level 10 Increase Agility
    • Super Novice:
      Level 50 Blessing
      Level 30 Increase Agility
    • Knight/Lord Knight:
      Level 40 Blessing
      Level 40 Increase Agility
    • Wizard/High Wizard:
      Level 50 Blessing
      Level 10 Increase Agility
    • Priest/High Priest:
      Level 50 Blessing
      Level 10 Increase Agility
    • Bard/Dancer/Clown/Gypsy:
      Level 40 Blessing
      Level 20 Increase Agility
    • Rogue/Stalker:
      Level 44 Blessing
      Level 20 Increase Agility
    • Assassin/Assassin Cross:
      Level 40 Blessing
      Level 10 Increase Agility
    • Blacksmith/Whitesmith:
      Level 40 Blessing
      Level 40 Increase Agility
    • Hunter/Sniper:
      Level 40 Blessing
      Level 40 Increase Agility
    • Soul Linker:
      Level 100 Blessing
      Level 10 Increase Agility
    • Taekwon/Star Gladiator:
      Level 40 Blessing
      Level 20 Increase Agility

    [*]To Prevent abusing, the buffs disappear after 10 seconds, but you get automatically a new buff after it (to prevent players to leave game, and then go lvling

How to Install:

1. Copy the script in your server folder

2. Copy the lines in the readme to the related .db files

3. Get 3 players to start the fun

Click here to download this file

Edited by Snow
  • Upvote 1
  • 1 month later...
Posted (edited)

Was this based off the juggernaut script? a lot of the code looks the same (also I found a whole bunch of bugs in the juggernaut script).

Sorry for the late reply, i totally forgot to answer:

 

This is maybe, because the Juggernaut Script is using Alba's GM Disabler (and so i do)

Edited by Snow
  • 2 weeks later...
  • 1 month later...
Posted (edited)

can i have the option not to touch my skill_db,for the gameplay to work properly?
i might really encounter problems just by changing the skill_db for this game.

 

its crashing my login server

 

svn 17304

Edited by Mr BrycE
  • 1 month later...
  • 2 weeks later...
  • 1 month later...

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